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Import Monsters_batch2: Octopus
 
Reimport Monsters: Octopus (formattato)
Riga 1: Riga 1:
### Octopus
=== Octopus ===
 
''Small beast, unaligned''
*Small beast, unaligned*


'''Armor Class''' 12
'''Armor Class''' 12
Riga 9: Riga 8:
'''Speed''' 5 ft., swim 30 ft.
'''Speed''' 5 ft., swim 30 ft.


| STR   | DEX     | CON     | INT   | WIS     | CHA   |
{| class="wikitable"
|--------|---------|---------|--------|---------|--------|
! STR
| 4 (-3) | 15 (+2) | 11 (+0) | 3 (-4) | 10 (+0) | 4 (-3) |
| DEX
| CON
| INT
| WIS
| CHA
! --------
| ---------
| ---------
| --------
| ---------
| --------
! 4 (-3)
| 15 (+2)
| 11 (+0)
| 3 (-4)
| 10 (+0)
| 4 (-3)
|}


'''Skills''' Perception +2, Stealth +4
'''Skills''' Perception +2, Stealth +4
Riga 21: Riga 37:
'''Challenge''' 0 (10 XP)
'''Challenge''' 0 (10 XP)


*'''Hold Breath'''*. While out of water, the octopus can hold its breath for 30 minutes.
****'''Hold Breath'''**'''. While out of water, the octopus can hold its breath for 30 minutes.


*'''Underwater Camouflage'''*. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
'''**'''Underwater Camouflage'''**'''. The octopus has advantage on Dexterity (Stealth) checks made while underwater.


*'''Water Breathing'''*. The octopus can breathe only underwater.
'''**'''Water Breathing'''**'''. The octopus can breathe only underwater.


###### Actions
###### Actions


*'''Tentacles'''*. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
'''**'''Tentacles'''**'''. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
 
'''**'''Ink Cloud (Recharges after a Short or Long Rest)'''****. A 5- foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.


*'''Ink Cloud (Recharges after a Short or Long Rest)'''*. A 5- foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:27, 3 lug 2026

Octopus

Small beast, unaligned

Armor Class 12

Hit Points 3 (1d6)

Speed 5 ft., swim 30 ft.

STR DEX CON INT WIS CHA -------- --------- --------- -------- --------- -------- 4 (-3) 15 (+2) 11 (+0) 3 (-4) 10 (+0) 4 (-3)

Skills Perception +2, Stealth +4

Senses darkvision 30 ft., passive Perception 12

Languages -

Challenge 0 (10 XP)

        • Hold Breath**. While out of water, the octopus can hold its breath for 30 minutes.

**Underwater Camouflage**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

**Water Breathing**. The octopus can breathe only underwater.

            1. Actions

**Tentacles**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

**Ink Cloud (Recharges after a Short or Long Rest)****. A 5- foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

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