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Commune with Nature: differenze tra le versioni

Da D&D Next.
Import Spells_batch1: Commune with Nature
 
Reimport Spells: Commune with Nature (formattato)
Riga 1: Riga 1:
### Commune with Nature
=== Commune with Nature ===
 
''5th-level divination (ritual)''
*5th-level divination (ritual)*


'''Casting Time:''' 1 minute
'''Casting Time:''' 1 minute
Riga 15: Riga 14:
You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:
You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:


- terrain and bodies of water
* terrain and bodies of water
- prevalent plants, minerals, animals, or peoples
* prevalent plants, minerals, animals, or peoples
- powerful celestials, fey, fiends, elementals, or undead
* powerful celestials, fey, fiends, elementals, or undead
- influence from other planes of existence
* influence from other planes of existence
- buildings
* buildings


For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:28, 3 lug 2026

Commune with Nature

5th-level divination (ritual)

Casting Time: 1 minute

Range: Self

Components: V, S

Duration: Instantaneous

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.

You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:

  • terrain and bodies of water
  • prevalent plants, minerals, animals, or peoples
  • powerful celestials, fey, fiends, elementals, or undead
  • influence from other planes of existence
  • buildings

For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.

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