Polpo Gigante: differenze tra le versioni
Import Monsters_batch2: Giant Octopus |
Reimport Monsters: Giant Octopus (formattato) |
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| Riga 1: | Riga 1: | ||
=== Giant Octopus === | |||
''Large beast, unaligned'' | |||
'''Armor Class''' 11 | '''Armor Class''' 11 | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 10 ft., swim 60 ft. | '''Speed''' 10 ft., swim 60 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| -------- | |||
! 17 (+3) | |||
| 13 (+1) | |||
| 13 (+1) | |||
| 4 (-3) | |||
| 10 (+0) | |||
| 4 (-3) | |||
|} | |||
'''Skills''' Perception +4, Stealth +5 | '''Skills''' Perception +4, Stealth +5 | ||
| Riga 21: | Riga 37: | ||
'''Challenge''' 1 (200 XP) | '''Challenge''' 1 (200 XP) | ||
*'''Hold Breath'''*. While out of water, the octopus can hold its breath for 1 hour. | ****'''Hold Breath'''**'''. While out of water, the octopus can hold its breath for 1 hour. | ||
*'''Underwater Camouflage'''*. The octopus has advantage on Dexterity (Stealth) checks made while underwater. | '''**'''Underwater Camouflage'''**'''. The octopus has advantage on Dexterity (Stealth) checks made while underwater. | ||
*'''Water Breathing'''*. The octopus can breathe only underwater. | '''**'''Water Breathing'''**'''. The octopus can breathe only underwater. | ||
###### Actions | ###### Actions | ||
*'''Tentacles'''*. | '''**'''Tentacles'''**'''. ''Melee Weapon Attack:'' +5 to hit, reach 15 ft., one target. ''Hit:'' 10 (2d6+3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target. | ||
'''**'''Ink Cloud (Recharges after a Short or Long Rest)'''****. A 20- foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action. | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Giant Octopus
Large beast, unaligned
Armor Class 11
Hit Points 52 (8d10+8)
Speed 10 ft., swim 60 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | -------- | --------- | -------- | 17 (+3) | 13 (+1) | 13 (+1) | 4 (-3) | 10 (+0) | 4 (-3) |
|---|
Skills Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages -
Challenge 1 (200 XP)
- Hold Breath**. While out of water, the octopus can hold its breath for 1 hour.
**Underwater Camouflage**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
**Water Breathing**. The octopus can breathe only underwater.
- Actions
**Tentacles**. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6+3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
**Ink Cloud (Recharges after a Short or Long Rest)****. A 20- foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.