Polpo: differenze tra le versioni
Import Monsters_batch2: Octopus |
Reimport Monsters: Octopus (formattato) |
||
| Riga 1: | Riga 1: | ||
=== Octopus === | |||
''Small beast, unaligned'' | |||
'''Armor Class''' 12 | '''Armor Class''' 12 | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 5 ft., swim 30 ft. | '''Speed''' 5 ft., swim 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! -------- | |||
| --------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| -------- | |||
! 4 (-3) | |||
| 15 (+2) | |||
| 11 (+0) | |||
| 3 (-4) | |||
| 10 (+0) | |||
| 4 (-3) | |||
|} | |||
'''Skills''' Perception +2, Stealth +4 | '''Skills''' Perception +2, Stealth +4 | ||
| Riga 21: | Riga 37: | ||
'''Challenge''' 0 (10 XP) | '''Challenge''' 0 (10 XP) | ||
*'''Hold Breath'''*. While out of water, the octopus can hold its breath for 30 minutes. | ****'''Hold Breath'''**'''. While out of water, the octopus can hold its breath for 30 minutes. | ||
*'''Underwater Camouflage'''*. The octopus has advantage on Dexterity (Stealth) checks made while underwater. | '''**'''Underwater Camouflage'''**'''. The octopus has advantage on Dexterity (Stealth) checks made while underwater. | ||
*'''Water Breathing'''*. The octopus can breathe only underwater. | '''**'''Water Breathing'''**'''. The octopus can breathe only underwater. | ||
###### Actions | ###### Actions | ||
*'''Tentacles'''*. | '''**'''Tentacles'''**'''. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target. | ||
'''**'''Ink Cloud (Recharges after a Short or Long Rest)'''****. A 5- foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action. | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:27, 3 lug 2026
Octopus
Small beast, unaligned
Armor Class 12
Hit Points 3 (1d6)
Speed 5 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA | -------- | --------- | --------- | -------- | --------- | -------- | 4 (-3) | 15 (+2) | 11 (+0) | 3 (-4) | 10 (+0) | 4 (-3) |
|---|
Skills Perception +2, Stealth +4
Senses darkvision 30 ft., passive Perception 12
Languages -
Challenge 0 (10 XP)
- Hold Breath**. While out of water, the octopus can hold its breath for 30 minutes.
**Underwater Camouflage**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
**Water Breathing**. The octopus can breathe only underwater.
- Actions
**Tentacles**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
**Ink Cloud (Recharges after a Short or Long Rest)****. A 5- foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.