Mefite di Ghiaccio: differenze tra le versioni
Import Monsters_batch2: Ice Mephit |
Reimport Monsters: Ice Mephit (formattato) |
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| Riga 1: | Riga 1: | ||
=== Ice Mephit === | |||
''Small elemental, neutral evil'' | |||
'''Armor Class''' 11 | '''Armor Class''' 11 | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 30 ft., fly 30 ft. | '''Speed''' 30 ft., fly 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! -------- | |||
| --------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| --------- | |||
! 7 (-2) | |||
| 13 (+1) | |||
| 10 (+0) | |||
| 9 (-1) | |||
| 11 (+0) | |||
| 12 (+1) | |||
|} | |||
'''Skills''' Perception +2, Stealth +3 | '''Skills''' Perception +2, Stealth +3 | ||
| Riga 27: | Riga 43: | ||
'''Challenge''' 1/2 (100 XP) | '''Challenge''' 1/2 (100 XP) | ||
*'''Death Burst'''*. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. | ****'''Death Burst'''**'''. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. | ||
*'''False Appearance'''*. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. | '''**'''False Appearance'''**'''. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. | ||
*'''Innate Spellcasting (1/Day)'''*. The mephit can innately cast | '''**'''Innate Spellcasting (1/Day)'''**'''. The mephit can innately cast ''fog cloud'', requiring no material components. Its innate spellcasting ability is Charisma. | ||
###### Actions | ###### Actions | ||
*'''Claws.'''* *Melee Weapon Attack: | '''**'''Claws.'''**''' ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one creature. ''Hit:'' 3 (1d4+1) slashing damage plus 2 (1d4) cold damage. | ||
'''**'''Frost Breath (Recharge 6)'''****. The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Ice Mephit
Small elemental, neutral evil
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA | -------- | --------- | --------- | -------- | --------- | --------- | 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
|---|
Skills Perception +2, Stealth +3
Damage Vulnerabilities bludgeoning, fire
Damage Immunities cold, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Aquan, Auran
Challenge 1/2 (100 XP)
- Death Burst**. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
**False Appearance**. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
**Innate Spellcasting (1/Day)**. The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.
- Actions
**Claws.** Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4+1) slashing damage plus 2 (1d4) cold damage.
**Frost Breath (Recharge 6)****. The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.