Alce Gigante: differenze tra le versioni
Import Monsters_batch2: Giant Elk |
Reimport Monsters: Giant Elk (formattato) |
||
| Riga 1: | Riga 1: | ||
=== Giant Elk === | |||
''Huge beast, unaligned'' | |||
'''Armor Class''' 14 (natural armor) | '''Armor Class''' 14 (natural armor) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 60 ft. | '''Speed''' 60 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| --------- | |||
! 19 (+4) | |||
| 16 (+3) | |||
| 14 (+2) | |||
| 7 (-2) | |||
| 14 (+2) | |||
| 10 (+0) | |||
|} | |||
'''Skills''' Perception +4 | '''Skills''' Perception +4 | ||
| Riga 21: | Riga 37: | ||
'''Challenge''' 2 (450 XP) | '''Challenge''' 2 (450 XP) | ||
*'''Charge'''*. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. | ****'''Charge'''**'''. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. | ||
###### Actions | ###### Actions | ||
*'''Ram'''*. | '''**'''Ram'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 10 ft., one target. ''Hit:'' 11 (2d6+4) bludgeoning damage. | ||
*'''Hooves'''*. | '''**'''Hooves'''****. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one prone creature. ''Hit:'' 22 (4d8+4) bludgeoning damage. | ||
The majestic '''giant elk''' is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath. | The majestic '''giant elk''' is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Giant Elk
Huge beast, unaligned
Armor Class 14 (natural armor)
Hit Points 42 (5d12+10)
Speed 60 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | -------- | --------- | --------- | 19 (+4) | 16 (+3) | 14 (+2) | 7 (-2) | 14 (+2) | 10 (+0) |
|---|
Skills Perception +4
Senses passive Perception 14
Languages Giant Elk, understands Common, Elvish, and Sylvan but can't speak them
Challenge 2 (450 XP)
- Charge**. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
- Actions
**Ram**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.
**Hooves****. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8+4) bludgeoning damage.
The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.