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Fantasma: differenze tra le versioni

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Versione delle 00:15, 10 lug 2026

Ghost

Media non morto, qualsiasi allineamento

classe Armatura 11

Punti Ferita 45 (10d8)

Velocità 0 m, fly 40 m (hover)

| FOR | DES | COS | INT | SAG | CAR | |--------|---------|---------|---------|---------|---------| | 7 (-2) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) |

Danno Resistenze acidoo, fuoco, fulmine, tuono; contundenti, perforanti, and taglienti from nonmagiao attacchi

Danno Immunità freddo, necrotizzanti, veleno

Immunità alle Condizioni ammaliata, esaurimento, spaventata, afferrata, paralizzata, pietrificata, avvelenata, pronata, trattenuta

Sensi scurovisione 60 m, passive Percezione 11

Linguaggi any linguaggi it knew in life

Grado di Sfida 4 (1100 PE)

Ethereal Sight. The ghost can see 60 metri into the Ethereal Plane when it is on the Materialei Plane, and vice versa.

Incorporeal Movimento. The ghost can move through other creatura and objects as if they were difficult terrain. It takes 5 (1d10) forza danno if it ends its turn inside an object.

            1. Azioni

Withering Touch. Arma da Mischia Attacco: +5 a colpire, portata 5 m, un bersaglio. Colpito: 17 (4d6+3) necrotizzanti danno.

Etherealness. The ghost enters the Ethereal Plane from the Materialei Plane, or vice versa. It is visible on the Materialei Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Horrifying Visage. Each non-non morto creatura within 60 metri of the ghost that can see it must succeed on a CD 13 Saggezza tiro salvezza or be spaventata for 1 minute. If the save fails by 5 or more, the bersaglio also ages 1d4 × 10 years. A spaventata bersaglio can repeat the tiro salvezza alla fine of each of its turns, ending the spaventata condition on itselfo on a success. If a bersaglio's tiro salvezza is successful or the effect ends for it, the bersaglio is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration incantesimo, but only within 24 hours of it occurring.

Possession (Ricarica 6). One umanoide that the ghost can see within 5 metri of it must succeed on a CD 13 Carisma tiro salvezza or be possessed by the ghost; the ghost then disappears, and the bersaglio is incapace and loses control of its body. The ghost now controls the body but doesn't deprive the bersaglio of awareness. The ghost can't be bersaglioed by any attacco, incantesimo, or other effect, except ones that turn non morto, and it retains its allineamento, Intelligenza, Saggezza, Carisma, and immunità to being ammaliata and spaventata. It otherwise uses the possessed bersaglio's statistics, but doesn't gain access to the bersaglio's knowledge, classe privilegi, or proficiencies.

The possession lasts until the body drops to 0 punti ferita, the ghost ends it come azione bonus, or the ghost is turned or forzad out by an effect like the dispel evil and good incantesimo. When the possession ends, the ghost reappears in an unoccupied space within 5 metri of the body. The bersaglio is immune to this ghost's Possession for 24 hours after succeeding on the tiro salvezza or after the possession ends.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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