Naga Guardiano: differenze tra le versioni
Import Monsters_batch2: Guardian Naga |
Reimport Monsters: Guardian Naga (formattato) |
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| Riga 1: | Riga 1: | ||
=== Guardian Naga === | |||
''Large monstrosity, lawful good'' | |||
'''Armor Class''' 18 (natural armor) | '''Armor Class''' 18 (natural armor) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 40 ft. | '''Speed''' 40 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
! 19 (+4) | |||
| 18 (+4) | |||
| 16 (+3) | |||
| 16 (+3) | |||
| 19 (+4) | |||
| 18 (+4) | |||
|} | |||
'''Saving Throws''' Dex +6, Con +5, Wis +5, Cha +6 | '''Saving Throws''' Dex +6, Con +5, Wis +5, Cha +6 | ||
| Riga 27: | Riga 43: | ||
'''Challenge''' 10 (5,900 XP) | '''Challenge''' 10 (5,900 XP) | ||
*'''Rejuvenation'''*. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a | ****'''Rejuvenation'''**'''. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a ''wish'' spell can prevent this trait from functioning. | ||
*'''Spellcasting'''*. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: | '''**'''Spellcasting'''**'''. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: | ||
Cantrips (at will): | Cantrips (at will): ''mending'', ''sacred flame'', ''thaumaturgy'' | ||
1st level (4 slots): | 1st level (4 slots): ''command'', ''cure wounds'', ''shield of faith'' | ||
2nd level (3 slots): | 2nd level (3 slots): ''calm emotions'', ''hold person'' | ||
3rd level (3 slots): | 3rd level (3 slots): ''bestow curse'', ''clairvoyance'' | ||
4th level (3 slots): | 4th level (3 slots): ''banishment'', ''freedom of movement'' | ||
5th level (2 slots): | 5th level (2 slots): ''flame strike'', ''geas'' | ||
6th level (1 slot): | 6th level (1 slot): ''true seeing'' | ||
###### Actions | ###### Actions | ||
*'''Bite'''*. | '''**'''Bite'''**'''. ''Melee Weapon Attack:'' +8 to hit, reach 10 ft., one creature. ''Hit:'' 8 (1d8+4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. | ||
'''**'''Spit Poison'''****. ''Ranged Weapon Attack:'' +8 to hit, range 15/30 ft., one creature. ''Hit:'' The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Guardian Naga
Large monstrosity, lawful good
Armor Class 18 (natural armor)
Hit Points 127 (15d10+45)
Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | --------- | --------- | --------- | 19 (+4) | 18 (+4) | 16 (+3) | 16 (+3) | 19 (+4) | 18 (+4) |
|---|
Saving Throws Dex +6, Con +5, Wis +5, Cha +6
Saving Throws Dex +8, Con +7, Int +7, Wis +8, Cha +8
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Celestial, Common
Challenge 10 (5,900 XP)
- Rejuvenation**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
**Spellcasting**. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
Cantrips (at will): mending, sacred flame, thaumaturgy 1st level (4 slots): command, cure wounds, shield of faith 2nd level (3 slots): calm emotions, hold person 3rd level (3 slots): bestow curse, clairvoyance 4th level (3 slots): banishment, freedom of movement 5th level (2 slots): flame strike, geas 6th level (1 slot): true seeing
- Actions
**Bite**. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8+4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
**Spit Poison****. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.