Mage: differenze tra le versioni
Import Monsters_batch2: Mage |
Reimport Monsters: Mage (formattato) |
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| Riga 1: | Riga 1: | ||
=== Mage === | |||
''Medium humanoid (any race), any alignment'' | |||
'''Armor Class''' 12 (15 with ''mage armor'') | |||
'''Armor Class''' 12 (15 with | |||
'''Hit Points''' 40 (9d8) | '''Hit Points''' 40 (9d8) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 30 ft. | '''Speed''' 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! -------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
! 9 (-1) | |||
| 14 (+2) | |||
| 11 (+0) | |||
| 17 (+3) | |||
| 12 (+1) | |||
| 11 (+0) | |||
|} | |||
'''Saving Throws''' Int +6, Wis +4 | '''Saving Throws''' Int +6, Wis +4 | ||
| Riga 23: | Riga 39: | ||
'''Challenge''' 6 (2,300 XP) | '''Challenge''' 6 (2,300 XP) | ||
*'''Spellcasting'''*. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: | ****'''Spellcasting'''**'''. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: | ||
Cantrips (at will): | Cantrips (at will): ''fire bolt'', ''light'', ''mage hand'', ''prestidigitation'' | ||
1st level (4 slots): | 1st level (4 slots): ''detect magic'', ''mage armor'', ''magic missile'', ''shield'' | ||
2nd level (3 slots): | 2nd level (3 slots): ''misty step'', ''suggestion'' | ||
3rd level (3 slots): | 3rd level (3 slots): ''counterspell'', ''fireball'', ''fly'' | ||
4th level (3 slots): | 4th level (3 slots): ''greater invisibility'', ''ice storm'' | ||
5th level (1 slot): | 5th level (1 slot): ''cone of cold'' | ||
###### Actions | ###### Actions | ||
*'''Dagger'''*. | '''**'''Dagger'''****. ''Melee or Ranged Weapon Attack:'' +5 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 4 (1d4 + 1) piercing damage. | ||
'''Mages''' spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference. | '''Mages''' spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Mage
Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | -------- | --------- | --------- | --------- | --------- | --------- | 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) |
|---|
Saving Throws Int +6, Wis +4
Skills Arcana +6, History +6
Senses passive Perception 11
Languages any four languages
Challenge 6 (2,300 XP)
- Spellcasting**. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation 1st level (4 slots): detect magic, mage armor, magic missile, shield 2nd level (3 slots): misty step, suggestion 3rd level (3 slots): counterspell, fireball, fly 4th level (3 slots): greater invisibility, ice storm 5th level (1 slot): cone of cold
- Actions
**Dagger****. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 1) piercing damage.
Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.