Mammut: differenze tra le versioni
Aspetto
Import Monsters_batch2: Mammoth |
Reimport Monsters: Mammoth (formattato) |
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| Riga 1: | Riga 1: | ||
=== Mammoth === | |||
''Huge beast, unaligned'' | |||
'''Armor Class''' 13 (natural armor) | '''Armor Class''' 13 (natural armor) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 40 ft. | '''Speed''' 40 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| -------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| -------- | |||
! 24 (+7) | |||
| 9 (-1) | |||
| 21 (+5) | |||
| 3 (-4) | |||
| 11 (+0) | |||
| 6 (-2) | |||
|} | |||
'''Senses''' passive Perception 10 | '''Senses''' passive Perception 10 | ||
| Riga 19: | Riga 35: | ||
'''Challenge''' 6 (2,300 XP) | '''Challenge''' 6 (2,300 XP) | ||
*'''Trampling Charge'''*. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action. | ****'''Trampling Charge'''**'''. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action. | ||
###### Actions | ###### Actions | ||
*'''Gore'''*. | '''**'''Gore'''**'''. ''Melee Weapon Attack:'' +10 to hit, reach 10 ft., one target. ''Hit:'' 25 (4d8+7) piercing damage. | ||
*'''Stomp'''*. | '''**'''Stomp'''****. ''Melee Weapon Attack:'' +10 to hit, reach 5 ft., one prone creature. ''Hit:'' 29 (4d10+7) bludgeoning damage. | ||
A '''mammoth''' is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical. | A '''mammoth''' is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Mammoth
Huge beast, unaligned
Armor Class 13 (natural armor)
Hit Points 126 (11d12+55)
Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | -------- | --------- | -------- | --------- | -------- | 24 (+7) | 9 (-1) | 21 (+5) | 3 (-4) | 11 (+0) | 6 (-2) |
|---|
Senses passive Perception 10
Languages -
Challenge 6 (2,300 XP)
- Trampling Charge**. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
- Actions
**Gore**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8+7) piercing damage.
**Stomp****. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10+7) bludgeoning damage.
A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.