Balor (Demone): differenze tra le versioni
Import Monsters_batch1: Balor (Demon) |
Reimport Monsters: Balor (Demon) (formattato) |
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| Riga 1: | Riga 1: | ||
=== Balor (Demon) === | |||
''Huge fiend (demon), chaotic evil'' | |||
'''Armor Class''' 19 (natural armor) | '''Armor Class''' 19 (natural armor) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 40 ft., fly 80 ft. | '''Speed''' 40 ft., fly 80 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
! 26 (+8) | |||
| 15 (+2) | |||
| 22 (+6) | |||
| 20 (+5) | |||
| 16 (+3) | |||
| 22 (+6) | |||
|} | |||
'''Saving Throws''' Str +14, Con +12, Wis +9, Cha +12 | '''Saving Throws''' Str +14, Con +12, Wis +9, Cha +12 | ||
| Riga 27: | Riga 43: | ||
'''Challenge''' 19 (22,000 XP) | '''Challenge''' 19 (22,000 XP) | ||
*'''Death Throes'''*. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons. | ****'''Death Throes'''**'''. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons. | ||
*'''Fire Aura'''*. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. | '''**'''Fire Aura'''**'''. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. | ||
*'''Magic Resistance'''*. The balor has advantage on saving throws against spells and other magical effects. | '''**'''Magic Resistance'''**'''. The balor has advantage on saving throws against spells and other magical effects. | ||
*'''Magic Weapons'''*. The balor's weapon attacks are magical. | '''**'''Magic Weapons'''**'''. The balor's weapon attacks are magical. | ||
###### Actions | ###### Actions | ||
*'''Multiattack'''*. The balor makes two attacks: one with its longsword and one with its whip. | '''**'''Multiattack'''**'''. The balor makes two attacks: one with its longsword and one with its whip. | ||
'''**'''Longsword'''**'''. ''Melee Weapon Attack:'' +14 to hit, reach 10 ft., one target. ''Hit:'' 21 (3d8+8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice. | |||
*''' | '''**'''Whip'''**'''. ''Melee Weapon Attack:'' +14 to hit, reach 30 ft., one target. ''Hit:'' 15 (2d6+8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor. | ||
*''' | '''**'''Teleport'''****. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:25, 3 lug 2026
Balor (Demon)
Huge fiend (demon), chaotic evil
Armor Class 19 (natural armor)
Hit Points 262 (21d12+126)
Speed 40 ft., fly 80 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | --------- | --------- | --------- | 26 (+8) | 15 (+2) | 22 (+6) | 20 (+5) | 16 (+3) | 22 (+6) |
|---|
Saving Throws Str +14, Con +12, Wis +9, Cha +12
Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 13
Languages Abyssal, telepathy 120 ft.
Challenge 19 (22,000 XP)
- Death Throes**. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.
**Fire Aura**. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
**Magic Resistance**. The balor has advantage on saving throws against spells and other magical effects.
**Magic Weapons**. The balor's weapon attacks are magical.
- Actions
**Multiattack**. The balor makes two attacks: one with its longsword and one with its whip.
**Longsword**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8+8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
**Whip**. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6+8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
**Teleport****. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.