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= [[Paladinoo]] =\n=== Classe Privilegi ===\nAs a paladino, ottieni il seguente classe privilegi.\n\n==== Punti Ferita ====\n'''Colpito Dice:''' 1d10 per paladino livello\n\n'''Punti Ferita at 1st Livello:''' 10 + your Costituzione modifier\n\n'''Punti Ferita at Higher Livelli:''' 1d10 (or 6) + your Costituzione modifier per paladino livello after 1st\n\n==== Competenze ====\n'''Armatura:''' All armatura, scudos\n\n'''Armi:''' Simple armi, martial armi\n\n'''Strumenti:''' None\n\n'''Tiri Salvezza:''' Saggezza, Carisma\n\n'''Abilità:''' Choose two from Atletica, Intuizione, Intimidire, Medicina, Persuasionee, and Religionee\n\n==== Equipaggiamento ====\nYou start with il seguente equipaggiamento, in addition to the equipaggiamento granted by your background:\n\n- (''a'') a martial arma and a scudo or (''b'') two martial armi\n- (''a'') five javelins or (''b'') any simple mischia arma\n- (''a'') a priest's pack or (''b'') an explorer's pack\n- Chain mail and a holy symbol\n\n'''Table- The [[Paladinoo]]'''\n\n| Livello | Bonus di Competenza | Privilegi                                  | 1st | 2nd | 3rd | 4th | 5th |\n|-------|-------------------|--------------------------------------------|-----|-----|-----|-----|-----|\n| 1st  | +2                | Senso Divino, Imposizione delle Mani                | -  | -  | -  | -  | -  |\n| 2nd  | +2                | Stile di Combattimento, Lancio di [[:Categoria:Incantesimi|incantesimi]], Castigo Divino | 2  | -  | -  | -  | -  |\n| 3rd  | +2                | Salute Divina, Giuramento Sacro                | 3  | -  | -  | -  | -  |\n| 4th  | +2                | Miglioramento dei Punteggi di Caratteristica                  | 3  | -  | -  | -  | -  |\n| 5th  | +3                | Extra Attacco                              | 4  | 2  | -  | -  | -  |\n| 6th  | +3                | Aura di Protezione                        | 4  | 2  | -  | -  | -  |\n| 7th  | +3                | Giuramento Sacro privilegio                        | 4  | 3  | -  | -  | -  |\n| 8th  | +3                | Miglioramento dei Punteggi di Caratteristica                  | 4  | 3  | -  | -  | -  |\n| 9th  | +4                | -                                          | 4  | 3  | 2  | -  | -  |\n| 10th  | +4                | Aura di Coraggio                            | 4  | 3  | 2  | -  | -  |\n| 11th  | +4                | Improved Castigo Divino                      | 4  | 3  | 3  | -  | -  |\n| 12th  | +4                | Miglioramento dei Punteggi di Caratteristica                  | 4  | 3  | 3  | -  | -  |\n| 13th  | +5                | -                                          | 4  | 3  | 3  | 1  | -  |\n| 14th  | +5                | Tocco Purificatore                            | 4  | 3  | 3  | 1  | -  |\n| 15th  | +5                | Giuramento Sacro privilegio                        | 4  | 3  | 3  | 2  | -  |\n| 16th  | +5                | Miglioramento dei Punteggi di Caratteristica                  | 4  | 3  | 3  | 2  | -  |\n| 17th  | +6                | -                                          | 4  | 3  | 3  | 3  | 1  |\n| 18th  | +6                | Aura improvements                          | 4  | 3  | 3  | 3  | 1  |\n| 19th  | +6                | Miglioramento dei Punteggi di Caratteristica                  | 4  | 3  | 3  | 3  | 2  |\n| 20th  | +6                | Giuramento Sacro privilegio                        | 4  | 3  | 3  | 3  | 2  |\n|      |                  |                                            |    |    |    |    |    |\n\n=== Senso Divino ===\nThe presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an azione, puoi open your awareness to detect such forzas. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the ''hallow'' incantesimo.\n\nPuoi use this privilegio a number of times equal to 1 + your Carisma modifier. Quando finish a riposo lungo, you regain all expended uses.\n\n=== Imposizione delle Mani ===\nYour blessed touch can heal wounds. Hai a pool of guarigione power that replenishes quando take a riposo lungo. With that pool, puoi restore a total number of punti ferita equal to your paladino livello × 5.\n\nAs an azione, puoi touch a creatura and draw power from the pool to restore a number of punti ferita to that creatura, up to the maximum amount remaining in your pool.\n\nAlternatively, puoi expend 5 punti ferita from your pool of guarigione to cure the bersaglio of one disease or neutralize one veleno affecting it. Puoi cure multiple diseases and neutralize multiple velenos with a single use of Imposizione delle Mani, expending punti ferita separately for each one.\n\nThis privilegio has no effect on undead and constructs.\n\n=== Stile di Combattimento ===\nAt 2nd livello, you adopt a style of fighting as your specialty. Choose uno dei seguenti options. Puoi't take a Stile di Combattimento option more than once, even se later get to choose again.\n\n==== Defense ====\nWhile you are wearing armatura, ottieni a +1 bonus to AC.\n\n==== Dueling ====\nQuando are wielding a mischia arma in one hand and no other armi, ottieni a +2 bonus to tiro per il dannos with that arma.\n\n==== Great Arma Fighting ====\nQuando roll a 1 or 2 on a danno die for an attacco you make with a mischia arma that you are wielding with two hands, puoi reroll the die and must use the new roll. The arma must have the two-handed or versatile property for you to gain this benefit.\n\n==== Protection ====\nWhen a creatura puoi see attacchi a bersaglio other than you that is within 5 feet of you, puoi use your reazione to impose disadvantage on the tiro per colpire. Devi be wielding a scudo.\n\n=== Lancio di [[:Categoria:Incantesimi|incantesimi]] ===\nBy 2nd livello, hai learned to draw on divine magia through meditation and prayer to cast incantesimi as a chierico does.\n\n==== Preparing and Casting [[:Categoria:Incantesimi|incantesimi]] ====\nThe [[Paladinoo]] table shows how many slot incantesimo hai to cast your paladino incantesimi. To cast one of your paladino incantesimi of 1st livello or higher, devi expend a slot of the incantesimo's livello or higher. You regain all expended slot incantesimo quando finish a riposo lungo.\n\nYou prepare the list of paladino incantesimi that are available for you to cast, choosing from the paladino incantesimo list. Quando do so, choose a number of paladino incantesimi equal to your Carisma modifier + half your paladino livello, rounded down (minimum of one incantesimo). The incantesimi must be of a livello for which hai slot incantesimo.\n\nFor example, se are a 5th-livello paladino, hai four 1st-livello and two 2nd-livello slot incantesimo. With a Carisma of 14, your list of prepared incantesimi can include four incantesimi of 1st or 2nd livello, in any combination. Se prepare the 1st-livello incantesimo ''cure wounds'', puoi cast it using a 1st-livello or a 2nd- livello slot. Casting the incantesimo doesn't remove it from your list of prepared incantesimi.\n\nPuoi change your list of prepared incantesimi quando finish a riposo lungo. Preparing a new list of paladino incantesimi requires time spent in prayer and meditation: at least 1 minute per incantesimo livello for each incantesimo on your list.\n\n==== Lancio di [[:Categoria:Incantesimi|incantesimi]] Ability ====\nCarisma is your lancio di incantesimi ability for your paladino incantesimi, since their power derives from the forza of your convictions. You use your Carisma whenever a incantesimo refers to your lancio di incantesimi ability. In addition, you use your Carisma modifier when setting the tiro salvezza CD for a paladino incantesimo you cast and when making an tiro per colpire with one.\n\n'''[[:Categoria:Incantesimi|incantesimo]] save CD''' = 8 + your bonus di competenza + your Carisma modifier\n\n'''[[:Categoria:Incantesimi|incantesimo]] attacco modifier''' = your bonus di competenza + your Carisma modifier\n\n==== Lancio di [[:Categoria:Incantesimi|incantesimi]] Focus ====\nPuoi use a holy symbol as a lancio di incantesimi focus for your paladino incantesimi.\n\n=== Castigo Divino ===\nA partire dal 2nd livello, quando colpire a creatura with a mischia arma attacco, puoi expend one slot incantesimo to deal radiante danno to the bersaglio, in addition to the arma's danno. The extra danno is 2d8 for a 1st-livello slot incantesimo, plus 1d8 for each incantesimo livello higher than 1st, to a maximum of 5d8. The danno increases by 1d8 if the bersaglio is an undead or a fiend, to a maximum of 6d8.\n\n=== Salute Divina ===\nBy 3rd livello, the divine magia flowing through you makes you immune to disease.\n\n=== Giuramento Sacro ===\nQuando portata 3rd livello, you swear the oath that binds you as a paladino forever. Up to this time hai been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion, the Oath of the Ancients, or the Oath of Vengeance, all detailed alla fine of the classe description.\n\nYour choice grants you privilegi at 3rd livello and again at 7th, 15th, and 20th livello. Those privilegi include oath incantesimi and the Invocazione Divina privilegio.\n\n==== Oath [[:Categoria:Incantesimi|incantesimi]] ====\nEach oath has a list of associated incantesimi. Ottieni access to these incantesimi at the livelli specified in the oath description. Once ottieni access to an oath incantesimo, you always have it prepared. Oath incantesimi don't count against the number of incantesimi puoi prepare each day.\n\nIf ottieni an oath incantesimo that doesn't appear on the paladino incantesimo list, the incantesimo is nonetheless a paladino incantesimo for you.\n\n==== Invocazione Divina ====\nYour oath allows you to channel divine energy to fuel magiao effects. Each Invocazione Divina option provided by your oath explains how to use it.\n\nQuando use your Invocazione Divina, you choose which option to use. Devi then finish a short or riposo lungo to use your Invocazione Divina again.\n\nSome Invocazione Divina effects require tiri salvezza. Quando use such an effect from this classe, the CD equals your paladino incantesimo save CD.\n\n=== Miglioramento dei Punteggi di Caratteristica ===\nQuando portata 4th livello, and again at 8th, 12th, 16th, and 19th livello, puoi increase one ability score of your choice by 2, or puoi increase two ability scores of your choice by 1. As normal, puoi't increase an ability score above 20 using this privilegio.\n\n=== Extra Attacco ===\nA partire dal 5th livello, puoi attacco twice, instead of once, whenever you take the Attacco azione nel tuo turno.\n\n=== Aura di Protezione ===\nA partire dal 6th livello, whenever you or a friendly creatura within 10 feet of devi make a tiro salvezza, the creatura gains a bonus to the tiro salvezza equal to your Carisma modifier (with a minimum bonus of +1). Devi be conscious to grant this bonus.\n\nAt 18th livello, the gittata of this aura increases to 30 feet.\n\n=== Aura di Coraggio ===\nA partire dal 10th livello, you and friendly creatura within 10 feet of puoi't be spaventato while you are conscious.\n\nAt 18th livello, the gittata of this aura increases to 30 feet.\n\n=== Improved Castigo Divino ===\nBy 11th livello, you are so suffused with righteous might that all your mischia arma strikes carry divine power with them. Whenever you colpire a creatura with a mischia arma, the creatura takes an extra 1d8 radiante danno. Se also use your Castigo Divino with an attacco, you add this danno to the extra danno of your Castigo Divino.\n\n=== Tocco Purificatore ===\nA partire dal 14th livello, puoi usa la tua azione to end one incantesimo on yourselfo or on one willing creatura that you touch.\n\nPuoi use this privilegio a number of times equal to your Carisma modifier (a minimum of once). You regain expended uses quando finish a riposo lungo.\n\n== Giuramento Sacros ==\nBecoming a paladino involves taking vows that commit the paladino to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she portataes 3rd livello, is the culmination of all the paladino's training. Some personaggi with this classe don't consider themselfoi true paladinoi until they have portataed 3rd livello and made this oath. For others, the actual swearing of the oath is a formality, an official stamp on what has always been true in the paladino's heart.\n\n=== Oath of Devotion ===\nThe Oath of Devotion binds a paladino to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, wcolpiree knights, or holy warriors, these paladinoi meet the ideal of the knight in shining armatura, acting with honor in pursuit of justice and the greater good. They hold themselfoi to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods' tenets as the measure of their devotion. They hold angels-the perfect servants of good-as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.\n\n==== Tenets of Devotion ====\nThough the exact words and strictures of the Oath of Devotion vary, paladinoi of this oath share these tenets.\n\n'''''Honesty'''''. Don't lie or cheat. Let your word be your promise.\n\n'''''Couira'''''. Never fear to act, though caution is wise.\n\n'''''Compassion'''''. Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with saggezza.\n\n'''''Honor'''''. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.\n\n'''''Duty'''''. Be responsible for your azioni and their consequences, protect those entrusted to your care, and obey those who have just authority over you.\n\n==== Oath [[:Categoria:Incantesimi|incantesimi]] ====\nOttieni oath incantesimi at the paladino livelli listed.\n\n'''Table- Oath of Devotion [[:Categoria:Incantesimi|incantesimi]]'''\n\n| Livello | [[Paladinoo]] [[:Categoria:Incantesimi|incantesimi]]                          |\n|-------|------------------------------------------|\n| 3rd  | protection from evil and good, sanctuary |\n| 5th  | lesser restoration, zone of truth        |\n| 9th  | beacon of hope, dispel magia            |\n| 13th  | freedom of movimento, guardian of faith  |\n| 17th  | commune, flame strike                    |\n|      |                                          |\n\n==== Invocazione Divina ====\nQuando take this oath at 3rd livello, ottieni il seguente two Invocazione Divina options.\n\n'''''Sacred Arma'''''. As an azione, puoi imbue one arma that you are holding with positive energy, using your Invocazione Divina. For 1 minute, you add your Carisma modifier to tiro per colpires made with that arma (with a minimum bonus of +1). The arma also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the arma is not already magiao, it becomes magiao for the duration.\n\nPuoi end this effect nel tuo turno as part of any other azione. Se are no longer holding or carrying this arma, or se fall incosciente, this effect ends.\n\n'''''Turn the Unholy'''''. As an azione, you present your holy symbol and speak a prayer censuring fiends and undead, using your Invocazione Divina. Each fiend or undead that can see or hear you within 30 feet of devi make a Saggezza tiro salvezza. If the creatura fails its tiro salvezza, it is turned for 1 minute or until it takes danno.\n\nA turned creatura must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reazioni. For its azione, it can use only the Dash azione or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creatura can use the Dodge azione.\n\n==== Aura of Devotion ====\nA partire dal 7th livello, you and friendly creatura within 10 feet of puoi't be affascinato while you are conscious.\n\nAt 18th livello, the gittata of this aura increases to 30 feet.\n\n===== Purity of Spirit =====\nA partire dal 15th livello, you are always under the effects of a ''protection from evil and good'' incantesimo.\n\n==== Holy Nimbus ====\nAt 20th livello, come azione, puoi emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.\n\nWhenever an nemico creatura starts its turn in the bright light, the creatura takes 10 radiante danno.\n\nIn addition, for the duration, hai advantage on tiri salvezza against incantesimi cast by fiends or undead.\n\nOnce you use this privilegio, puoi't use it again until you finish a riposo lungo.\n\n>'''Breaking Your Oath'''\n>\n>A paladino tries to hold to the highest standards of conduct, but even the most virtuous paladino is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladino to transgress his or her oath.\n>\n>A paladino who has broken a vow typicalleato seeks absolution from a chierico who shares his or her faith or from another paladino of the same order. The paladino might spend an all- night vigil in prayer as a sign of penitence, or undertake a fast or similar act of selfo-denial. After a rite of confession and forgiveness, the paladino starts fresh.\n>\n>If a paladino willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the GM's discretion, an impenitent paladino might be forzad to abandon this classe and adopt another.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Classei]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Paladino -->
= [[Paladinoo]] =\n=== Classe Privilegi ===\nAs a paladino, ottieni il seguente classe privilegi.\n\n==== Punti Ferita ====\n'''Colpito Dice:''' 1d10 per paladino livello\n\n'''Punti Ferita at 1st Livello:''' 10 + your Costituzione modifier\n\n'''Punti Ferita at Higher Livelli:''' 1d10 (or 6) + your Costituzione modifier per paladino livello after 1st\n\n==== Competenze ====\n'''Armatura:''' All armatura, scudos\n\n'''Armi:''' Simple armi, martial armi\n\n'''Strumenti:''' None\n\n'''Tiri Salvezza:''' Saggezza, Carisma\n\n'''Abilità:''' Choose two from Atletica, Intuizione, Intimidire, Medicina, Persuasionee, and Religionee\n\n==== Equipaggiamento ====\nYou start with il seguente equipaggiamento, in addition to the equipaggiamento granted by your background:\n\n- (''a'') a martial arma and a scudo or (''b'') two martial armi\n- (''a'') five javelins or (''b'') any simple mischia arma\n- (''a'') a priest's pack or (''b'') an explorer's pack\n- Chain mail and a holy symbol\n\n'''Table- The [[Paladinoo]]'''\n\n| Livello | Bonus di Competenza | Privilegi                                  | 1st | 2nd | 3rd | 4th | 5th |\n|-------|-------------------|--------------------------------------------|-----|-----|-----|-----|-----|\n| 1st  | +2                | Senso Divino, Imposizione delle Mani                | -  | -  | -  | -  | -  |\n| 2nd  | +2                | Stile di Combattimento, Lancio di [[:Categoria:Incantesimi|incantesimi]], Castigo Divino | 2  | -  | -  | -  | -  |\n| 3rd  | +2                | Salute Divina, Giuramento Sacro                | 3  | -  | -  | -  | -  |\n| 4th  | +2                | Miglioramento dei Punteggi di Caratteristica                  | 3  | -  | -  | -  | -  |\n| 5th  | +3                | Extra Attacco                              | 4  | 2  | -  | -  | -  |\n| 6th  | +3                | Aura di Protezione                        | 4  | 2  | -  | -  | -  |\n| 7th  | +3                | Giuramento Sacro privilegio                        | 4  | 3  | -  | -  | -  |\n| 8th  | +3                | Miglioramento dei Punteggi di Caratteristica                  | 4  | 3  | -  | -  | -  |\n| 9th  | +4                | -                                          | 4  | 3  | 2  | -  | -  |\n| 10th  | +4                | Aura di Coraggio                            | 4  | 3  | 2  | -  | -  |\n| 11th  | +4                | Improved Castigo Divino                      | 4  | 3  | 3  | -  | -  |\n| 12th  | +4                | Miglioramento dei Punteggi di Caratteristica                  | 4  | 3  | 3  | -  | -  |\n| 13th  | +5                | -                                          | 4  | 3  | 3  | 1  | -  |\n| 14th  | +5                | Tocco Purificatore                            | 4  | 3  | 3  | 1  | -  |\n| 15th  | +5                | Giuramento Sacro privilegio                        | 4  | 3  | 3  | 2  | -  |\n| 16th  | +5                | Miglioramento dei Punteggi di Caratteristica                  | 4  | 3  | 3  | 2  | -  |\n| 17th  | +6                | -                                          | 4  | 3  | 3  | 3  | 1  |\n| 18th  | +6                | Aura improvements                          | 4  | 3  | 3  | 3  | 1  |\n| 19th  | +6                | Miglioramento dei Punteggi di Caratteristica                  | 4  | 3  | 3  | 3  | 2  |\n| 20th  | +6                | Giuramento Sacro privilegio                        | 4  | 3  | 3  | 3  | 2  |\n|      |                  |                                            |    |    |    |    |    |\n\n=== Senso Divino ===\nThe presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an azione, puoi open your awareness to detect such forzas. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the ''hallow'' incantesimo.\n\nPuoi use this privilegio a number of times equal to 1 + your Carisma modifier. Quando finish a riposo lungo, you regain all expended uses.\n\n=== Imposizione delle Mani ===\nYour blessed touch can heal wounds. Hai a pool of guarigione power that replenishes quando take a riposo lungo. With that pool, puoi restore a total number of punti ferita equal to your paladino livello × 5.\n\nAs an azione, puoi touch a creatura and draw power from the pool to restore a number of punti ferita to that creatura, up to the maximum amount remaining in your pool.\n\nAlternatively, puoi expend 5 punti ferita from your pool of guarigione to cure the bersaglio of one disease or neutralize one veleno affecting it. Puoi cure multiple diseases and neutralize multiple velenos with a single use of Imposizione delle Mani, expending punti ferita separately for each one.\n\nThis privilegio has no effect on undead and constructs.\n\n=== Stile di Combattimento ===\nAt 2nd livello, you adopt a style of fighting as your specialty. Choose uno dei seguenti options. Puoi't take a Stile di Combattimento option more than once, even se later get to choose again.\n\n==== Defense ====\nWhile you are wearing armatura, ottieni a +1 bonus to AC.\n\n==== Dueling ====\nQuando are wielding a mischia arma in one hand and no other armi, ottieni a +2 bonus to tiro per il dannos with that arma.\n\n==== Great Arma Fighting ====\nQuando roll a 1 or 2 on a danno die for an attacco you make with a mischia arma that you are wielding with two hands, puoi reroll the die and must use the new roll. The arma must have the two-handed or versatile property for you to gain this benefit.\n\n==== Protection ====\nWhen a creatura puoi see attacchi a bersaglio other than you that is within 5 feet of you, puoi use your reazione to impose disadvantage on the tiro per colpire. Devi be wielding a scudo.\n\n=== Lancio di [[:Categoria:Incantesimi|incantesimi]] ===\nBy 2nd livello, hai learned to draw on divine magia through meditation and prayer to cast incantesimi as a chierico does.\n\n==== Preparing and Casting [[:Categoria:Incantesimi|incantesimi]] ====\nThe [[Paladinoo]] table shows how many slot incantesimo hai to cast your paladino incantesimi. To cast one of your paladino incantesimi of 1st livello or higher, devi expend a slot of the incantesimo's livello or higher. You regain all expended slot incantesimo quando finish a riposo lungo.\n\nYou prepare the list of paladino incantesimi that are available for you to cast, choosing from the paladino incantesimo list. Quando do so, choose a number of paladino incantesimi equal to your Carisma modifier + half your paladino livello, rounded down (minimum of one incantesimo). The incantesimi must be of a livello for which hai slot incantesimo.\n\nFor example, se are a 5th-livello paladino, hai four 1st-livello and two 2nd-livello slot incantesimo. With a Carisma of 14, your list of prepared incantesimi can include four incantesimi of 1st or 2nd livello, in any combination. Se prepare the 1st-livello incantesimo ''cure wounds'', puoi cast it using a 1st-livello or a 2nd- livello slot. Casting the incantesimo doesn't remove it from your list of prepared incantesimi.\n\nPuoi change your list of prepared incantesimi quando finish a riposo lungo. Preparing a new list of paladino incantesimi requires time spent in prayer and meditation: at least 1 minute per incantesimo livello for each incantesimo on your list.\n\n==== Lancio di [[:Categoria:Incantesimi|incantesimi]] Ability ====\nCarisma is your lancio di incantesimi ability for your paladino incantesimi, since their power derives from the forza of your convictions. You use your Carisma whenever a incantesimo refers to your lancio di incantesimi ability. In addition, you use your Carisma modifier when setting the tiro salvezza CD for a paladino incantesimo you cast and when making an tiro per colpire with one.\n\n'''[[:Categoria:Incantesimi|incantesimo]] save CD''' = 8 + your bonus di competenza + your Carisma modifier\n\n'''[[:Categoria:Incantesimi|incantesimo]] attacco modifier''' = your bonus di competenza + your Carisma modifier\n\n==== Lancio di [[:Categoria:Incantesimi|incantesimi]] Focus ====\nPuoi use a holy symbol as a lancio di incantesimi focus for your paladino incantesimi.\n\n=== Castigo Divino ===\nA partire dal 2nd livello, quando colpire a creatura with a mischia arma attacco, puoi expend one slot incantesimo to deal radiante danno to the bersaglio, in addition to the arma's danno. The extra danno is 2d8 for a 1st-livello slot incantesimo, plus 1d8 for each incantesimo livello higher than 1st, to a maximum of 5d8. The danno increases by 1d8 if the bersaglio is an undead or a fiend, to a maximum of 6d8.\n\n=== Salute Divina ===\nBy 3rd livello, the divine magia flowing through you makes you immune to disease.\n\n=== Giuramento Sacro ===\nQuando portata 3rd livello, you swear the oath that binds you as a paladino forever. Up to this time hai been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion, the Oath of the Ancients, or the Oath of Vengeance, all detailed alla fine of the classe description.\n\nYour choice grants you privilegi at 3rd livello and again at 7th, 15th, and 20th livello. Those privilegi include oath incantesimi and the Invocazione Divina privilegio.\n\n==== Oath [[:Categoria:Incantesimi|incantesimi]] ====\nEach oath has a list of associated incantesimi. Ottieni access to these incantesimi at the livelli specified in the oath description. Once ottieni access to an oath incantesimo, you always have it prepared. Oath incantesimi don't count against the number of incantesimi puoi prepare each day.\n\nIf ottieni an oath incantesimo that doesn't appear on the paladino incantesimo list, the incantesimo is nonetheless a paladino incantesimo for you.\n\n==== Invocazione Divina ====\nYour oath allows you to channel divine energy to fuel magiao effects. Each Invocazione Divina option provided by your oath explains how to use it.\n\nQuando use your Invocazione Divina, you choose which option to use. Devi then finish a short or riposo lungo to use your Invocazione Divina again.\n\nSome Invocazione Divina effects require tiri salvezza. Quando use such an effect from this classe, the CD equals your paladino incantesimo save CD.\n\n=== Miglioramento dei Punteggi di Caratteristica ===\nQuando portata 4th livello, and again at 8th, 12th, 16th, and 19th livello, puoi increase one ability score of your choice by 2, or puoi increase two ability scores of your choice by 1. As normal, puoi't increase an ability score above 20 using this privilegio.\n\n=== Extra Attacco ===\nA partire dal 5th livello, puoi attacco twice, instead of once, whenever you take the Attacco azione nel tuo turno.\n\n=== Aura di Protezione ===\nA partire dal 6th livello, whenever you or a friendly creatura within 10 feet of devi make a tiro salvezza, the creatura gains a bonus to the tiro salvezza equal to your Carisma modifier (with a minimum bonus of +1). Devi be conscious to grant this bonus.\n\nAt 18th livello, the gittata of this aura increases to 30 feet.\n\n=== Aura di Coraggio ===\nA partire dal 10th livello, you and friendly creatura within 10 feet of puoi't be spaventato while you are conscious.\n\nAt 18th livello, the gittata of this aura increases to 30 feet.\n\n=== Improved Castigo Divino ===\nBy 11th livello, you are so suffused with righteous might that all your mischia arma strikes carry divine power with them. Whenever you colpire a creatura with a mischia arma, the creatura takes an extra 1d8 radiante danno. Se also use your Castigo Divino with an attacco, you add this danno to the extra danno of your Castigo Divino.\n\n=== Tocco Purificatore ===\nA partire dal 14th livello, puoi usa la tua azione to end one incantesimo on yourselfo or on one willing creatura that you touch.\n\nPuoi use this privilegio a number of times equal to your Carisma modifier (a minimum of once). You regain expended uses quando finish a riposo lungo.\n\n== Giuramento Sacros ==\nBecoming a paladino involves taking vows that commit the paladino to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she portataes 3rd livello, is the culmination of all the paladino's training. Some personaggi with this classe don't consider themselfoi true paladinoi until they have portataed 3rd livello and made this oath. For others, the actual swearing of the oath is a formality, an official stamp on what has always been true in the paladino's heart.\n\n=== Oath of Devotion ===\nThe Oath of Devotion binds a paladino to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, wcolpiree knights, or holy warriors, these paladinoi meet the ideal of the knight in shining armatura, acting with honor in pursuit of justice and the greater good. They hold themselfoi to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods' tenets as the measure of their devotion. They hold angels-the perfect servants of good-as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.\n\n==== Tenets of Devotion ====\nThough the exact words and strictures of the Oath of Devotion vary, paladinoi of this oath share these tenets.\n\n'''''Honesty'''''. Don't lie or cheat. Let your word be your promise.\n\n'''''Couira'''''. Never fear to act, though caution is wise.\n\n'''''Compassion'''''. Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with saggezza.\n\n'''''Honor'''''. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.\n\n'''''Duty'''''. Be responsible for your azioni and their consequences, protect those entrusted to your care, and obey those who have just authority over you.\n\n==== Oath [[:Categoria:Incantesimi|incantesimi]] ====\nOttieni oath incantesimi at the paladino livelli listed.\n\n'''Table- Oath of Devotion [[:Categoria:Incantesimi|incantesimi]]'''\n\n| Livello | [[Paladinoo]] [[:Categoria:Incantesimi|incantesimi]]                          |\n|-------|------------------------------------------|\n| 3rd  | protection from evil and good, sanctuary |\n| 5th  | lesser restoration, zone of truth        |\n| 9th  | beacon of hope, dispel magia            |\n| 13th  | freedom of movimento, guardian of faith  |\n| 17th  | commune, flame strike                    |\n|      |                                          |\n\n==== Invocazione Divina ====\nQuando take this oath at 3rd livello, ottieni il seguente two Invocazione Divina options.\n\n'''''Sacred Arma'''''. As an azione, puoi imbue one arma that you are holding with positive energy, using your Invocazione Divina. For 1 minute, you add your Carisma modifier to tiro per colpires made with that arma (with a minimum bonus of +1). The arma also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the arma is not already magiao, it becomes magiao for the duration.\n\nPuoi end this effect nel tuo turno as part of any other azione. Se are no longer holding or carrying this arma, or se fall incosciente, this effect ends.\n\n'''''Turn the Unholy'''''. As an azione, you present your holy symbol and speak a prayer censuring fiends and undead, using your Invocazione Divina. Each fiend or undead that can see or hear you within 30 feet of devi make a Saggezza tiro salvezza. If the creatura fails its tiro salvezza, it is turned for 1 minute or until it takes danno.\n\nA turned creatura must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reazioni. For its azione, it can use only the Dash azione or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creatura can use the Dodge azione.\n\n==== Aura of Devotion ====\nA partire dal 7th livello, you and friendly creatura within 10 feet of puoi't be affascinato while you are conscious.\n\nAt 18th livello, the gittata of this aura increases to 30 feet.\n\n===== Purity of Spirit =====\nA partire dal 15th livello, you are always under the effects of a ''protection from evil and good'' incantesimo.\n\n==== Holy Nimbus ====\nAt 20th livello, come azione, puoi emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.\n\nWhenever an nemico creatura starts its turn in the bright light, the creatura takes 10 radiante danno.\n\nIn addition, for the duration, hai advantage on tiri salvezza against incantesimi cast by fiends or undead.\n\nOnce you use this privilegio, puoi't use it again until you finish a riposo lungo.\n\n>'''Breaking Your Oath'''\n>\n>A paladino tries to hold to the highest standards of conduct, but even the most virtuous paladino is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladino to transgress his or her oath.\n>\n>A paladino who has broken a vow typicalleato seeks absolution from a chierico who shares his or her faith or from another paladino of the same order. The paladino might spend an all- night vigil in prayer as a sign of penitence, or undertake a fast or similar act of selfo-denial. After a rite of confession and forgiveness, the paladino starts fresh.\n>\n>If a paladino willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the GM's discretion, an impenitent paladino might be forzad to abandon this classe and adopt another.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Classe]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Paladino -->


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Versione delle 13:28, 7 lug 2026

= Paladinoo =\n=== Classe Privilegi ===\nAs a paladino, ottieni il seguente classe privilegi.\n\n==== Punti Ferita ====\nColpito Dice: 1d10 per paladino livello\n\nPunti Ferita at 1st Livello: 10 + your Costituzione modifier\n\nPunti Ferita at Higher Livelli: 1d10 (or 6) + your Costituzione modifier per paladino livello after 1st\n\n==== Competenze ====\nArmatura: All armatura, scudos\n\nArmi: Simple armi, martial armi\n\nStrumenti: None\n\nTiri Salvezza: Saggezza, Carisma\n\nAbilità: Choose two from Atletica, Intuizione, Intimidire, Medicina, Persuasionee, and Religionee\n\n==== Equipaggiamento ====\nYou start with il seguente equipaggiamento, in addition to the equipaggiamento granted by your background:\n\n- (a) a martial arma and a scudo or (b) two martial armi\n- (a) five javelins or (b) any simple mischia arma\n- (a) a priest's pack or (b) an explorer's pack\n- Chain mail and a holy symbol\n\nTable- The Paladinoo\n\n| Livello | Bonus di Competenza | Privilegi | 1st | 2nd | 3rd | 4th | 5th |\n|-------|-------------------|--------------------------------------------|-----|-----|-----|-----|-----|\n| 1st | +2 | Senso Divino, Imposizione delle Mani | - | - | - | - | - |\n| 2nd | +2 | Stile di Combattimento, Lancio di incantesimi, Castigo Divino | 2 | - | - | - | - |\n| 3rd | +2 | Salute Divina, Giuramento Sacro | 3 | - | - | - | - |\n| 4th | +2 | Miglioramento dei Punteggi di Caratteristica | 3 | - | - | - | - |\n| 5th | +3 | Extra Attacco | 4 | 2 | - | - | - |\n| 6th | +3 | Aura di Protezione | 4 | 2 | - | - | - |\n| 7th | +3 | Giuramento Sacro privilegio | 4 | 3 | - | - | - |\n| 8th | +3 | Miglioramento dei Punteggi di Caratteristica | 4 | 3 | - | - | - |\n| 9th | +4 | - | 4 | 3 | 2 | - | - |\n| 10th | +4 | Aura di Coraggio | 4 | 3 | 2 | - | - |\n| 11th | +4 | Improved Castigo Divino | 4 | 3 | 3 | - | - |\n| 12th | +4 | Miglioramento dei Punteggi di Caratteristica | 4 | 3 | 3 | - | - |\n| 13th | +5 | - | 4 | 3 | 3 | 1 | - |\n| 14th | +5 | Tocco Purificatore | 4 | 3 | 3 | 1 | - |\n| 15th | +5 | Giuramento Sacro privilegio | 4 | 3 | 3 | 2 | - |\n| 16th | +5 | Miglioramento dei Punteggi di Caratteristica | 4 | 3 | 3 | 2 | - |\n| 17th | +6 | - | 4 | 3 | 3 | 3 | 1 |\n| 18th | +6 | Aura improvements | 4 | 3 | 3 | 3 | 1 |\n| 19th | +6 | Miglioramento dei Punteggi di Caratteristica | 4 | 3 | 3 | 3 | 2 |\n| 20th | +6 | Giuramento Sacro privilegio | 4 | 3 | 3 | 3 | 2 |\n| | | | | | | | |\n\n=== Senso Divino ===\nThe presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an azione, puoi open your awareness to detect such forzas. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow incantesimo.\n\nPuoi use this privilegio a number of times equal to 1 + your Carisma modifier. Quando finish a riposo lungo, you regain all expended uses.\n\n=== Imposizione delle Mani ===\nYour blessed touch can heal wounds. Hai a pool of guarigione power that replenishes quando take a riposo lungo. With that pool, puoi restore a total number of punti ferita equal to your paladino livello × 5.\n\nAs an azione, puoi touch a creatura and draw power from the pool to restore a number of punti ferita to that creatura, up to the maximum amount remaining in your pool.\n\nAlternatively, puoi expend 5 punti ferita from your pool of guarigione to cure the bersaglio of one disease or neutralize one veleno affecting it. Puoi cure multiple diseases and neutralize multiple velenos with a single use of Imposizione delle Mani, expending punti ferita separately for each one.\n\nThis privilegio has no effect on undead and constructs.\n\n=== Stile di Combattimento ===\nAt 2nd livello, you adopt a style of fighting as your specialty. Choose uno dei seguenti options. Puoi't take a Stile di Combattimento option more than once, even se later get to choose again.\n\n==== Defense ====\nWhile you are wearing armatura, ottieni a +1 bonus to AC.\n\n==== Dueling ====\nQuando are wielding a mischia arma in one hand and no other armi, ottieni a +2 bonus to tiro per il dannos with that arma.\n\n==== Great Arma Fighting ====\nQuando roll a 1 or 2 on a danno die for an attacco you make with a mischia arma that you are wielding with two hands, puoi reroll the die and must use the new roll. The arma must have the two-handed or versatile property for you to gain this benefit.\n\n==== Protection ====\nWhen a creatura puoi see attacchi a bersaglio other than you that is within 5 feet of you, puoi use your reazione to impose disadvantage on the tiro per colpire. Devi be wielding a scudo.\n\n=== Lancio di incantesimi ===\nBy 2nd livello, hai learned to draw on divine magia through meditation and prayer to cast incantesimi as a chierico does.\n\n==== Preparing and Casting incantesimi ====\nThe Paladinoo table shows how many slot incantesimo hai to cast your paladino incantesimi. To cast one of your paladino incantesimi of 1st livello or higher, devi expend a slot of the incantesimo's livello or higher. You regain all expended slot incantesimo quando finish a riposo lungo.\n\nYou prepare the list of paladino incantesimi that are available for you to cast, choosing from the paladino incantesimo list. Quando do so, choose a number of paladino incantesimi equal to your Carisma modifier + half your paladino livello, rounded down (minimum of one incantesimo). The incantesimi must be of a livello for which hai slot incantesimo.\n\nFor example, se are a 5th-livello paladino, hai four 1st-livello and two 2nd-livello slot incantesimo. With a Carisma of 14, your list of prepared incantesimi can include four incantesimi of 1st or 2nd livello, in any combination. Se prepare the 1st-livello incantesimo cure wounds, puoi cast it using a 1st-livello or a 2nd- livello slot. Casting the incantesimo doesn't remove it from your list of prepared incantesimi.\n\nPuoi change your list of prepared incantesimi quando finish a riposo lungo. Preparing a new list of paladino incantesimi requires time spent in prayer and meditation: at least 1 minute per incantesimo livello for each incantesimo on your list.\n\n==== Lancio di incantesimi Ability ====\nCarisma is your lancio di incantesimi ability for your paladino incantesimi, since their power derives from the forza of your convictions. You use your Carisma whenever a incantesimo refers to your lancio di incantesimi ability. In addition, you use your Carisma modifier when setting the tiro salvezza CD for a paladino incantesimo you cast and when making an tiro per colpire with one.\n\nincantesimo save CD = 8 + your bonus di competenza + your Carisma modifier\n\nincantesimo attacco modifier = your bonus di competenza + your Carisma modifier\n\n==== Lancio di incantesimi Focus ====\nPuoi use a holy symbol as a lancio di incantesimi focus for your paladino incantesimi.\n\n=== Castigo Divino ===\nA partire dal 2nd livello, quando colpire a creatura with a mischia arma attacco, puoi expend one slot incantesimo to deal radiante danno to the bersaglio, in addition to the arma's danno. The extra danno is 2d8 for a 1st-livello slot incantesimo, plus 1d8 for each incantesimo livello higher than 1st, to a maximum of 5d8. The danno increases by 1d8 if the bersaglio is an undead or a fiend, to a maximum of 6d8.\n\n=== Salute Divina ===\nBy 3rd livello, the divine magia flowing through you makes you immune to disease.\n\n=== Giuramento Sacro ===\nQuando portata 3rd livello, you swear the oath that binds you as a paladino forever. Up to this time hai been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion, the Oath of the Ancients, or the Oath of Vengeance, all detailed alla fine of the classe description.\n\nYour choice grants you privilegi at 3rd livello and again at 7th, 15th, and 20th livello. Those privilegi include oath incantesimi and the Invocazione Divina privilegio.\n\n==== Oath incantesimi ====\nEach oath has a list of associated incantesimi. Ottieni access to these incantesimi at the livelli specified in the oath description. Once ottieni access to an oath incantesimo, you always have it prepared. Oath incantesimi don't count against the number of incantesimi puoi prepare each day.\n\nIf ottieni an oath incantesimo that doesn't appear on the paladino incantesimo list, the incantesimo is nonetheless a paladino incantesimo for you.\n\n==== Invocazione Divina ====\nYour oath allows you to channel divine energy to fuel magiao effects. Each Invocazione Divina option provided by your oath explains how to use it.\n\nQuando use your Invocazione Divina, you choose which option to use. Devi then finish a short or riposo lungo to use your Invocazione Divina again.\n\nSome Invocazione Divina effects require tiri salvezza. Quando use such an effect from this classe, the CD equals your paladino incantesimo save CD.\n\n=== Miglioramento dei Punteggi di Caratteristica ===\nQuando portata 4th livello, and again at 8th, 12th, 16th, and 19th livello, puoi increase one ability score of your choice by 2, or puoi increase two ability scores of your choice by 1. As normal, puoi't increase an ability score above 20 using this privilegio.\n\n=== Extra Attacco ===\nA partire dal 5th livello, puoi attacco twice, instead of once, whenever you take the Attacco azione nel tuo turno.\n\n=== Aura di Protezione ===\nA partire dal 6th livello, whenever you or a friendly creatura within 10 feet of devi make a tiro salvezza, the creatura gains a bonus to the tiro salvezza equal to your Carisma modifier (with a minimum bonus of +1). Devi be conscious to grant this bonus.\n\nAt 18th livello, the gittata of this aura increases to 30 feet.\n\n=== Aura di Coraggio ===\nA partire dal 10th livello, you and friendly creatura within 10 feet of puoi't be spaventato while you are conscious.\n\nAt 18th livello, the gittata of this aura increases to 30 feet.\n\n=== Improved Castigo Divino ===\nBy 11th livello, you are so suffused with righteous might that all your mischia arma strikes carry divine power with them. Whenever you colpire a creatura with a mischia arma, the creatura takes an extra 1d8 radiante danno. Se also use your Castigo Divino with an attacco, you add this danno to the extra danno of your Castigo Divino.\n\n=== Tocco Purificatore ===\nA partire dal 14th livello, puoi usa la tua azione to end one incantesimo on yourselfo or on one willing creatura that you touch.\n\nPuoi use this privilegio a number of times equal to your Carisma modifier (a minimum of once). You regain expended uses quando finish a riposo lungo.\n\n== Giuramento Sacros ==\nBecoming a paladino involves taking vows that commit the paladino to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she portataes 3rd livello, is the culmination of all the paladino's training. Some personaggi with this classe don't consider themselfoi true paladinoi until they have portataed 3rd livello and made this oath. For others, the actual swearing of the oath is a formality, an official stamp on what has always been true in the paladino's heart.\n\n=== Oath of Devotion ===\nThe Oath of Devotion binds a paladino to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, wcolpiree knights, or holy warriors, these paladinoi meet the ideal of the knight in shining armatura, acting with honor in pursuit of justice and the greater good. They hold themselfoi to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods' tenets as the measure of their devotion. They hold angels-the perfect servants of good-as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.\n\n==== Tenets of Devotion ====\nThough the exact words and strictures of the Oath of Devotion vary, paladinoi of this oath share these tenets.\n\nHonesty. Don't lie or cheat. Let your word be your promise.\n\nCouira. Never fear to act, though caution is wise.\n\nCompassion. Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with saggezza.\n\nHonor. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.\n\nDuty. Be responsible for your azioni and their consequences, protect those entrusted to your care, and obey those who have just authority over you.\n\n==== Oath incantesimi ====\nOttieni oath incantesimi at the paladino livelli listed.\n\nTable- Oath of Devotion incantesimi\n\n| Livello | Paladinoo incantesimi |\n|-------|------------------------------------------|\n| 3rd | protection from evil and good, sanctuary |\n| 5th | lesser restoration, zone of truth |\n| 9th | beacon of hope, dispel magia |\n| 13th | freedom of movimento, guardian of faith |\n| 17th | commune, flame strike |\n| | |\n\n==== Invocazione Divina ====\nQuando take this oath at 3rd livello, ottieni il seguente two Invocazione Divina options.\n\nSacred Arma. As an azione, puoi imbue one arma that you are holding with positive energy, using your Invocazione Divina. For 1 minute, you add your Carisma modifier to tiro per colpires made with that arma (with a minimum bonus of +1). The arma also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the arma is not already magiao, it becomes magiao for the duration.\n\nPuoi end this effect nel tuo turno as part of any other azione. Se are no longer holding or carrying this arma, or se fall incosciente, this effect ends.\n\nTurn the Unholy. As an azione, you present your holy symbol and speak a prayer censuring fiends and undead, using your Invocazione Divina. Each fiend or undead that can see or hear you within 30 feet of devi make a Saggezza tiro salvezza. If the creatura fails its tiro salvezza, it is turned for 1 minute or until it takes danno.\n\nA turned creatura must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reazioni. For its azione, it can use only the Dash azione or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creatura can use the Dodge azione.\n\n==== Aura of Devotion ====\nA partire dal 7th livello, you and friendly creatura within 10 feet of puoi't be affascinato while you are conscious.\n\nAt 18th livello, the gittata of this aura increases to 30 feet.\n\n===== Purity of Spirit =====\nA partire dal 15th livello, you are always under the effects of a protection from evil and good incantesimo.\n\n==== Holy Nimbus ====\nAt 20th livello, come azione, puoi emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.\n\nWhenever an nemico creatura starts its turn in the bright light, the creatura takes 10 radiante danno.\n\nIn addition, for the duration, hai advantage on tiri salvezza against incantesimi cast by fiends or undead.\n\nOnce you use this privilegio, puoi't use it again until you finish a riposo lungo.\n\n>Breaking Your Oath\n>\n>A paladino tries to hold to the highest standards of conduct, but even the most virtuous paladino is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladino to transgress his or her oath.\n>\n>A paladino who has broken a vow typicalleato seeks absolution from a chierico who shares his or her faith or from another paladino of the same order. The paladino might spend an all- night vigil in prayer as a sign of penitence, or undertake a fast or similar act of selfo-denial. After a rite of confession and forgiveness, the paladino starts fresh.\n>\n>If a paladino willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the GM's discretion, an impenitent paladino might be forzad to abandon this classe and adopt another.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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