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Traduzione AI: Green_Hag |
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Versione delle 00:12, 10 lug 2026
Green Hag
Medium fey, neutral evil
Classe Armatura 17 (natural armor)
Punti Ferita 82 (11d8+33)
Velocità 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Abilità Arcano +3, Ingannare +4, Percezione +4, Furtività +3
Sensi darkvision 60 ft., passive Percezione 14
Linguaggi Common, Draconic, Sylvan
Grado di Sfida 3 (700 XP)
Amphibious. The hag can breathe air and water.
Innate Lancio di incantesimi. The hag's innate spellcasting ability is Carisma (spell save DC 12). She can innately cast the following spells, requiring no material Componenti
At will: dancing lights, minor illusion, vicious mockery
Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Saggezza (Intuizione) check.
- Actions
Claws. Arma da Mischia Attacco: +6 to hit, reach 5 ft., one target. Colpito: 13 (2d8+4) slashing damage.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligenza (Indagare) check to discern that the hag is disguised.
Invisibile Passage. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.