Centopiedi Gigante: differenze tra le versioni
Aspetto
Import Monsters_batch2: Giant Centipede |
Reimport Monsters: Giant Centipede (formattato) |
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| Riga 1: | Riga 1: | ||
=== Giant Centipede === | |||
''Small beast, unaligned'' | |||
'''Armor Class''' 13 (natural armor) | '''Armor Class''' 13 (natural armor) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 30 ft., climb 30 ft. | '''Speed''' 30 ft., climb 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! -------- | |||
| --------- | |||
| --------- | |||
| -------- | |||
| -------- | |||
| -------- | |||
! 5 (-3) | |||
| 14 (+2) | |||
| 12 (+1) | |||
| 1 (-5) | |||
| 7 (-2) | |||
| 3 (-4) | |||
|} | |||
'''Senses''' blindsight 30 ft., passive Perception 8 | '''Senses''' blindsight 30 ft., passive Perception 8 | ||
| Riga 21: | Riga 37: | ||
###### Actions | ###### Actions | ||
*'''Bite'''*. | ****'''Bite'''****. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one creature. ''Hit:'' 4 (1d4+2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Giant Centipede
Small beast, unaligned
Armor Class 13 (natural armor)
Hit Points 4 (1d6+1)
Speed 30 ft., climb 30 ft.
| STR | DEX | CON | INT | WIS | CHA | -------- | --------- | --------- | -------- | -------- | -------- | 5 (-3) | 14 (+2) | 12 (+1) | 1 (-5) | 7 (-2) | 3 (-4) |
|---|
Senses blindsight 30 ft., passive Perception 8
Languages -
Challenge 1/4 (50 XP)
- Actions
- Bite****. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.