Vai al contenuto

Disintegrare: differenze tra le versioni

Da D&D Next.
AI traduzione corpo testo
Etichetta: Sostituito
Popolata da SRD 5.1 IT - Spells_batch1
 
Riga 1: Riga 1:
<!-- Tradotto AI 2026-07-07 -->
=== Disintegrate ===


<!-- Tradotto AI 2026-07-07 -->
''6th-level transmutation''
 
**Casting Time:** 1 action
 
**Range:** 60 feet
 
**Components:** V, S, M (a lodestone and a pinch of dust)
 
**Duration:** Instantaneous
 
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by ''wall of force''.
 
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.
 
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a ''true resurrection'' or a ''wish'' spell.
 
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot cube portion of it. A magic item is unaffected by this spell.
 
'''At Higher Levels'''. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
 
{{Licenza|versione=5.1}}
 
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
<!-- SRD: Spells_batch1 -->

Versione attuale delle 00:07, 10 lug 2026

Disintegrate

6th-level transmutation

    • Casting Time:** 1 action
    • Range:** 60 feet
    • Components:** V, S, M (a lodestone and a pinch of dust)
    • Duration:** Instantaneous

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot cube portion of it. A magic item is unaffected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.