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Confusion: differenze tra le versioni

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Import Spells_batch1: Confusion
 
Reimport Spells: Confusion (formattato)
Riga 1: Riga 1:
### Confusion
=== Confusion ===
 
''4th-level enchantment''
*4th-level enchantment*


'''Casting Time:''' 1 action
'''Casting Time:''' 1 action
Riga 17: Riga 16:
'''Table- Confusion Behavior'''
'''Table- Confusion Behavior'''


| d10 | Behavior                                                                                                                                                                                       |
{| class="wikitable"
|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
! d10
| 1   | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |
| Behavior
| 2-6 | The creature doesn't move or take actions this turn.                                                                                                                                           |
! ------
| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.     |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
| 9-10 | The creature can act and move normally.                                                                                                                                                         |
! 1
|     |                                                                                                                                                                                                |
| The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
! 2-6
| The creature doesn't move or take actions this turn.
! 7-8
| The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
! 9-10
| The creature can act and move normally.
!
|  
|}


At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.


*'''At Higher Levels'''*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.
****'''At Higher Levels'''****. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.
 
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:28, 3 lug 2026

Confusion

4th-level enchantment

Casting Time: 1 action

Range: 90 feet

Components: V, S, M (three nut shells)

Duration: Concentration, up to 1 minute

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

Table- Confusion Behavior

d10 Behavior ------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1 The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. 2-6 The creature doesn't move or take actions this turn. 7-8 The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. 9-10 The creature can act and move normally.

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

        • At Higher Levels****. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.