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Ghast (Ghoul): differenze tra le versioni

Da D&D Next.
Import Monsters_batch1: Ghast (Ghoul)
 
Reimport Monsters: Ghast (Ghoul) (formattato)
Riga 1: Riga 1:
### Ghast (Ghoul)
=== Ghast (Ghoul) ===
 
''Medium undead, chaotic evil''
*Medium undead, chaotic evil*


'''Armor Class''' 13
'''Armor Class''' 13
Riga 9: Riga 8:
'''Speed''' 30 ft.
'''Speed''' 30 ft.


| STR     | DEX     | CON     | INT     | WIS     | CHA   |
{| class="wikitable"
|---------|---------|---------|---------|---------|--------|
! STR
| 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| --------
! 16 (+3)
| 17 (+3)
| 10 (+0)
| 11 (+0)
| 10 (+0)
| 8 (-1)
|}


'''Damage Resistances''' necrotic
'''Damage Resistances''' necrotic
Riga 25: Riga 41:
'''Challenge''' 2 (450 XP)
'''Challenge''' 2 (450 XP)


*'''Stench'''*. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
****'''Stench'''**'''. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.


*'''Turning Defiance'''*. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
'''**'''Turning Defiance'''**'''. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.


###### Actions
###### Actions


*'''Bite'''*. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 12 (2d8+3) piercing damage.
'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one creature. ''Hit:'' 12 (2d8+3) piercing damage.
 
'''**'''Claws.'''**** ''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


*'''Claws.'''* *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Ghast (Ghoul)

Medium undead, chaotic evil

Armor Class 13

Hit Points 36 (8d8)

Speed 30 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- -------- 16 (+3) 17 (+3) 10 (+0) 11 (+0) 10 (+0) 8 (-1)

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Common

Challenge 2 (450 XP)

        • Stench**. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

**Turning Defiance**. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

            1. Actions

**Bite**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8+3) piercing damage.

**Claws.**** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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