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Mage: differenze tra le versioni

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Import Monsters_batch2: Mage
 
Reimport Monsters: Mage (formattato)
Riga 1: Riga 1:
### Mage
=== Mage ===
''Medium humanoid (any race), any alignment''


*Medium humanoid (any race), any alignment*
'''Armor Class''' 12 (15 with ''mage armor'')
 
'''Armor Class''' 12 (15 with *mage armor*)


'''Hit Points''' 40 (9d8)
'''Hit Points''' 40 (9d8)
Riga 9: Riga 8:
'''Speed''' 30 ft.
'''Speed''' 30 ft.


| STR   | DEX     | CON     | INT     | WIS     | CHA     |
{| class="wikitable"
|--------|---------|---------|---------|---------|---------|
! STR
| 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) |
| DEX
| CON
| INT
| WIS
| CHA
! --------
| ---------
| ---------
| ---------
| ---------
| ---------
! 9 (-1)
| 14 (+2)
| 11 (+0)
| 17 (+3)
| 12 (+1)
| 11 (+0)
|}


'''Saving Throws''' Int +6, Wis +4
'''Saving Throws''' Int +6, Wis +4
Riga 23: Riga 39:
'''Challenge''' 6 (2,300 XP)
'''Challenge''' 6 (2,300 XP)


*'''Spellcasting'''*. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
****'''Spellcasting'''**'''. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:


Cantrips (at will): *fire bolt*, *light*, *mage hand*, *prestidigitation*
Cantrips (at will): ''fire bolt'', ''light'', ''mage hand'', ''prestidigitation''
1st level (4 slots): *detect magic*, *mage armor*, *magic missile*, *shield*
1st level (4 slots): ''detect magic'', ''mage armor'', ''magic missile'', ''shield''
2nd level (3 slots): *misty step*, *suggestion*
2nd level (3 slots): ''misty step'', ''suggestion''
3rd level (3 slots): *counterspell*, *fireball*, *fly*
3rd level (3 slots): ''counterspell'', ''fireball'', ''fly''
4th level (3 slots): *greater invisibility*, *ice storm*
4th level (3 slots): ''greater invisibility'', ''ice storm''
5th level (1 slot): *cone of cold*
5th level (1 slot): ''cone of cold''


###### Actions
###### Actions


*'''Dagger'''*. *Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (1d4 + 1) piercing damage.
'''**'''Dagger'''****. ''Melee or Ranged Weapon Attack:'' +5 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 4 (1d4 + 1) piercing damage.


'''Mages''' spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
'''Mages''' spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Mage

Medium humanoid (any race), any alignment

Armor Class 12 (15 with mage armor)

Hit Points 40 (9d8)

Speed 30 ft.

STR DEX CON INT WIS CHA -------- --------- --------- --------- --------- --------- 9 (-1) 14 (+2) 11 (+0) 17 (+3) 12 (+1) 11 (+0)

Saving Throws Int +6, Wis +4

Skills Arcana +6, History +6

Senses passive Perception 11

Languages any four languages

Challenge 6 (2,300 XP)

        • Spellcasting**. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation 1st level (4 slots): detect magic, mage armor, magic missile, shield 2nd level (3 slots): misty step, suggestion 3rd level (3 slots): counterspell, fireball, fly 4th level (3 slots): greater invisibility, ice storm 5th level (1 slot): cone of cold

            1. Actions

**Dagger****. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 1) piercing damage.

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.