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Mefite di Magma: differenze tra le versioni

Da D&D Next.
Import Monsters_batch2: Magma Mephit
 
Reimport Monsters: Magma Mephit (formattato)
Riga 1: Riga 1:
### Magma Mephit
=== Magma Mephit ===
 
''Small elemental, neutral evil''
*Small elemental, neutral evil*


'''Armor Class''' 11
'''Armor Class''' 11
Riga 9: Riga 8:
'''Speed''' 30 ft., fly 30 ft.
'''Speed''' 30 ft., fly 30 ft.


| STR   | DEX     | CON     | INT   | WIS     | CHA     |
{| class="wikitable"
|--------|---------|---------|--------|---------|---------|
! STR
| 8 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 10 (+0) |
| DEX
| CON
| INT
| WIS
| CHA
! --------
| ---------
| ---------
| --------
| ---------
| ---------
! 8 (-1)
| 12 (+1)
| 12 (+1)
| 7 (-2)
| 10 (+0)
| 10 (+0)
|}


'''Skills''' Stealth +3
'''Skills''' Stealth +3
Riga 27: Riga 43:
'''Challenge''' 1/2 (100 XP)
'''Challenge''' 1/2 (100 XP)


*'''Death Burst'''*. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
****'''Death Burst'''**'''. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.


*'''False Appearance'''*. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
'''**'''False Appearance'''**'''. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.


*'''Innate Spellcasting (1/Day)'''*. The mephit can innately cast *heat metal* (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
'''**'''Innate Spellcasting (1/Day)'''**'''. The mephit can innately cast ''heat metal'' (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.


###### Actions
###### Actions


*'''Claws.'''* *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 3 (1d4+1) slashing damage plus 2 (1d4) fire damage.
'''**'''Claws.'''**''' ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one creature. ''Hit:'' 3 (1d4+1) slashing damage plus 2 (1d4) fire damage.
 
'''**'''Fire Breath (Recharge 6)'''****. The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.


*'''Fire Breath (Recharge 6)'''*. The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Magma Mephit

Small elemental, neutral evil

Armor Class 11

Hit Points 22 (5d6+5)

Speed 30 ft., fly 30 ft.

STR DEX CON INT WIS CHA -------- --------- --------- -------- --------- --------- 8 (-1) 12 (+1) 12 (+1) 7 (-2) 10 (+0) 10 (+0)

Skills Stealth +3

Damage Vulnerabilities cold

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Ignan, Terran

Challenge 1/2 (100 XP)

        • Death Burst**. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

**False Appearance**. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

**Innate Spellcasting (1/Day)**. The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

            1. Actions

**Claws.** Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4+1) slashing damage plus 2 (1d4) fire damage.

**Fire Breath (Recharge 6)****. The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.