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Mefite di Ghiaccio: differenze tra le versioni

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Import Monsters_batch2: Ice Mephit
 
Reimport Monsters: Ice Mephit (formattato)
Riga 1: Riga 1:
### Ice Mephit
=== Ice Mephit ===
 
''Small elemental, neutral evil''
*Small elemental, neutral evil*


'''Armor Class''' 11
'''Armor Class''' 11
Riga 9: Riga 8:
'''Speed''' 30 ft., fly 30 ft.
'''Speed''' 30 ft., fly 30 ft.


| STR   | DEX     | CON     | INT   | WIS     | CHA     |
{| class="wikitable"
|--------|---------|---------|--------|---------|---------|
! STR
| 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
| DEX
| CON
| INT
| WIS
| CHA
! --------
| ---------
| ---------
| --------
| ---------
| ---------
! 7 (-2)
| 13 (+1)
| 10 (+0)
| 9 (-1)
| 11 (+0)
| 12 (+1)
|}


'''Skills''' Perception +2, Stealth +3
'''Skills''' Perception +2, Stealth +3
Riga 27: Riga 43:
'''Challenge''' 1/2 (100 XP)
'''Challenge''' 1/2 (100 XP)


*'''Death Burst'''*. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
****'''Death Burst'''**'''. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.


*'''False Appearance'''*. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
'''**'''False Appearance'''**'''. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.


*'''Innate Spellcasting (1/Day)'''*. The mephit can innately cast *fog cloud*, requiring no material components. Its innate spellcasting ability is Charisma.
'''**'''Innate Spellcasting (1/Day)'''**'''. The mephit can innately cast ''fog cloud'', requiring no material components. Its innate spellcasting ability is Charisma.


###### Actions
###### Actions


*'''Claws.'''* *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 3 (1d4+1) slashing damage plus 2 (1d4) cold damage.
'''**'''Claws.'''**''' ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one creature. ''Hit:'' 3 (1d4+1) slashing damage plus 2 (1d4) cold damage.
 
'''**'''Frost Breath (Recharge 6)'''****. The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.


*'''Frost Breath (Recharge 6)'''*. The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Ice Mephit

Small elemental, neutral evil

Armor Class 11

Hit Points 21 (6d6)

Speed 30 ft., fly 30 ft.

STR DEX CON INT WIS CHA -------- --------- --------- -------- --------- --------- 7 (-2) 13 (+1) 10 (+0) 9 (-1) 11 (+0) 12 (+1)

Skills Perception +2, Stealth +3

Damage Vulnerabilities bludgeoning, fire

Damage Immunities cold, poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 12

Languages Aquan, Auran

Challenge 1/2 (100 XP)

        • Death Burst**. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

**False Appearance**. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

**Innate Spellcasting (1/Day)**. The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

            1. Actions

**Claws.** Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4+1) slashing damage plus 2 (1d4) cold damage.

**Frost Breath (Recharge 6)****. The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.