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Mammut: differenze tra le versioni

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Import Monsters_batch2: Mammoth
 
Reimport Monsters: Mammoth (formattato)
Riga 1: Riga 1:
### Mammoth
=== Mammoth ===
 
''Huge beast, unaligned''
*Huge beast, unaligned*


'''Armor Class''' 13 (natural armor)
'''Armor Class''' 13 (natural armor)
Riga 9: Riga 8:
'''Speed''' 40 ft.
'''Speed''' 40 ft.


| STR     | DEX   | CON     | INT   | WIS     | CHA   |
{| class="wikitable"
|---------|--------|---------|--------|---------|--------|
! STR
| 24 (+7) | 9 (-1) | 21 (+5) | 3 (-4) | 11 (+0) | 6 (-2) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| --------
| ---------
| --------
| ---------
| --------
! 24 (+7)
| 9 (-1)
| 21 (+5)
| 3 (-4)
| 11 (+0)
| 6 (-2)
|}


'''Senses''' passive Perception 10
'''Senses''' passive Perception 10
Riga 19: Riga 35:
'''Challenge''' 6 (2,300 XP)
'''Challenge''' 6 (2,300 XP)


*'''Trampling Charge'''*. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
****'''Trampling Charge'''**'''. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.


###### Actions
###### Actions


*'''Gore'''*. *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 25 (4d8+7) piercing damage.
'''**'''Gore'''**'''. ''Melee Weapon Attack:'' +10 to hit, reach 10 ft., one target. ''Hit:'' 25 (4d8+7) piercing damage.


*'''Stomp'''*. *Melee Weapon Attack:* +10 to hit, reach 5 ft., one prone creature. *Hit:* 29 (4d10+7) bludgeoning damage.
'''**'''Stomp'''****. ''Melee Weapon Attack:'' +10 to hit, reach 5 ft., one prone creature. ''Hit:'' 29 (4d10+7) bludgeoning damage.


A '''mammoth''' is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.
A '''mammoth''' is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Mammoth

Huge beast, unaligned

Armor Class 13 (natural armor)

Hit Points 126 (11d12+55)

Speed 40 ft.

STR DEX CON INT WIS CHA --------- -------- --------- -------- --------- -------- 24 (+7) 9 (-1) 21 (+5) 3 (-4) 11 (+0) 6 (-2)

Senses passive Perception 10

Languages -

Challenge 6 (2,300 XP)

        • Trampling Charge**. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
            1. Actions

**Gore**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8+7) piercing damage.

**Stomp****. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10+7) bludgeoning damage.

A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.