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Bandit Captain: differenze tra le versioni

Da D&D Next.
Import Monsters_batch1: Bandit Captain
 
Reimport Monsters: Bandit Captain (formattato)
Riga 1: Riga 1:
### Bandit Captain
=== Bandit Captain ===
 
''Medium humanoid (any race), any non-lawful alignment''
*Medium humanoid (any race), any non-lawful alignment*


'''Armor Class''' 15 (studded leather)
'''Armor Class''' 15 (studded leather)
Riga 9: Riga 8:
'''Speed''' 30 ft.
'''Speed''' 30 ft.


| STR     | DEX     | CON     | INT     | WIS     | CHA     |
{| class="wikitable"
|---------|---------|---------|---------|---------|---------|
! STR
| 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 15 (+2)
| 16 (+3)
| 14 (+2)
| 14 (+2)
| 11 (+0)
| 14 (+2)
|}


'''Saving Throws''' Str +4, Dex +5, Wis +2
'''Saving Throws''' Str +4, Dex +5, Wis +2
Riga 25: Riga 41:
###### Actions
###### Actions


*'''Multiattack'''*. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
****'''Multiattack'''**'''. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.


*'''Scimitar'''*. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) slashing damage.
'''**'''Scimitar'''**'''. ''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d6 + 3) slashing damage.


*'''Dagger'''*. *Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 5 (1d4 + 2) piercing damage.
'''**'''Dagger'''**'''. ''Melee or Ranged Weapon Attack:'' +5 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 5 (1d4 + 2) piercing damage.


###### Reactions
###### Reactions


*'''Parry'''*. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
'''**'''Parry'''****. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.


It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The '''bandit captain''' has these qualities in spades.
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The '''bandit captain''' has these qualities in spades.
Riga 40: Riga 56:


More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.
More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:25, 3 lug 2026

Bandit Captain

Medium humanoid (any race), any non-lawful alignment

Armor Class 15 (studded leather)

Hit Points 65 (10d8 + 20)

Speed 30 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 15 (+2) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 14 (+2)

Saving Throws Str +4, Dex +5, Wis +2

Skills Athletics +4, Deception +4

Senses passive Perception 10

Languages any two languages

Challenge 2 (450 XP)

            1. Actions
        • Multiattack**. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

**Scimitar**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

**Dagger**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 2) piercing damage.

            1. Reactions

**Parry****. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.

In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis.

More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.