Dretch (Demone): differenze tra le versioni
Import Monsters_batch1: Dretch (Demon) |
Reimport Monsters: Dretch (Demon) (formattato) |
||
| Riga 1: | Riga 1: | ||
=== Dretch (Demon) === | |||
''Small fiend (demon), chaotic evil'' | |||
'''Armor Class''' 11 (natural armor) | '''Armor Class''' 11 (natural armor) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 20 ft. | '''Speed''' 20 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| -------- | |||
| -------- | |||
| -------- | |||
! 11 (+0) | |||
| 11 (+0) | |||
| 12 (+1) | |||
| 5 (-3) | |||
| 8 (-1) | |||
| 3 (-4) | |||
|} | |||
'''Damage Resistances''' cold, fire, lightning | '''Damage Resistances''' cold, fire, lightning | ||
| Riga 27: | Riga 43: | ||
###### Actions | ###### Actions | ||
*'''Multiattack'''*. The dretch makes two attacks: one with its bite and one with its claws. | ****'''Multiattack'''**'''. The dretch makes two attacks: one with its bite and one with its claws. | ||
'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +2 to hit, reach 5 ft., one target. ''Hit:'' 3 (1d6) piercing damage. | |||
*''' | '''**'''Claws.'''**''' ''Melee Weapon Attack:'' +2 to hit, reach 5 ft., one target. ''Hit:'' 5 (2d4) slashing damage. | ||
*''' | '''**'''Fetid Cloud (1/Day)'''****. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Dretch (Demon)
Small fiend (demon), chaotic evil
Armor Class 11 (natural armor)
Hit Points 18 (4d6+4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | -------- | -------- | -------- | 11 (+0) | 11 (+0) | 12 (+1) | 5 (-3) | 8 (-1) | 3 (-4) |
|---|
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge 1/4 (50 XP)
- Actions
- Multiattack**. The dretch makes two attacks: one with its bite and one with its claws.
**Bite**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
**Claws.** Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
**Fetid Cloud (1/Day)****. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.