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Druid: differenze tra le versioni

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Import Monsters_batch1: Druid
 
Reimport Monsters: Druid (formattato)
Riga 1: Riga 1:
### Druid
=== Druid ===
''Medium humanoid (any race), any alignment''


*Medium humanoid (any race), any alignment*
'''Armor Class''' 11 (16 with ''barkskin'')
 
'''Armor Class''' 11 (16 with *barkskin*)


'''Hit Points''' 27 (5d8 + 5)
'''Hit Points''' 27 (5d8 + 5)
Riga 9: Riga 8:
'''Speed''' 30 ft.
'''Speed''' 30 ft.


| STR     | DEX     | CON     | INT     | WIS     | CHA     |
{| class="wikitable"
|---------|---------|---------|---------|---------|---------|
! STR
| 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 10 (+0)
| 12 (+1)
| 13 (+1)
| 12 (+1)
| 15 (+2)
| 11 (+0)
|}


'''Skills''' Medicine +4, Nature +3, Perception +4
'''Skills''' Medicine +4, Nature +3, Perception +4
Riga 21: Riga 37:
'''Challenge''' 2 (450 XP)
'''Challenge''' 2 (450 XP)


*'''Spellcasting'''*. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
****'''Spellcasting'''**'''. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:


Cantrips (at will): *druidcraft*, *produce flame*, *shillelagh*
Cantrips (at will): ''druidcraft'', ''produce flame'', ''shillelagh''
1st level (4 slots): *entangle*, *longstrider*, *speak with animals*, *thunderwave*
1st level (4 slots): ''entangle'', ''longstrider'', ''speak with animals'', ''thunderwave''
2nd level (3 slots): *animal messenger*, *barkskin*
2nd level (3 slots): ''animal messenger'', ''barkskin''


###### Actions
###### Actions


*'''Quarterstaff'''*. *Melee Weapon Attack:* +2 to hit (+4 to hit with *shillelagh*), reach 5 ft., one target. *Hit:* 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with *shillelagh*.
'''**'''Quarterstaff'''****. ''Melee Weapon Attack:'' +2 to hit (+4 to hit with ''shillelagh''), reach 5 ft., one target. ''Hit:'' 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with ''shillelagh''.


'''Druids''' dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are '''tribal shamans''' who heal the sick, pray to animal spirits, and provide spiritual guidance.
'''Druids''' dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are '''tribal shamans''' who heal the sick, pray to animal spirits, and provide spiritual guidance.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Druid

Medium humanoid (any race), any alignment

Armor Class 11 (16 with barkskin)

Hit Points 27 (5d8 + 5)

Speed 30 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 10 (+0) 12 (+1) 13 (+1) 12 (+1) 15 (+2) 11 (+0)

Skills Medicine +4, Nature +3, Perception +4

Senses passive Perception 14

Languages Druidic plus any two languages

Challenge 2 (450 XP)

        • Spellcasting**. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave 2nd level (3 slots): animal messenger, barkskin

            1. Actions

**Quarterstaff****. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.