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Import Monsters_batch2: Gray Ooze
 
Reimport Monsters: Gray Ooze (formattato)
Riga 1: Riga 1:
### Gray Ooze
=== Gray Ooze ===
 
''Medium ooze, unaligned''
*Medium ooze, unaligned*


'''Armor Class''' 8
'''Armor Class''' 8
Riga 9: Riga 8:
'''Speed''' 10 ft., climb 10 ft.
'''Speed''' 10 ft., climb 10 ft.


| STR     | DEX   | CON     | INT   | WIS   | CHA   |
{| class="wikitable"
|---------|--------|---------|--------|--------|--------|
! STR
| 12 (+1) | 6 (-2) | 16 (+3) | 1 (-5) | 6 (-2) | 2 (-4) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| --------
| ---------
| --------
| --------
| --------
! 12 (+1)
| 6 (-2)
| 16 (+3)
| 1 (-5)
| 6 (-2)
| 2 (-4)
|}


'''Skills''' Stealth +2
'''Skills''' Stealth +2
Riga 25: Riga 41:
'''Challenge''' 1/2 (100 XP)
'''Challenge''' 1/2 (100 XP)


*'''Amorphous'''*. The ooze can move through a space as narrow as 1 inch wide without squeezing.
****'''Amorphous'''**'''. The ooze can move through a space as narrow as 1 inch wide without squeezing.


*'''Corrode Metal'''*. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
'''**'''Corrode Metal'''**'''. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.


The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.


*'''False Appearance'''*. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
'''**'''False Appearance'''**'''. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.


###### Actions
###### Actions


*'''Pseudopod'''*. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6+1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
'''**'''Pseudopod'''****. ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 4 (1d6+1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
 
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Gray Ooze

Medium ooze, unaligned

Armor Class 8

Hit Points 22 (3d8+9)

Speed 10 ft., climb 10 ft.

STR DEX CON INT WIS CHA --------- -------- --------- -------- -------- -------- 12 (+1) 6 (-2) 16 (+3) 1 (-5) 6 (-2) 2 (-4)

Skills Stealth +2

Damage Resistances acid, cold, fire

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8

Languages -

Challenge 1/2 (100 XP)

        • Amorphous**. The ooze can move through a space as narrow as 1 inch wide without squeezing.

**Corrode Metal**. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

**False Appearance**. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

            1. Actions

**Pseudopod****. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

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