Incubo: differenze tra le versioni
Aspetto
Import Monsters_batch2: Nightmare |
Reimport Monsters: Nightmare (formattato) |
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| Riga 1: | Riga 1: | ||
== Nightmare == | |||
''Large fiend, neutral evil'' | |||
'''Armor Class''' 13 (natural armor) | '''Armor Class''' 13 (natural armor) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 60 ft., fly 90 ft. | '''Speed''' 60 ft., fly 90 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
! 18 (+4) | |||
| 15 (+2) | |||
| 16 (+3) | |||
| 10 (+0) | |||
| 13 (+1) | |||
| 15 (+2) | |||
|} | |||
'''Damage Immunities''' fire | '''Damage Immunities''' fire | ||
| Riga 21: | Riga 37: | ||
'''Challenge''' 3 (700 XP) | '''Challenge''' 3 (700 XP) | ||
*'''Confer Fire Resistance'''*. The nightmare can grant resistance to fire damage to anyone riding it. | ****'''Confer Fire Resistance'''**'''. The nightmare can grant resistance to fire damage to anyone riding it. | ||
*'''Illumination'''*. The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet. | '''**'''Illumination'''**'''. The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet. | ||
###### Actions | ###### Actions | ||
*'''Hooves'''*. | '''**'''Hooves'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d8+4) bludgeoning damage plus 7 (2d6) fire damage. | ||
'''**'''Ethereal Stride'''****. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa. | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:27, 3 lug 2026
Nightmare
Large fiend, neutral evil
Armor Class 13 (natural armor)
Hit Points 68 (8d10+24)
Speed 60 ft., fly 90 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | --------- | --------- | --------- | 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
|---|
Damage Immunities fire
Senses passive Perception 11
Languages understands Abyssal, Common, and Infernal but can't speak
Challenge 3 (700 XP)
- Confer Fire Resistance**. The nightmare can grant resistance to fire damage to anyone riding it.
**Illumination**. The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet.
- Actions
**Hooves**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage plus 7 (2d6) fire damage.
**Ethereal Stride****. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.