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#RINVIA [[Harpy]]
== Harpy ==
 
*Media mostruosita, Caotico Malvagio*
 
'''Classe Armatura'''
11
 
'''Punti Ferita'''
38 (7d8+7)
 
'''Velocita'''
20 ft., fly 40 ft.
 
{| class="wikitable"
! STR
| DEX
| CON
| INT
| WIS
| CHA
! 12 (+1)
| 13 (+1)
| 12 (+1)
| 7 (-2)
| 10 (+0)
| 13 (+1)
|}
 
'''Sensi'''
passive Perception 10
 
'''Linguaggi'''
Common
 
'''Grado di Sfida'''
1 (200 XP)
 
*'''Multiattacco'''*. The harpy makes two attacks: one with its claws and one with its club.
 
*'''Claws.'''* *Attacco con Arma da Mischia:* +3 per colpire, reach 5 ft., one target. *Hit:* 6 (2d4+1) slashing damage.
 
*'''Club'''*. *Attacco con Arma da Mischia:* +3 per colpire, reach 5 ft., one target. *Hit:* 3 (1d4+1) bludgeoning damage.
 
*'''Luring Song'''*. The harpy sings a magical melody. Every humanoid and giant within 300 metri of the harpy that can hear the song must succeed on a CD 11 Wisdom tiro salvezza or be charmed until the song ends. The harpy must take a bonus azione on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
 
While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 metri away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 metri. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the tiro salvezza. A charmed target can also repeat the tiro salvezza at the end of each of its turns. If the tiro salvezza is successful, the effect ends on it.
 
A target that successfully saves is immune to this harpy's song for the next 24 ore.


[[Categoria:Mostri]]
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[[Categoria:SRD_5.1]]
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Versione delle 11:28, 7 lug 2026

Harpy

  • Media mostruosita, Caotico Malvagio*

Classe Armatura 11

Punti Ferita 38 (7d8+7)

Velocita 20 ft., fly 40 ft.

STR DEX CON INT WIS CHA 12 (+1) 13 (+1) 12 (+1) 7 (-2) 10 (+0) 13 (+1)

Sensi passive Perception 10

Linguaggi Common

Grado di Sfida 1 (200 XP)

  • Multiattacco*. The harpy makes two attacks: one with its claws and one with its club.
  • Claws.* *Attacco con Arma da Mischia:* +3 per colpire, reach 5 ft., one target. *Hit:* 6 (2d4+1) slashing damage.
  • Club*. *Attacco con Arma da Mischia:* +3 per colpire, reach 5 ft., one target. *Hit:* 3 (1d4+1) bludgeoning damage.
  • Luring Song*. The harpy sings a magical melody. Every humanoid and giant within 300 metri of the harpy that can hear the song must succeed on a CD 11 Wisdom tiro salvezza or be charmed until the song ends. The harpy must take a bonus azione on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.

While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 metri away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 metri. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the tiro salvezza. A charmed target can also repeat the tiro salvezza at the end of each of its turns. If the tiro salvezza is successful, the effect ends on it.

A target that successfully saves is immune to this harpy's song for the next 24 ore.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.