Ratto Gigante: differenze tra le versioni
Import Monsters_batch2: Giant Rat |
Reimport Monsters: Giant Rat (formattato) |
||
| Riga 1: | Riga 1: | ||
=== Giant Rat === | |||
''Small beast, unaligned'' | |||
'''Armor Class''' 12 | '''Armor Class''' 12 | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 30 ft. | '''Speed''' 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! -------- | |||
| --------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| -------- | |||
! 7 (-2) | |||
| 15 (+2) | |||
| 11 (+0) | |||
| 2 (-4) | |||
| 10 (+0) | |||
| 4 (-3) | |||
|} | |||
'''Senses''' darkvision 60 ft., passive Perception 10 | '''Senses''' darkvision 60 ft., passive Perception 10 | ||
| Riga 19: | Riga 35: | ||
'''Challenge''' 1/8 (25 XP) | '''Challenge''' 1/8 (25 XP) | ||
*'''Keen Smell'''*. The rat has advantage on Wisdom (Perception) checks that rely on smell. | ****'''Keen Smell'''**'''. The rat has advantage on Wisdom (Perception) checks that rely on smell. | ||
*'''Pack Tactics'''*. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated. | '''**'''Pack Tactics'''**'''. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated. | ||
###### Actions | ###### Actions | ||
*'''Bite'''*. | '''**'''Bite'''**'''. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 4 (1d4+2) piercing damage. | ||
>'''Variant: Diseased Giant Rats''' | >'''Variant: Diseased Giant Rats''' | ||
| Riga 31: | Riga 47: | ||
>Some giant rats carry vile diseases that they spread with their bites. A diseased giant rat has a challenge rating of 1/8 (25 XP) and the following action instead of its normal bite attack. | >Some giant rats carry vile diseases that they spread with their bites. A diseased giant rat has a challenge rating of 1/8 (25 XP) and the following action instead of its normal bite attack. | ||
> | > | ||
>*'''Bite'''*. | >'''**'''Bite'''****. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 4 (1d4+2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Giant Rat
Small beast, unaligned
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | -------- | --------- | --------- | -------- | --------- | -------- | 7 (-2) | 15 (+2) | 11 (+0) | 2 (-4) | 10 (+0) | 4 (-3) |
|---|
Senses darkvision 60 ft., passive Perception 10
Languages -
Challenge 1/8 (25 XP)
- Keen Smell**. The rat has advantage on Wisdom (Perception) checks that rely on smell.
**Pack Tactics**. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Actions
**Bite**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
>Variant: Diseased Giant Rats > >Some giant rats carry vile diseases that they spread with their bites. A diseased giant rat has a challenge rating of 1/8 (25 XP) and the following action instead of its normal bite attack. > >**Bite****. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.