Calm Emotions: differenze tra le versioni
Import bulk SRD 5.1 IT Etichetta: Rimosso redirect |
Import bulk SRD 5.1 |
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| Riga 1: | Riga 1: | ||
*2°- | |||
*2°-level Ammaliamento* | |||
'''Tempo di Lancio:''' 1 azione | '''Tempo di Lancio:''' 1 azione | ||
'''Gittata:''' | '''Gittata:''' 60 metri | ||
'''Componenti:''' V, S | '''Componenti:''' V, S | ||
'''Durata:''' concentrazione, | '''Durata:''' concentrazione, up to 1 minuto | ||
You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot radius sphere centered on a point you choose within range must make a Charisma tiro salvezza; a creature can choose to fail this tiro salvezza if it wishes. If a creature fails its tiro salvezza, choose one of the following two effects. | |||
You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. | |||
Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the GM rules otherwise. | |||
[[Categoria:Incantesimi]] | [[Categoria:Incantesimi]] | ||
[[Categoria:SRD_5.1]] | [[Categoria:SRD_5.1]] | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
<!-- Import bulk SRD 5.1 Incantesimi --> | |||
Versione delle 11:15, 7 lug 2026
- 2°-level Ammaliamento*
Tempo di Lancio: 1 azione
Gittata: 60 metri
Componenti: V, S
Durata: concentrazione, up to 1 minuto
You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot radius sphere centered on a point you choose within range must make a Charisma tiro salvezza; a creature can choose to fail this tiro salvezza if it wishes. If a creature fails its tiro salvezza, choose one of the following two effects.
You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the GM rules otherwise.