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Programmed Illusion: differenze tra le versioni

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### Illusione Programmata


*6° livello, Illusione*
*6°-level Illusione*


'''Tempo di Lancio:''' 1 azione
'''Tempo di Lancio:''' 1 azione


'''Gittata:''' 36 m
'''Gittata:''' 120 metri


'''Componenti:''' V, S, M (a bit of fleece and jade dust worth at least 25 gp)
'''Componenti:''' V, S, M (a bit of fleece and jade dust worth at least 25 gp)


'''Durata:''' Fino a dissolto
'''Durata:''' Until dispelled


Crei an Illusione of an object, a creatura, or some other visibile phenomenon withentro gittata that activates when a specific condition occurs. The Illusione is imperceptible fino a then. It must be no larger than a 30-0,3 m cube, and you decide when you cast the spell how the Illusione behaves and what sounds it effettua. This scripted performance can last fino a 5 minuti.
You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minuti.


When the condition you specify occurs, the Illusione springs into existence and performs in the manner you described. Once the Illusione finishes performing, it disappears and remains dormant for 10 minuti. After this time, the Illusione can be activated again.
When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minuti. After this time, the illusion can be activated again.


The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur entro 9 m of the area. For example, you could create an Illusione of yourself to appaiono and warn off others who attempt to open a trapped door, or you could set the Illusione to trigger only when a creatura says the correct word or phrase.
The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 metri of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase.


Physical interaction with the immagine reveals it to be an Illusione, because things can pass through it. A creatura that uses la sua azione to examine the immagine can determinare that it is an Illusione with a riuscito Intelligence (Investigation) check against your CD del tiro salvezza. If a creatura discerns the Illusione for what it is, the creatura can see through the immagine, and any noise it effettua sounds hollow to the creatura.
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its azione to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.


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Versione delle 11:21, 7 lug 2026

  • 6°-level Illusione*

Tempo di Lancio: 1 azione

Gittata: 120 metri

Componenti: V, S, M (a bit of fleece and jade dust worth at least 25 gp)

Durata: Until dispelled

You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minuti.

When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minuti. After this time, the illusion can be activated again.

The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 metri of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its azione to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.