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Gynosphinx (Sfinge): differenze tra le versioni

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Import Monsters_batch2: Gynosphinx (Sphinx)
 
Reimport Monsters: Gynosphinx (Sphinx) (formattato)
Riga 1: Riga 1:
### Gynosphinx (Sphinx)
=== Gynosphinx (Sphinx) ===
 
''Large monstrosity, lawful neutral''
*Large monstrosity, lawful neutral*


'''Armor Class''' 17 (natural armor)
'''Armor Class''' 17 (natural armor)
Riga 9: Riga 8:
'''Speed''' 40 ft., fly 60 ft.
'''Speed''' 40 ft., fly 60 ft.


| STR     | DEX     | CON     | INT     | WIS     | CHA     |
{| class="wikitable"
|---------|---------|---------|---------|---------|---------|
! STR
| 18 (+4) | 15 (+2) | 16 (+3) | 18 (+4) | 18 (+4) | 18 (+4) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 18 (+4)
| 15 (+2)
| 16 (+3)
| 18 (+4)
| 18 (+4)
| 18 (+4)
|}


'''Skills''' Arcana +12, History +12, Perception +8, Religion +8
'''Skills''' Arcana +12, History +12, Perception +8, Religion +8
Riga 27: Riga 43:
'''Challenge''' 11 (7,200 XP)
'''Challenge''' 11 (7,200 XP)


*'''Inscrutable'''*. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.
****'''Inscrutable'''**'''. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.


*'''Magic Weapons'''*. The sphinx's weapon attacks are magical.
'''**'''Magic Weapons'''**'''. The sphinx's weapon attacks are magical.


*'''Spellcasting'''*. The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:
'''**'''Spellcasting'''**'''. The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:


Cantrips (at will): *mage hand*, *minor illusion*, *prestidigitation*
Cantrips (at will): ''mage hand'', ''minor illusion'', ''prestidigitation''
1st level (4 slots): *detect magic*, *identify*, *shield*
1st level (4 slots): ''detect magic'', ''identify'', ''shield''
2nd level (3 slots): *darkness*, *locate object*, *suggestion*
2nd level (3 slots): ''darkness'', ''locate object'', ''suggestion''
3rd level (3 slots): *dispel magic*, *remove curse*, *tongues*
3rd level (3 slots): ''dispel magic'', ''remove curse'', ''tongues''
4th level (3 slots): *banishment*, *greater invisibility*
4th level (3 slots): ''banishment'', ''greater invisibility''
5th level (1 slot): *legend lore*
5th level (1 slot): ''legend lore''


###### Actions
###### Actions


*'''Multiattack'''*. The sphinx makes two claw attacks.
'''**'''Multiattack'''**'''. The sphinx makes two claw attacks.


*'''Claw'''*. *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 13 (2d8+4) slashing damage.
'''**'''Claw'''****. ''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d8+4) slashing damage.


###### Legendary Actions
###### Legendary Actions
Riga 55: Riga 71:


'''Cast a Spell (Costs 3 Actions)'''. The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.
'''Cast a Spell (Costs 3 Actions)'''. The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Gynosphinx (Sphinx)

Large monstrosity, lawful neutral

Armor Class 17 (natural armor)

Hit Points 136 (16d10+48)

Speed 40 ft., fly 60 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 18 (+4) 15 (+2) 16 (+3) 18 (+4) 18 (+4) 18 (+4)

Skills Arcana +12, History +12, Perception +8, Religion +8

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities psychic

Condition Immunities charmed, frightened

Senses truesight 120 ft., passive Perception 18

Languages Common, Sphinx

Challenge 11 (7,200 XP)

        • Inscrutable**. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

**Magic Weapons**. The sphinx's weapon attacks are magical.

**Spellcasting**. The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, prestidigitation 1st level (4 slots): detect magic, identify, shield 2nd level (3 slots): darkness, locate object, suggestion 3rd level (3 slots): dispel magic, remove curse, tongues 4th level (3 slots): banishment, greater invisibility 5th level (1 slot): legend lore

            1. Actions

**Multiattack**. The sphinx makes two claw attacks.

**Claw****. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.

            1. Legendary Actions

The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.

Claw Attack. The sphinx makes one claw attack.

Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.