Chuul: differenze tra le versioni
Import Monsters_batch1: Chuul |
Reimport Monsters: Chuul (formattato) |
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| Riga 1: | Riga 1: | ||
== Chuul == | |||
''Large aberration, chaotic evil'' | |||
'''Armor Class''' 16 (natural armor) | '''Armor Class''' 16 (natural armor) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 30 ft., swim 30 ft. | '''Speed''' 30 ft., swim 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| -------- | |||
! 19 (+4) | |||
| 10 (+0) | |||
| 16 (+3) | |||
| 5 (-3) | |||
| 11 (+0) | |||
| 5 (-3) | |||
|} | |||
'''Skills''' Perception +4 | '''Skills''' Perception +4 | ||
| Riga 25: | Riga 41: | ||
'''Challenge''' 4 (1,100 XP) | '''Challenge''' 4 (1,100 XP) | ||
*'''Amphibious'''*. The chuul can breathe air and water. | ****'''Amphibious'''**'''. The chuul can breathe air and water. | ||
*'''Sense Magic'''*. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the | '''**'''Sense Magic'''**'''. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the ''detect magic'' spell but isn't itself magical. | ||
###### Actions | ###### Actions | ||
*'''Multiattack'''*. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once. | '''**'''Multiattack'''**'''. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once. | ||
'''**'''Pincer'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 10 ft., one target. ''Hit:'' 11 (2d6+4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled. | |||
*''' | '''**'''Tentacles'''****. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:25, 3 lug 2026
Chuul
Large aberration, chaotic evil
Armor Class 16 (natural armor)
Hit Points 93 (11d10+33)
Speed 30 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | -------- | --------- | -------- | 19 (+4) | 10 (+0) | 16 (+3) | 5 (-3) | 11 (+0) | 5 (-3) |
|---|
Skills Perception +4
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 14
Languages understands Deep Speech but can't speak
Challenge 4 (1,100 XP)
- Amphibious**. The chuul can breathe air and water.
**Sense Magic**. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
- Actions
**Multiattack**. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
**Pincer**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
**Tentacles****. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.