Vai al contenuto

Incubo: differenze tra le versioni

Da D&D Next.
Import Monsters_batch2: Nightmare
 
Reimport Monsters: Nightmare (formattato)
Riga 1: Riga 1:
## Nightmare
== Nightmare ==
 
''Large fiend, neutral evil''
*Large fiend, neutral evil*


'''Armor Class''' 13 (natural armor)
'''Armor Class''' 13 (natural armor)
Riga 9: Riga 8:
'''Speed''' 60 ft., fly 90 ft.
'''Speed''' 60 ft., fly 90 ft.


| STR     | DEX     | CON     | INT     | WIS     | CHA     |
{| class="wikitable"
|---------|---------|---------|---------|---------|---------|
! STR
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 18 (+4)
| 15 (+2)
| 16 (+3)
| 10 (+0)
| 13 (+1)
| 15 (+2)
|}


'''Damage Immunities''' fire
'''Damage Immunities''' fire
Riga 21: Riga 37:
'''Challenge''' 3 (700 XP)
'''Challenge''' 3 (700 XP)


*'''Confer Fire Resistance'''*. The nightmare can grant resistance to fire damage to anyone riding it.
****'''Confer Fire Resistance'''**'''. The nightmare can grant resistance to fire damage to anyone riding it.


*'''Illumination'''*. The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet.
'''**'''Illumination'''**'''. The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet.


###### Actions
###### Actions


*'''Hooves'''*. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8+4) bludgeoning damage plus 7 (2d6) fire damage.
'''**'''Hooves'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d8+4) bludgeoning damage plus 7 (2d6) fire damage.
 
'''**'''Ethereal Stride'''****. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.


*'''Ethereal Stride'''*. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:27, 3 lug 2026

Nightmare

Large fiend, neutral evil

Armor Class 13 (natural armor)

Hit Points 68 (8d10+24)

Speed 60 ft., fly 90 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 18 (+4) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 15 (+2)

Damage Immunities fire

Senses passive Perception 11

Languages understands Abyssal, Common, and Infernal but can't speak

Challenge 3 (700 XP)

        • Confer Fire Resistance**. The nightmare can grant resistance to fire damage to anyone riding it.

**Illumination**. The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet.

            1. Actions

**Hooves**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage plus 7 (2d6) fire damage.

**Ethereal Stride****. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.