Hezrou (Demone): differenze tra le versioni
Import Monsters_batch2: Hezrou (Demon) |
Reimport Monsters: Hezrou (Demon) (formattato) |
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| Riga 1: | Riga 1: | ||
=== Hezrou (Demon) === | |||
''Large fiend (demon), chaotic evil'' | |||
'''Armor Class''' 16 (natural armor) | '''Armor Class''' 16 (natural armor) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 30 ft. | '''Speed''' 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| --------- | |||
! 19 (+4) | |||
| 17 (+3) | |||
| 20 (+5) | |||
| 5 (-3) | |||
| 12 (+1) | |||
| 13 (+1) | |||
|} | |||
'''Saving Throws''' Str +7, Con +8, Wis +4 | '''Saving Throws''' Str +7, Con +8, Wis +4 | ||
| Riga 27: | Riga 43: | ||
'''Challenge''' 8 (3,900 XP) | '''Challenge''' 8 (3,900 XP) | ||
*'''Magic Resistance'''*. The hezrou has advantage on saving throws against spells and other magical effects. | ****'''Magic Resistance'''**'''. The hezrou has advantage on saving throws against spells and other magical effects. | ||
*'''Stench'''*. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours. | '''**'''Stench'''**'''. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours. | ||
###### Actions | ###### Actions | ||
*'''Multiattack'''*. The hezrou makes three attacks: one with its bite and two with its claws. | '''**'''Multiattack'''**'''. The hezrou makes three attacks: one with its bite and two with its claws. | ||
'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 15 (2d10+4) piercing damage. | |||
*''' | '''**'''Claw'''****. ''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 11 (2d6+4) slashing damage. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Hezrou (Demon)
Large fiend (demon), chaotic evil
Armor Class 16 (natural armor)
Hit Points 136 (13d10+65)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | -------- | --------- | --------- | 19 (+4) | 17 (+3) | 20 (+5) | 5 (-3) | 12 (+1) | 13 (+1) |
|---|
Saving Throws Str +7, Con +8, Wis +4
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 8 (3,900 XP)
- Magic Resistance**. The hezrou has advantage on saving throws against spells and other magical effects.
**Stench**. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
- Actions
**Multiattack**. The hezrou makes three attacks: one with its bite and two with its claws.
**Bite**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10+4) piercing damage.
**Claw****. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.