Ragno Fase: differenze tra le versioni
Traduzione AI: Phase_Spider |
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Versione delle 00:15, 10 lug 2026
Phase Spider
Grande mostruosità, non allineato
classe Armatura 13 (armatura naturale)
Punti Ferita 32 (5d10+5)
Velocità 9 m, climb 9 m
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 15 (+2) | 15 (+2) | 12 (+1) | 6 (-2) | 10 (+0) | 6 (-2) |
Abilità Furtività +6
Sensi scurovisione 18 m, passive Percezione 10
Linguaggi -
Grado di Sfida 3 (700 PE)
Ethereal Jaunt. As a bonus action, the spider can magically shift from the Materiali Plane to the Ethereal Plane, or vice versa.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webbing.
- Azioni
Bite. Arma da Mischia Attacco: +4 a colpire, portata 1.5 m, una creatura. Colpito: 7 (1d10+2) perforanti damage, and the target must make a DC 11 Costituzione tiro salvezza, taking 18 (4d8) veleno damage on a failed save, or half as much damage on a successful one. If the veleno damage reduces the target to 0 hit points, the target is stable but avvelenata for 1 hour, even after regaining hit points, and is paralizzata while avvelenata in this way.
A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Materiali Plane makes it seem like it can teleport.