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Stregone: differenze tra le versioni

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Traduzione classi: Stregone
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Riga 1: Riga 1:
= [[Stregone]] =
= [[Stregone]] =\n=== Classe Privilegi ===\nAs a stregone, ottieni il seguente classe privilegi.\n\n==== Punti Ferita ====\n'''Colpito Dice:''' 1d6 per stregone livello\n\n'''Punti Ferita at 1st Livello:''' 6 + your Costituzione modifier\n\n'''Punti Ferita at Higher Livelli:''' 1d6 (or 4) + your Costituzione modifier per stregone livello after 1st\n\n==== Competenze ====\n'''Armatura:''' None\n\n'''Armi:''' Daggers, darts, slings, quarterstaffs, light crossbows\n\n'''Strumenti:''' None\n\n'''Tiri Salvezza:''' Costituzione, Carisma\n\n'''Abilità:''' Choose two from Arcano, Ingannare, Intuizione, Intimidire, Persuasionee, and Religionee\n\n==== Equipaggiamento ====\nYou start with il seguente equipaggiamento, in addition to the equipaggiamento granted by your background:\n\n- (''a'') a light crossbow and 20 bolts or (''b'') any simple arma\n- (''a'') a component pouch or (''b'') an arcane focus\n- (''a'') a dungeoneer's pack or (''b'') an explorer's pack\n- Two daggers\n\n'''Table- The [[Stregone]]'''\n\n| Livello | Bonus di Competenza | Punti Stregoneria | Privilegi                      | Trucchetti Known | [[:Categoria:Incantesimi|incantesimi]] Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |\n|-------|-------------------|----------------|--------------------------------|----------------|--------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|\n| 1st  | +2                | -              | Lancio di [[:Categoria:Incantesimi|incantesimi]], Origine Stregonesca | 4              | 2            | 2  | -  | -  | -  | -  | -  | -  | -  | -  |\n| 2nd  | +2                | 2              | Fonte di Magia                  | 4              | 3            | 3  | -  | -  | -  | -  | -  | -  | -  | -  |\n| 3rd  | +2                | 3              | Metamagia                      | 4              | 4            | 4  | 2  | -  | -  | -  | -  | -  | -  | -  |\n| 4th  | +2                | 4              | Miglioramento dei Punteggi di Caratteristica      | 5              | 5            | 4  | 3  | -  | -  | -  | -  | -  | -  | -  |\n| 5th  | +3                | 5              | -                              | 5              | 6            | 4  | 3  | 2  | -  | -  | -  | -  | -  | -  |\n| 6th  | +3                | 6              | Origine Stregonesca Privilegio      | 5              | 7            | 4  | 3  | 3  | -  | -  | -  | -  | -  | -  |\n| 7th  | +3                | 7              | -                              | 5              | 8            | 4  | 3  | 3  | 1  | -  | -  | -  | -  | -  |\n| 8th  | +3                | 8              | Miglioramento dei Punteggi di Caratteristica      | 5              | 9            | 4  | 3  | 3  | 2  | -  | -  | -  | -  | -  |\n| 9th  | +4                | 9              | -                              | 5              | 10          | 4  | 3  | 3  | 3  | 1  | -  | -  | -  | -  |\n| 10th  | +4                | 10            | Metamagia                      | 6              | 11          | 4  | 3  | 3  | 3  | 2  | -  | -  | -  | -  |\n| 11th  | +4                | 11            | -                              | 6              | 12          | 4  | 3  | 3  | 3  | 2  | 1  | -  | -  | -  |\n| 12th  | +4                | 12            | Miglioramento dei Punteggi di Caratteristica      | 6              | 12          | 4  | 3  | 3  | 3  | 2  | 1  | -  | -  | -  |\n| 13th  | +5                | 13            | -                              | 6              | 13          | 4  | 3  | 3  | 3  | 2  | 1  | 1  | -  | -  |\n| 14th  | +5                | 14            | Origine Stregonesca Privilegio      | 6              | 13          | 4  | 3  | 3  | 3  | 2  | 1  | 1  | -  | -  |\n| 15th  | +5                | 15            | -                              | 6              | 14          | 4  | 3  | 3  | 3  | 2  | 1  | 1  | 1  | -  |\n| 16th  | +5                | 16            | Miglioramento dei Punteggi di Caratteristica      | 6              | 14          | 4  | 3  | 3  | 3  | 2  | 1  | 1  | 1  | -  |\n| 17th  | +6                | 17            | Metamagia                      | 6              | 15          | 4  | 3  | 3  | 3  | 2  | 1  | 1  | 1  | 1  |\n| 18th  | +6                | 18            | Origine Stregonesca Privilegio      | 6              | 15          | 4  | 3  | 3  | 3  | 3  | 1  | 1  | 1  | 1  |\n| 19th  | +6                | 19            | Miglioramento dei Punteggi di Caratteristica      | 6              | 15          | 4  | 3  | 3  | 3  | 3  | 2  | 1  | 1  | 1  |\n| 20th  | +6                | 20            | Ripristino Stregonesco          | 6              | 15          | 4  | 3  | 3  | 3  | 3  | 2  | 2  | 1  | 1  |\n|      |                  |                |                                |                |              |    |    |    |    |    |    |    |    |    |\n\n=== Lancio di [[:Categoria:Incantesimi|incantesimi]] ===\nAn event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magia. This font of magia, whatever its origin, fuels your incantesimi.\n\n==== Trucchetti ====\nAt 1st livello, you know four trucchetti of your choice from the stregone incantesimo list. You learn additional stregone trucchetti of your choice ai livelli superiori, as shown in the Trucchetti Known column of the [[Stregone]] table.\n\n==== Slot [[:Categoria:Incantesimi|incantesimo]] ====\nThe [[Stregone]] table shows how many slot incantesimo hai to cast your stregone incantesimi of 1st livello and higher. To cast one of these stregone incantesimi, devi expend a slot of the incantesimo's livello or higher. You regain all expended slot incantesimo quando finish a riposo lungo.\n\nFor example, se know the 1st-livello incantesimo ''burning hands'' and have a 1st-livello and a 2nd-livello slot incantesimo available, puoi cast ''burning hands'' using either slot.\n\n==== [[:Categoria:Incantesimi|incantesimi]] Known of 1st Livello and Higher ====\nYou know two 1st-livello incantesimi of your choice from the stregone incantesimo list.\n\nThe [[:Categoria:Incantesimi|incantesimi]] Known column of the [[Stregone]] table shows quando learn more stregone incantesimi of your choice. Each of these incantesimi must be of a livello for which hai slot incantesimo. For instance, quando portata 3rd livello in this classe, puoi learn one new incantesimo of 1st or 2nd livello.\n\nAdditionalleato, when ottieni a livello in this classe, puoi scegli uno of the stregone incantesimi you know and replace it with another incantesimo from the stregone incantesimo list, which also must be of a livello for which hai slot incantesimo.\n\n==== Lancio di [[:Categoria:Incantesimi|incantesimi]] Ability ====\nCarisma is your lancio di incantesimi ability for your stregone incantesimi, since the power of your magia relies on your ability to project your will into the world. You use your Carisma whenever a incantesimo refers to your lancio di incantesimi ability. In addition, you use your Carisma modifier when setting the tiro salvezza CD for a stregone incantesimo you cast and when making an tiro per colpire with one.\n\n'''[[:Categoria:Incantesimi|incantesimo]] save CD''' = 8 + your bonus di competenza + your Carisma modifier\n\n'''[[:Categoria:Incantesimi|incantesimo]] attacco modifier''' = your bonus di competenza + your Carisma modifier\n\n==== Lancio di [[:Categoria:Incantesimi|incantesimi]] Focus ====\nPuoi use an arcane focus as a lancio di incantesimi focus for your stregone incantesimi.\n\n=== Origine Stregonesca ===\nChoose a sorcerous origin, which describes the source of your innate magiao power: Draconico Bloodline or Wild Magia, both detailed alla fine of the classe description.\n\nYour choice grants you privilegi quando choose it at 1st livello and again at 6th, 14th, and 18th livello.\n\n=== Fonte di Magia ===\nAt 2nd livello, you tap into a deep wellspring of magia within yourselfo. This wellspring is represented by sorcery points, which allow you to create a variety of magiao effects.\n\n==== Punti Stregoneria ====\nHai 2 sorcery points, and ottieni more as you portata higher livelli, as shown in the Punti Stregoneria column of the [[Stregone]] table. Puoi never have more sorcery points than shown on the table for your livello. You regain all spent sorcery points quando finish a riposo lungo.\n\n==== Flexible Casting ====\nPuoi use your sorcery points to gain additional slot incantesimo, or sacrifice slot incantesimo to gain additional sorcery points. You learn other ways to use your sorcery points as you portata higher livelli. Any slot incantesimo you create with this privilegio vanishes quando finish a riposo lungo.\n\n'''''Creating Slot [[:Categoria:Incantesimi|incantesimo]]'''''. Puoi transform unexpended sorcery points into one slot incantesimo come azione bonus nel tuo turno. The Creating Slot [[:Categoria:Incantesimi|incantesimo]] table shows the cost of creating a slot incantesimo of a given livello. Puoi create slot incantesimo no higher in livello than 5th.\n\nAny slot incantesimo you create with this privilegio vanishes quando finish a riposo lungo.\n\n'''Table- Creating Slot [[:Categoria:Incantesimi|incantesimo]]'''\n\n| Slot [[:Categoria:Incantesimi|incantesimo]] Livello | Sorcery Point Cost |\n|------------------|--------------------|\n| 1st              | 2                  |\n| 2nd              | 3                  |\n| 3rd              | 5                  |\n| 4th              | 6                  |\n| 5th              | 7                  |\n|                  |                    |\n\n'''''Converting a Slot [[:Categoria:Incantesimi|incantesimo]] to Punti Stregoneria'''''. As a azione bonus nel tuo turno, puoi expend one slot incantesimo and gain a number of sorcery points equal to the slot's livello.\n\n=== Metamagia ===\nAt 3rd livello, ottieni the ability to twist your incantesimi to suit your needs. Ottieni two of il seguente Metamagia options of your choice. Ottieni another one at 10th and 17th livello.\n\nPuoi use only one Metamagia option on a incantesimo quando cast it, unless otherwise noted.\n\n==== Careful [[:Categoria:Incantesimi|incantesimo]] ====\nQuando cast a incantesimo that forzas other creatura to make a tiro salvezza, puoi protect some of those creatura from the incantesimo's full forza. To do so, you spend 1 sorcery point and choose a number of those creatura up to your Carisma modifier (minimum of one creatura). A chosen creatura automaticalleato succeeds on its tiro salvezza against the incantesimo.\n\n==== Distant [[:Categoria:Incantesimi|incantesimo]] ====\nQuando cast a incantesimo that has a gittata of 5 feet or greater, puoi spend 1 sorcery point to double the gittata of the incantesimo.\n\nQuando cast a incantesimo that has a gittata of touch, puoi spend 1 sorcery point to make the gittata of the incantesimo 30 feet.\n\n==== Empowered [[:Categoria:Incantesimi|incantesimo]] ====\nQuando roll danno for a incantesimo, puoi spend 1 sorcery point to reroll a number of the danno dice up to your Carisma modifier (minimum of one). Devi use the new rolls.\n\nPuoi use Empowered [[:Categoria:Incantesimi|incantesimo]] even if hai already used a different Metamagia option during the casting of the incantesimo.\n\n==== Extended [[:Categoria:Incantesimi|incantesimo]] ====\nQuando cast a incantesimo that has a duration of 1 minute or longer, puoi spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.\n\n==== Heightened [[:Categoria:Incantesimi|incantesimo]] ====\nQuando cast a incantesimo that forzas a creatura to make a tiro salvezza to resist its effects, puoi spend 3 sorcery points to give one bersaglio of the incantesimo disadvantage on its first tiro salvezza made against the incantesimo.\n\n==== Quickened [[:Categoria:Incantesimi|incantesimo]] ====\nQuando cast a incantesimo that has a casting time of 1 azione, puoi spend 2 sorcery points to change the casting time to 1 azione bonus for this casting.\n\n==== Subtle [[:Categoria:Incantesimi|incantesimo]] ====\nQuando cast a incantesimo, puoi spend 1 sorcery point to cast it without any somatic or verbal components.\n\n==== Twinned [[:Categoria:Incantesimi|incantesimo]] ====\nQuando cast a incantesimo that bersagli only one creatura and doesn't have a gittata of selfo, puoi spend a number of sorcery points equal to the incantesimo's livello to bersaglio a second creatura in gittata with the same incantesimo (1 sorcery point if the incantesimo is a trucchetto).\n\nTo be eligible, a incantesimo must be incapable of bersaglioing more than one creatura at the incantesimo's current livello. For example, ''magia mancareile'' and ''scorching ray'' aren't eligible, but ''ray of frost'' and ''chromatic orb'' are.\n\n=== Miglioramento dei Punteggi di Caratteristica ===\nQuando portata 4th livello, and again at 8th, 12th, 16th, and 19th livello, puoi increase one ability score of your choice by 2, or puoi increase two ability scores of your choice by 1. As normal, puoi't increase an ability score above 20 using this privilegio.\n\n=== Ripristino Stregonesco ===\nAt 20th livello, you regain 4 expended sorcery points whenever you finish a riposo breve.\n\n== Origine Stregonescas ==\nDifferent stregoni claim different origins for their innate magia. Although many variations exist, most of these origins fall into two categories: a draconic bloodline and wild magia.\n\n=== Draconico Bloodline ===\nYour innate magia comes from draconic magia that was mingled with your blood or that of your ancestors. Most often, stregoni with this origin trace their descent back to a mighty stregone of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given stregone could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.\n\n==== Drago Ancestor ====\nAt 1st livello, you scegli uno type of dragon as your ancestor. The danno type associated with each dragon is used by privilegi ottieni later.\n\n'''Table- Draconico Ancestry'''\n\n| Drago | Danno Type |\n|--------|-------------|\n| Black  | Acido        |\n| Blue  | Fulmine  |\n| Brass  | Fuoco        |\n| Bronze | Fulmine  |\n| Copper | Acido        |\n| Gold  | Fuoco        |\n| Green  | Veleno      |\n| Red    | Fuoco        |\n| Silver | Freddo        |\n| Wcolpiree  | Freddo        |\n|        |            |\n\nPuoi speak, read, and write Draconico. Additionalleato, whenever you make a Carisma check when interacting with dragons, your bonus di competenza is doubled if it applies to the check.\n\n==== Draconico Resilience ====\nAs magia flows through your body, it causes physical tratti of your dragon ancestors to emerge. At 1st livello, your punto ferita maximum increases by 1 and increases by 1 again whenever ottieni a livello in this classe.\n\nAdditionalleato, parts of your skin are covered by a thin sheen of dragon-like scales. Quando aren't wearing armatura, your AC equals 13 + your Destrezza modifier.\n\n==== Elementale Affinity ====\nA partire dal 6th livello, quando cast a incantesimo that deals danno of the type associated with your draconic ancestry, puoi add your Carisma modifier to one tiro per il danno of that incantesimo. At the same time, puoi spend 1 sorcery point to gain resistenza to that danno type for 1 hour.\n\n==== Drago Wings ====\nAt 14th livello, ottieni the ability to sprout a pair of dragon wings from your back, gaining a flying velocità equal to your current velocità. Puoi create these wings come azione bonus nel tuo turno. They last until you dismancare them come azione bonus nel tuo turno.\n\nPuoi't manifest your wings while wearing armatura unless the armatura is made to accommodate them, and clothing not made to accommodate your wings might be destroyed quando manifest them.\n\n==== Draconico Presence ====\nA partire dal 18th livello, puoi channel the dread presence of your dragon ancestor, causing those around you to become awestruck or spaventato. As an azione, puoi spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentrazione (as se were casting a concentrazione incantesimo), each hostile creatura that starts its turn in this aura must succeed on a Saggezza tiro salvezza or be affascinato (se chose awe) or spaventato (se chose fear) until the aura ends. A creatura that succeeds on this tiro salvezza is immune to your aura for 24 hours.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Classei]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Stregone -->
=== Class Privilegi ===
As a sorcerer, you gain the following class features.


==== Punti Ferita ====
<!-- tradotto -->
'''Colpito Dice:''' 1d6 per sorcerer level
 
'''Punti Ferita at 1st Livello:''' 6 + your Costituzione modifier
 
'''Punti Ferita at Higher Livelli:''' 1d6 (or 4) + your Costituzione modifier per sorcerer level after 1st
 
==== Competenze ====
'''Armatura:''' None
 
'''Armi:''' Daggers, darts, slings, quarterstaffs, light crossbows
 
'''Strumenti:''' None
 
'''Tiri Salvezza:''' Costituzione, Carisma
 
'''Abilità:''' Choose two from Arcano, Ingannare, Intuizione, Intimidire, Persuasione, and Religione
 
==== Equipment ====
You start with the following equipment, in addition to the equipment granted by your background:
 
- (''a'') a light crossbow and 20 bolts or (''b'') any simple weapon
- (''a'') a component pouch or (''b'') an arcane focus
- (''a'') a dungeoneer's pack or (''b'') an explorer's pack
- Two daggers
 
'''Table- The [[Stregone]]'''
 
| Livello | Bonus di Competenza | Sorcery Points | Privilegi                      | Cantrips Known | [[:Categoria:Incantesimi|incantesimi]] Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|-------|-------------------|----------------|--------------------------------|----------------|--------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| 1st  | +2                | -              | Lancio di [[:Categoria:Incantesimi|incantesimi]], Sorcerous Origin | 4              | 2            | 2  | -  | -  | -  | -  | -  | -  | -  | -  |
| 2nd  | +2                | 2              | Font of Magic                  | 4              | 3            | 3  | -  | -  | -  | -  | -  | -  | -  | -  |
| 3rd  | +2                | 3              | Metamagic                      | 4              | 4            | 4  | 2  | -  | -  | -  | -  | -  | -  | -  |
| 4th  | +2                | 4              | Ability Score Improvement      | 5              | 5            | 4  | 3  | -  | -  | -  | -  | -  | -  | -  |
| 5th  | +3                | 5              | -                              | 5              | 6            | 4  | 3  | 2  | -  | -  | -  | -  | -  | -  |
| 6th  | +3                | 6              | Sorcerous Origin Privilegio      | 5              | 7            | 4  | 3  | 3  | -  | -  | -  | -  | -  | -  |
| 7th  | +3                | 7              | -                              | 5              | 8            | 4  | 3  | 3  | 1  | -  | -  | -  | -  | -  |
| 8th  | +3                | 8              | Ability Score Improvement      | 5              | 9            | 4  | 3  | 3  | 2  | -  | -  | -  | -  | -  |
| 9th  | +4                | 9              | -                              | 5              | 10          | 4  | 3  | 3  | 3  | 1  | -  | -  | -  | -  |
| 10th  | +4                | 10            | Metamagic                      | 6              | 11          | 4  | 3  | 3  | 3  | 2  | -  | -  | -  | -  |
| 11th  | +4                | 11            | -                              | 6              | 12          | 4  | 3  | 3  | 3  | 2  | 1  | -  | -  | -  |
| 12th  | +4                | 12            | Ability Score Improvement      | 6              | 12          | 4  | 3  | 3  | 3  | 2  | 1  | -  | -  | -  |
| 13th  | +5                | 13            | -                              | 6              | 13          | 4  | 3  | 3  | 3  | 2  | 1  | 1  | -  | -  |
| 14th  | +5                | 14            | Sorcerous Origin Privilegio      | 6              | 13          | 4  | 3  | 3  | 3  | 2  | 1  | 1  | -  | -  |
| 15th  | +5                | 15            | -                              | 6              | 14          | 4  | 3  | 3  | 3  | 2  | 1  | 1  | 1  | -  |
| 16th  | +5                | 16            | Ability Score Improvement      | 6              | 14          | 4  | 3  | 3  | 3  | 2  | 1  | 1  | 1  | -  |
| 17th  | +6                | 17            | Metamagic                      | 6              | 15          | 4  | 3  | 3  | 3  | 2  | 1  | 1  | 1  | 1  |
| 18th  | +6                | 18            | Sorcerous Origin Privilegio      | 6              | 15          | 4  | 3  | 3  | 3  | 3  | 1  | 1  | 1  | 1  |
| 19th  | +6                | 19            | Ability Score Improvement      | 6              | 15          | 4  | 3  | 3  | 3  | 3  | 2  | 1  | 1  | 1  |
| 20th  | +6                | 20            | Sorcerous Restoration          | 6              | 15          | 4  | 3  | 3  | 3  | 3  | 2  | 2  | 1  | 1  |
|      |                  |                |                                |                |              |    |    |    |    |    |    |    |    |    |
 
=== Lancio di [[:Categoria:Incantesimi|incantesimi]] ===
An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.
 
==== Cantrips ====
At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the [[Stregone]] table.
 
==== Slot [[:Categoria:Incantesimi|incantesimo]] ====
The [[Stregone]] table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
 
For example, if you know the 1st-level spell ''burning hands'' and have a 1st-level and a 2nd-level spell slot available, you can cast ''burning hands'' using either slot.
 
==== [[:Categoria:Incantesimi|incantesimi]] Known of 1st Livello and Higher ====
You know two 1st-level spells of your choice from the sorcerer spell list.
 
The [[:Categoria:Incantesimi|incantesimi]] Known column of the [[Stregone]] table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
 
Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.
 
==== Lancio di [[:Categoria:Incantesimi|incantesimi]] Ability ====
Carisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Carisma whenever a spell refers to your spellcasting ability. In addition, you use your Carisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
 
'''[[:Categoria:Incantesimi|incantesimo]] save DC''' = 8 + your proficiency bonus + your Carisma modifier
 
'''[[:Categoria:Incantesimi|incantesimo]] attack modifier''' = your proficiency bonus + your Carisma modifier
 
==== Lancio di [[:Categoria:Incantesimi|incantesimi]] Focus ====
You can use an arcane focus as a spellcasting focus for your sorcerer spells.
 
=== Sorcerous Origin ===
Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline or Wild Magic, both detailed at the end of the class description.
 
Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.
 
=== Font of Magic ===
At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.
 
==== Sorcery Points ====
You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the [[Stregone]] table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.
 
==== Flexible Casting ====
You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels. Any spell slot you create with this feature vanishes when you finish a long rest.
 
'''''Creating Slot [[:Categoria:Incantesimi|incantesimo]]'''''. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Slot [[:Categoria:Incantesimi|incantesimo]] table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.
 
Any spell slot you create with this feature vanishes when you finish a long rest.
 
'''Table- Creating Slot [[:Categoria:Incantesimi|incantesimo]]'''
 
| Slot [[:Categoria:Incantesimi|incantesimo]] Livello | Sorcery Point Cost |
|------------------|--------------------|
| 1st              | 2                  |
| 2nd              | 3                  |
| 3rd              | 5                  |
| 4th              | 6                  |
| 5th              | 7                  |
|                  |                    |
 
'''''Converting a Slot [[:Categoria:Incantesimi|incantesimo]] to Sorcery Points'''''. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.
 
=== Metamagic ===
At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.
 
You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
 
==== Careful [[:Categoria:Incantesimi|incantesimo]] ====
When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Carisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.
 
==== Distant [[:Categoria:Incantesimi|incantesimo]] ====
When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.
 
When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.
 
==== Empowered [[:Categoria:Incantesimi|incantesimo]] ====
When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Carisma modifier (minimum of one). You must use the new rolls.
 
You can use Empowered [[:Categoria:Incantesimi|incantesimo]] even if you have already used a different Metamagic option during the casting of the spell.
 
==== Extended [[:Categoria:Incantesimi|incantesimo]] ====
When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.
 
==== Heightened [[:Categoria:Incantesimi|incantesimo]] ====
When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.
 
==== Quickened [[:Categoria:Incantesimi|incantesimo]] ====
When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
 
==== Subtle [[:Categoria:Incantesimi|incantesimo]] ====
When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
 
==== Twinned [[:Categoria:Incantesimi|incantesimo]] ====
When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).
 
To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, ''magic missile'' and ''scorching ray'' aren't eligible, but ''ray of frost'' and ''chromatic orb'' are.
 
=== Ability Score Improvement ===
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
 
=== Sorcerous Restoration ===
At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.
 
== Sorcerous Origins ==
Different sorcerers claim different origins for their innate magic. Although many variations exist, most of these origins fall into two categories: a draconic bloodline and wild magic.
 
=== Draconic Bloodline ===
Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.
 
==== Drago Ancestor ====
At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.
 
'''Table- Draconic Ancestry'''
 
| Drago | Danno Type |
|--------|-------------|
| Black  | Acid        |
| Blue  | Lightning  |
| Brass  | Fire        |
| Bronze | Lightning  |
| Copper | Acid        |
| Gold  | Fire        |
| Green  | Poison      |
| Red    | Fire        |
| Silver | Cold        |
| White  | Cold        |
|        |            |
 
You can speak, read, and write Draconic. Additionally, whenever you make a Carisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
 
==== Draconic Resilience ====
As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
 
Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Destrezza modifier.
 
==== Elementale Affinity ====
Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Carisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.
 
==== Drago Wings ====
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
 
You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
 
==== Draconic Presence ====
Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Saggezza saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
 
{{Licenza|versione=5.1}}
[[Categoria:Classi]]
[[Categoria:SRD 5.1]]
<!-- Originale: Sorcerer -->

Versione delle 02:52, 4 lug 2026

= Stregone =\n=== Classe Privilegi ===\nAs a stregone, ottieni il seguente classe privilegi.\n\n==== Punti Ferita ====\nColpito Dice: 1d6 per stregone livello\n\nPunti Ferita at 1st Livello: 6 + your Costituzione modifier\n\nPunti Ferita at Higher Livelli: 1d6 (or 4) + your Costituzione modifier per stregone livello after 1st\n\n==== Competenze ====\nArmatura: None\n\nArmi: Daggers, darts, slings, quarterstaffs, light crossbows\n\nStrumenti: None\n\nTiri Salvezza: Costituzione, Carisma\n\nAbilità: Choose two from Arcano, Ingannare, Intuizione, Intimidire, Persuasionee, and Religionee\n\n==== Equipaggiamento ====\nYou start with il seguente equipaggiamento, in addition to the equipaggiamento granted by your background:\n\n- (a) a light crossbow and 20 bolts or (b) any simple arma\n- (a) a component pouch or (b) an arcane focus\n- (a) a dungeoneer's pack or (b) an explorer's pack\n- Two daggers\n\nTable- The Stregone\n\n| Livello | Bonus di Competenza | Punti Stregoneria | Privilegi | Trucchetti Known | incantesimi Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |\n|-------|-------------------|----------------|--------------------------------|----------------|--------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|\n| 1st | +2 | - | Lancio di incantesimi, Origine Stregonesca | 4 | 2 | 2 | - | - | - | - | - | - | - | - |\n| 2nd | +2 | 2 | Fonte di Magia | 4 | 3 | 3 | - | - | - | - | - | - | - | - |\n| 3rd | +2 | 3 | Metamagia | 4 | 4 | 4 | 2 | - | - | - | - | - | - | - |\n| 4th | +2 | 4 | Miglioramento dei Punteggi di Caratteristica | 5 | 5 | 4 | 3 | - | - | - | - | - | - | - |\n| 5th | +3 | 5 | - | 5 | 6 | 4 | 3 | 2 | - | - | - | - | - | - |\n| 6th | +3 | 6 | Origine Stregonesca Privilegio | 5 | 7 | 4 | 3 | 3 | - | - | - | - | - | - |\n| 7th | +3 | 7 | - | 5 | 8 | 4 | 3 | 3 | 1 | - | - | - | - | - |\n| 8th | +3 | 8 | Miglioramento dei Punteggi di Caratteristica | 5 | 9 | 4 | 3 | 3 | 2 | - | - | - | - | - |\n| 9th | +4 | 9 | - | 5 | 10 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |\n| 10th | +4 | 10 | Metamagia | 6 | 11 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |\n| 11th | +4 | 11 | - | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |\n| 12th | +4 | 12 | Miglioramento dei Punteggi di Caratteristica | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |\n| 13th | +5 | 13 | - | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |\n| 14th | +5 | 14 | Origine Stregonesca Privilegio | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |\n| 15th | +5 | 15 | - | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |\n| 16th | +5 | 16 | Miglioramento dei Punteggi di Caratteristica | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |\n| 17th | +6 | 17 | Metamagia | 6 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |\n| 18th | +6 | 18 | Origine Stregonesca Privilegio | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |\n| 19th | +6 | 19 | Miglioramento dei Punteggi di Caratteristica | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |\n| 20th | +6 | 20 | Ripristino Stregonesco | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |\n| | | | | | | | | | | | | | | |\n\n=== Lancio di incantesimi ===\nAn event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magia. This font of magia, whatever its origin, fuels your incantesimi.\n\n==== Trucchetti ====\nAt 1st livello, you know four trucchetti of your choice from the stregone incantesimo list. You learn additional stregone trucchetti of your choice ai livelli superiori, as shown in the Trucchetti Known column of the Stregone table.\n\n==== Slot incantesimo ====\nThe Stregone table shows how many slot incantesimo hai to cast your stregone incantesimi of 1st livello and higher. To cast one of these stregone incantesimi, devi expend a slot of the incantesimo's livello or higher. You regain all expended slot incantesimo quando finish a riposo lungo.\n\nFor example, se know the 1st-livello incantesimo burning hands and have a 1st-livello and a 2nd-livello slot incantesimo available, puoi cast burning hands using either slot.\n\n==== incantesimi Known of 1st Livello and Higher ====\nYou know two 1st-livello incantesimi of your choice from the stregone incantesimo list.\n\nThe incantesimi Known column of the Stregone table shows quando learn more stregone incantesimi of your choice. Each of these incantesimi must be of a livello for which hai slot incantesimo. For instance, quando portata 3rd livello in this classe, puoi learn one new incantesimo of 1st or 2nd livello.\n\nAdditionalleato, when ottieni a livello in this classe, puoi scegli uno of the stregone incantesimi you know and replace it with another incantesimo from the stregone incantesimo list, which also must be of a livello for which hai slot incantesimo.\n\n==== Lancio di incantesimi Ability ====\nCarisma is your lancio di incantesimi ability for your stregone incantesimi, since the power of your magia relies on your ability to project your will into the world. You use your Carisma whenever a incantesimo refers to your lancio di incantesimi ability. In addition, you use your Carisma modifier when setting the tiro salvezza CD for a stregone incantesimo you cast and when making an tiro per colpire with one.\n\nincantesimo save CD = 8 + your bonus di competenza + your Carisma modifier\n\nincantesimo attacco modifier = your bonus di competenza + your Carisma modifier\n\n==== Lancio di incantesimi Focus ====\nPuoi use an arcane focus as a lancio di incantesimi focus for your stregone incantesimi.\n\n=== Origine Stregonesca ===\nChoose a sorcerous origin, which describes the source of your innate magiao power: Draconico Bloodline or Wild Magia, both detailed alla fine of the classe description.\n\nYour choice grants you privilegi quando choose it at 1st livello and again at 6th, 14th, and 18th livello.\n\n=== Fonte di Magia ===\nAt 2nd livello, you tap into a deep wellspring of magia within yourselfo. This wellspring is represented by sorcery points, which allow you to create a variety of magiao effects.\n\n==== Punti Stregoneria ====\nHai 2 sorcery points, and ottieni more as you portata higher livelli, as shown in the Punti Stregoneria column of the Stregone table. Puoi never have more sorcery points than shown on the table for your livello. You regain all spent sorcery points quando finish a riposo lungo.\n\n==== Flexible Casting ====\nPuoi use your sorcery points to gain additional slot incantesimo, or sacrifice slot incantesimo to gain additional sorcery points. You learn other ways to use your sorcery points as you portata higher livelli. Any slot incantesimo you create with this privilegio vanishes quando finish a riposo lungo.\n\nCreating Slot incantesimo. Puoi transform unexpended sorcery points into one slot incantesimo come azione bonus nel tuo turno. The Creating Slot incantesimo table shows the cost of creating a slot incantesimo of a given livello. Puoi create slot incantesimo no higher in livello than 5th.\n\nAny slot incantesimo you create with this privilegio vanishes quando finish a riposo lungo.\n\nTable- Creating Slot incantesimo\n\n| Slot incantesimo Livello | Sorcery Point Cost |\n|------------------|--------------------|\n| 1st | 2 |\n| 2nd | 3 |\n| 3rd | 5 |\n| 4th | 6 |\n| 5th | 7 |\n| | |\n\nConverting a Slot incantesimo to Punti Stregoneria. As a azione bonus nel tuo turno, puoi expend one slot incantesimo and gain a number of sorcery points equal to the slot's livello.\n\n=== Metamagia ===\nAt 3rd livello, ottieni the ability to twist your incantesimi to suit your needs. Ottieni two of il seguente Metamagia options of your choice. Ottieni another one at 10th and 17th livello.\n\nPuoi use only one Metamagia option on a incantesimo quando cast it, unless otherwise noted.\n\n==== Careful incantesimo ====\nQuando cast a incantesimo that forzas other creatura to make a tiro salvezza, puoi protect some of those creatura from the incantesimo's full forza. To do so, you spend 1 sorcery point and choose a number of those creatura up to your Carisma modifier (minimum of one creatura). A chosen creatura automaticalleato succeeds on its tiro salvezza against the incantesimo.\n\n==== Distant incantesimo ====\nQuando cast a incantesimo that has a gittata of 5 feet or greater, puoi spend 1 sorcery point to double the gittata of the incantesimo.\n\nQuando cast a incantesimo that has a gittata of touch, puoi spend 1 sorcery point to make the gittata of the incantesimo 30 feet.\n\n==== Empowered incantesimo ====\nQuando roll danno for a incantesimo, puoi spend 1 sorcery point to reroll a number of the danno dice up to your Carisma modifier (minimum of one). Devi use the new rolls.\n\nPuoi use Empowered incantesimo even if hai already used a different Metamagia option during the casting of the incantesimo.\n\n==== Extended incantesimo ====\nQuando cast a incantesimo that has a duration of 1 minute or longer, puoi spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.\n\n==== Heightened incantesimo ====\nQuando cast a incantesimo that forzas a creatura to make a tiro salvezza to resist its effects, puoi spend 3 sorcery points to give one bersaglio of the incantesimo disadvantage on its first tiro salvezza made against the incantesimo.\n\n==== Quickened incantesimo ====\nQuando cast a incantesimo that has a casting time of 1 azione, puoi spend 2 sorcery points to change the casting time to 1 azione bonus for this casting.\n\n==== Subtle incantesimo ====\nQuando cast a incantesimo, puoi spend 1 sorcery point to cast it without any somatic or verbal components.\n\n==== Twinned incantesimo ====\nQuando cast a incantesimo that bersagli only one creatura and doesn't have a gittata of selfo, puoi spend a number of sorcery points equal to the incantesimo's livello to bersaglio a second creatura in gittata with the same incantesimo (1 sorcery point if the incantesimo is a trucchetto).\n\nTo be eligible, a incantesimo must be incapable of bersaglioing more than one creatura at the incantesimo's current livello. For example, magia mancareile and scorching ray aren't eligible, but ray of frost and chromatic orb are.\n\n=== Miglioramento dei Punteggi di Caratteristica ===\nQuando portata 4th livello, and again at 8th, 12th, 16th, and 19th livello, puoi increase one ability score of your choice by 2, or puoi increase two ability scores of your choice by 1. As normal, puoi't increase an ability score above 20 using this privilegio.\n\n=== Ripristino Stregonesco ===\nAt 20th livello, you regain 4 expended sorcery points whenever you finish a riposo breve.\n\n== Origine Stregonescas ==\nDifferent stregoni claim different origins for their innate magia. Although many variations exist, most of these origins fall into two categories: a draconic bloodline and wild magia.\n\n=== Draconico Bloodline ===\nYour innate magia comes from draconic magia that was mingled with your blood or that of your ancestors. Most often, stregoni with this origin trace their descent back to a mighty stregone of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given stregone could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.\n\n==== Drago Ancestor ====\nAt 1st livello, you scegli uno type of dragon as your ancestor. The danno type associated with each dragon is used by privilegi ottieni later.\n\nTable- Draconico Ancestry\n\n| Drago | Danno Type |\n|--------|-------------|\n| Black | Acido |\n| Blue | Fulmine |\n| Brass | Fuoco |\n| Bronze | Fulmine |\n| Copper | Acido |\n| Gold | Fuoco |\n| Green | Veleno |\n| Red | Fuoco |\n| Silver | Freddo |\n| Wcolpiree | Freddo |\n| | |\n\nPuoi speak, read, and write Draconico. Additionalleato, whenever you make a Carisma check when interacting with dragons, your bonus di competenza is doubled if it applies to the check.\n\n==== Draconico Resilience ====\nAs magia flows through your body, it causes physical tratti of your dragon ancestors to emerge. At 1st livello, your punto ferita maximum increases by 1 and increases by 1 again whenever ottieni a livello in this classe.\n\nAdditionalleato, parts of your skin are covered by a thin sheen of dragon-like scales. Quando aren't wearing armatura, your AC equals 13 + your Destrezza modifier.\n\n==== Elementale Affinity ====\nA partire dal 6th livello, quando cast a incantesimo that deals danno of the type associated with your draconic ancestry, puoi add your Carisma modifier to one tiro per il danno of that incantesimo. At the same time, puoi spend 1 sorcery point to gain resistenza to that danno type for 1 hour.\n\n==== Drago Wings ====\nAt 14th livello, ottieni the ability to sprout a pair of dragon wings from your back, gaining a flying velocità equal to your current velocità. Puoi create these wings come azione bonus nel tuo turno. They last until you dismancare them come azione bonus nel tuo turno.\n\nPuoi't manifest your wings while wearing armatura unless the armatura is made to accommodate them, and clothing not made to accommodate your wings might be destroyed quando manifest them.\n\n==== Draconico Presence ====\nA partire dal 18th livello, puoi channel the dread presence of your dragon ancestor, causing those around you to become awestruck or spaventato. As an azione, puoi spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentrazione (as se were casting a concentrazione incantesimo), each hostile creatura that starts its turn in this aura must succeed on a Saggezza tiro salvezza or be affascinato (se chose awe) or spaventato (se chose fear) until the aura ends. A creatura that succeeds on this tiro salvezza is immune to your aura for 24 hours.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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