Gladiator: differenze tra le versioni
Import Monsters_batch2: Gladiator |
Reimport Monsters: Gladiator (formattato) |
||
| Riga 1: | Riga 1: | ||
=== Gladiator === | |||
''Medium humanoid (any race), any alignment'' | |||
'''Armor Class''' 16 (studded leather, shield) | '''Armor Class''' 16 (studded leather, shield) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 30 ft. | '''Speed''' 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
! 18 (+4) | |||
| 15 (+2) | |||
| 16 (+3) | |||
| 10 (+0) | |||
| 12 (+1) | |||
| 15 (+2) | |||
|} | |||
'''Saving Throws''' Str +7, Dex +5, Con +6 | '''Saving Throws''' Str +7, Dex +5, Con +6 | ||
| Riga 23: | Riga 39: | ||
'''Challenge''' 5 (1,800 XP) | '''Challenge''' 5 (1,800 XP) | ||
*'''Brave'''*. The gladiator has advantage on saving throws against being frightened. | ****'''Brave'''**'''. The gladiator has advantage on saving throws against being frightened. | ||
*'''Brute'''*. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack). | '''**'''Brute'''**'''. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack). | ||
###### Actions | ###### Actions | ||
*'''Multiattack'''*. The gladiator makes three melee attacks or two ranged attacks. | '''**'''Multiattack'''**'''. The gladiator makes three melee attacks or two ranged attacks. | ||
*'''Spear'''*. | '''**'''Spear'''**'''. ''Melee or Ranged Weapon Attack:'' +7 to hit, reach 5 ft. and range 20/60 ft., one target. ''Hit:'' 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. | ||
*'''Shield Bash'''*. | '''**'''Shield Bash'''**'''. ''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one creature. ''Hit:'' 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. | ||
###### Reactions | ###### Reactions | ||
*'''Parry'''*. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon. | '''**'''Parry'''****. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon. | ||
'''Gladiators''' battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death. | '''Gladiators''' battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Gladiator
Medium humanoid (any race), any alignment
Armor Class 16 (studded leather, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | --------- | --------- | --------- | 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
|---|
Saving Throws Str +7, Dex +5, Con +6
Skills Athletics +10, Intimidation +5
Senses passive Perception 11
Languages any one language (usually Common)
Challenge 5 (1,800 XP)
- Brave**. The gladiator has advantage on saving throws against being frightened.
**Brute**. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
- Actions
**Multiattack**. The gladiator makes three melee attacks or two ranged attacks.
**Spear**. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
**Shield Bash**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
- Reactions
**Parry****. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.