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Hezrou (Demone): differenze tra le versioni

Da D&D Next.
Import Monsters_batch2: Hezrou (Demon)
 
Reimport Monsters: Hezrou (Demon) (formattato)
Riga 1: Riga 1:
### Hezrou (Demon)
=== Hezrou (Demon) ===
 
''Large fiend (demon), chaotic evil''
*Large fiend (demon), chaotic evil*


'''Armor Class''' 16 (natural armor)
'''Armor Class''' 16 (natural armor)
Riga 9: Riga 8:
'''Speed''' 30 ft.
'''Speed''' 30 ft.


| STR     | DEX     | CON     | INT   | WIS     | CHA     |
{| class="wikitable"
|---------|---------|---------|--------|---------|---------|
! STR
| 19 (+4) | 17 (+3) | 20 (+5) | 5 (-3) | 12 (+1) | 13 (+1) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| --------
| ---------
| ---------
! 19 (+4)
| 17 (+3)
| 20 (+5)
| 5 (-3)
| 12 (+1)
| 13 (+1)
|}


'''Saving Throws''' Str +7, Con +8, Wis +4
'''Saving Throws''' Str +7, Con +8, Wis +4
Riga 27: Riga 43:
'''Challenge''' 8 (3,900 XP)
'''Challenge''' 8 (3,900 XP)


*'''Magic Resistance'''*. The hezrou has advantage on saving throws against spells and other magical effects.
****'''Magic Resistance'''**'''. The hezrou has advantage on saving throws against spells and other magical effects.


*'''Stench'''*. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
'''**'''Stench'''**'''. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.


###### Actions
###### Actions


*'''Multiattack'''*. The hezrou makes three attacks: one with its bite and two with its claws.
'''**'''Multiattack'''**'''. The hezrou makes three attacks: one with its bite and two with its claws.
 
'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 15 (2d10+4) piercing damage.


*'''Bite'''*. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 15 (2d10+4) piercing damage.
'''**'''Claw'''****. ''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 11 (2d6+4) slashing damage.


*'''Claw'''*. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (2d6+4) slashing damage.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Hezrou (Demon)

Large fiend (demon), chaotic evil

Armor Class 16 (natural armor)

Hit Points 136 (13d10+65)

Speed 30 ft.

STR DEX CON INT WIS CHA --------- --------- --------- -------- --------- --------- 19 (+4) 17 (+3) 20 (+5) 5 (-3) 12 (+1) 13 (+1)

Saving Throws Str +7, Con +8, Wis +4

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 11

Languages Abyssal, telepathy 120 ft.

Challenge 8 (3,900 XP)

        • Magic Resistance**. The hezrou has advantage on saving throws against spells and other magical effects.

**Stench**. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

            1. Actions

**Multiattack**. The hezrou makes three attacks: one with its bite and two with its claws.

**Bite**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10+4) piercing damage.

**Claw****. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.