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Giant Sea Horse (Creature): differenze tra le versioni

Da D&D Next.
Import SRD 5.1
 
Marker traduzione
Etichetta: Sostituito
Riga 1: Riga 1:


*Grande bestia, Non Allineato*


'''Classe Armatura'''
<!-- Tradotto AI 2026-07-07 -->
13 (natural armor)
 
'''Punti Ferita'''
16 (3d10)
 
'''Velocita'''
0 ft., swim 40 ft.
 
{| class="wikitable"
! STR
| DEX
| CON
| INT
| WIS
| CHA
! 12 (+1)
| 15 (+2)
| 11 (+0)
| 2 (-4)
| 12 (+1)
| 5 (-3)
|}
 
'''Sensi'''
passive Perception 11
 
'''Linguaggi'''
-
 
'''Grado di Sfida'''
1/2 (100 XP)
 
*'''Charge'''*. If the sea horse moves at least 20 metri straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a CD 11 Strength tiro salvezza or be knocked prone.
 
*'''Water Breathing'''*. The sea horse can breathe only underwater.
 
*'''Ram'''*. *Attacco con Arma da Mischia:* +3 per colpire, reach 5 ft., one target. *Hit:* 4 (1d6+1) bludgeoning damage.
 
Like their smaller kin, '''giant sea horses''' are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
 
[[Categoria:Mostri]]
[[Categoria:SRD_5.1]]
{{Licenza|versione=5.1}}
 
<!-- Import SRD 5.1 bulk monsters -->

Versione delle 13:19, 7 lug 2026