Call Lightning: differenze tra le versioni
Import bulk SRD 5.1 IT Etichetta: Rimosso redirect |
Import bulk SRD 5.1 |
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| Riga 1: | Riga 1: | ||
*3°- | |||
*3°-level Coniurazione* | |||
'''Tempo di Lancio:''' 1 azione | '''Tempo di Lancio:''' 1 azione | ||
| Riga 7: | Riga 8: | ||
'''Componenti:''' V, S | '''Componenti:''' V, S | ||
'''Durata:''' concentrazione, | '''Durata:''' concentrazione, up to 10 minuti | ||
A storm cloud appears in the shape of a cylinder that is 10 metri tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud). | |||
When you cast the spell, choose a point you can see under the cloud. A bolt of fulmine flashes down from the cloud to that point. Each creature within 5 metri of that point must make a Dexterity tiro salvezza. A creature takes 3d10 fulmine damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your azione to call down fulmine in this way again, targeting the same point or a different one. | |||
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10. | |||
*''' | *'''At Higher Levels'''*. When you cast this spell using a slot incantesimo of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd. | ||
[[Categoria:Incantesimi]] | [[Categoria:Incantesimi]] | ||
[[Categoria:SRD_5.1]] | [[Categoria:SRD_5.1]] | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
<!-- Import bulk SRD 5.1 Incantesimi --> | |||
Versione delle 11:15, 7 lug 2026
- 3°-level Coniurazione*
Tempo di Lancio: 1 azione
Gittata: 120 metri
Componenti: V, S
Durata: concentrazione, up to 10 minuti
A storm cloud appears in the shape of a cylinder that is 10 metri tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).
When you cast the spell, choose a point you can see under the cloud. A bolt of fulmine flashes down from the cloud to that point. Each creature within 5 metri of that point must make a Dexterity tiro salvezza. A creature takes 3d10 fulmine damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your azione to call down fulmine in this way again, targeting the same point or a different one.
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.
- At Higher Levels*. When you cast this spell using a slot incantesimo of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.