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Lion: differenze tra le versioni

Da D&D Next.
Import Monsters_batch2: Lion
 
Reimport Monsters: Lion (formattato)
Riga 1: Riga 1:
### Lion
=== Lion ===
 
''Large beast, unaligned''
*Large beast, unaligned*


'''Armor Class''' 12
'''Armor Class''' 12
Riga 9: Riga 8:
'''Speed''' 50 ft.
'''Speed''' 50 ft.


| STR     | DEX     | CON     | INT   | WIS     | CHA   |
{| class="wikitable"
|---------|---------|---------|--------|---------|--------|
! STR
| 17 (+3) | 15 (+2) | 13 (+1) | 3 (-4) | 12 (+1) | 8 (-1) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| --------
| ---------
| --------
! 17 (+3)
| 15 (+2)
| 13 (+1)
| 3 (-4)
| 12 (+1)
| 8 (-1)
|}


'''Skills''' Perception +3, Stealth +6
'''Skills''' Perception +3, Stealth +6
Riga 21: Riga 37:
'''Challenge''' 1 (200 XP)
'''Challenge''' 1 (200 XP)


*'''Keen Smell'''*. The lion has advantage on Wisdom (Perception) checks that rely on smell.
****'''Keen Smell'''**'''. The lion has advantage on Wisdom (Perception) checks that rely on smell.


*'''Pack Tactics'''*. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
'''**'''Pack Tactics'''**'''. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.


*'''Pounce'''*. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
'''**'''Pounce'''**'''. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.


*'''Running Leap'''*. With a 10-foot running start, the lion can long jump up to 25 feet.
'''**'''Running Leap'''**'''. With a 10-foot running start, the lion can long jump up to 25 feet.


###### Actions
###### Actions


*'''Bite'''*. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8+3) piercing damage.
'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 7 (1d8+3) piercing damage.
 
'''**'''Claw'''****. ''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d6+3) slashing damage.


*'''Claw'''*. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6+3) slashing damage.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Lion

Large beast, unaligned

Armor Class 12

Hit Points 26 (4d10+4)

Speed 50 ft.

STR DEX CON INT WIS CHA --------- --------- --------- -------- --------- -------- 17 (+3) 15 (+2) 13 (+1) 3 (-4) 12 (+1) 8 (-1)

Skills Perception +3, Stealth +6

Senses passive Perception 13

Languages -

Challenge 1 (200 XP)

        • Keen Smell**. The lion has advantage on Wisdom (Perception) checks that rely on smell.

**Pack Tactics**. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.

**Pounce**. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

**Running Leap**. With a 10-foot running start, the lion can long jump up to 25 feet.

            1. Actions

**Bite**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.

**Claw****. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.