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| Riga 1: |
Riga 1: |
| == Harpy == | | == Harpy == |
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| *Media mostruosita, Caotico Malvagio*
| | <!-- Tradotto AI 2026-07-07 --> |
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| '''Classe Armatura'''
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| 11
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| '''Punti Ferita'''
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| 38 (7d8+7)
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| '''Velocita'''
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| 20 ft., fly 40 ft.
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| {| class="wikitable"
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| ! STR | |
| | DEX
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| | CON
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| | INT
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| | WIS
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| | CHA
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| ! 12 (+1)
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| | 13 (+1)
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| | 12 (+1)
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| | 7 (-2)
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| | 10 (+0)
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| | 13 (+1)
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| |}
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| '''Sensi'''
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| passive Perception 10
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| '''Linguaggi'''
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| Common
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| '''Grado di Sfida'''
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| 1 (200 XP)
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| *'''Multiattacco'''*. The harpy makes two attacks: one with its claws and one with its club.
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| *'''Claws.'''* *Attacco con Arma da Mischia:* +3 per colpire, reach 5 ft., one target. *Hit:* 6 (2d4+1) slashing damage.
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| *'''Club'''*. *Attacco con Arma da Mischia:* +3 per colpire, reach 5 ft., one target. *Hit:* 3 (1d4+1) bludgeoning damage.
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| *'''Luring Song'''*. The harpy sings a magical melody. Every humanoid and giant within 300 metri of the harpy that can hear the song must succeed on a CD 11 Wisdom tiro salvezza or be charmed until the song ends. The harpy must take a bonus azione on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
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| While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 metri away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 metri. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the tiro salvezza. A charmed target can also repeat the tiro salvezza at the end of each of its turns. If the tiro salvezza is successful, the effect ends on it.
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| A target that successfully saves is immune to this harpy's song for the next 24 ore.
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| [[Categoria:Mostri]]
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| [[Categoria:SRD_5.1]]
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| {{Licenza|versione=5.1}}
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| <!-- Import SRD 5.1 bulk monsters -->
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