Elephant: differenze tra le versioni
Aspetto
Import Monsters_batch1: Elephant |
Reimport Monsters: Elephant (formattato) |
||
| Riga 1: | Riga 1: | ||
=== Elephant === | |||
''Huge beast, unaligned'' | |||
'''Armor Class''' 12 (natural armor) | '''Armor Class''' 12 (natural armor) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 40 ft. | '''Speed''' 40 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| -------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| -------- | |||
! 22 (+6) | |||
| 9 (-1) | |||
| 17 (+3) | |||
| 3 (-4) | |||
| 11 (+0) | |||
| 6 (-2) | |||
|} | |||
'''Senses''' passive Perception 10 | '''Senses''' passive Perception 10 | ||
| Riga 19: | Riga 35: | ||
'''Challenge''' 4 (1,100 XP) | '''Challenge''' 4 (1,100 XP) | ||
*'''Trampling Charge'''*. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action. | ****'''Trampling Charge'''**'''. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action. | ||
###### Actions | ###### Actions | ||
*'''Gore'''*. | '''**'''Gore'''**'''. ''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one target. ''Hit:'' 19 (3d8+6) piercing damage. | ||
'''**'''Stomp'''****. ''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one prone creature. ''Hit:'' 22 (3d10+6) bludgeoning damage. | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Elephant
Huge beast, unaligned
Armor Class 12 (natural armor)
Hit Points 76 (8d12+24)
Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | -------- | --------- | -------- | --------- | -------- | 22 (+6) | 9 (-1) | 17 (+3) | 3 (-4) | 11 (+0) | 6 (-2) |
|---|
Senses passive Perception 10
Languages -
Challenge 4 (1,100 XP)
- Trampling Charge**. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
- Actions
**Gore**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage.
**Stomp****. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10+6) bludgeoning damage.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.