Scheletro di Minotauro: differenze tra le versioni
Aspetto
Import Monsters_batch2: Minotaur Skeleton |
Reimport Monsters: Minotaur Skeleton (formattato) |
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| Riga 1: | Riga 1: | ||
=== Minotaur Skeleton === | |||
''Large undead, lawful evil'' | |||
'''Armor Class''' 12 (natural armor) | '''Armor Class''' 12 (natural armor) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 40 ft. | '''Speed''' 40 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| -------- | |||
| -------- | |||
| -------- | |||
! 18 (+4) | |||
| 11 (+0) | |||
| 15 (+2) | |||
| 6 (-2) | |||
| 8 (-1) | |||
| 5 (-3) | |||
|} | |||
'''Damage Vulnerabilities''' bludgeoning | '''Damage Vulnerabilities''' bludgeoning | ||
| Riga 25: | Riga 41: | ||
'''Challenge''' 2 (450 XP) | '''Challenge''' 2 (450 XP) | ||
*'''Charge'''*. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone. | ****'''Charge'''**'''. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone. | ||
###### Actions | ###### Actions | ||
*'''Greataxe'''*. | '''**'''Greataxe'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 17 (2d12+4) slashing damage. | ||
'''**'''Gore'''****. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d8+4) piercing damage. | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Minotaur Skeleton
Large undead, lawful evil
Armor Class 12 (natural armor)
Hit Points 67 (9d10+18)
Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | -------- | -------- | -------- | 18 (+4) | 11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) |
|---|
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands Abyssal but can't speak
Challenge 2 (450 XP)
- Charge**. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
- Actions
**Greataxe**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12+4) slashing damage.
**Gore****. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.