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Ranger: differenze tra le versioni

Da D&D Next.
Traduzione classi: Ranger
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Riga 1: Riga 1:
= [[Ranger]] =
= [[Gittatar]] =\n=== Classe Privilegi ===\nAs a gittatar, ottieni il seguente classe privilegi.\n\n==== Punti Ferita ====\n'''Colpito Dice:''' 1d10 per gittatar livello\n\n'''Punti Ferita at 1st Livello:''' 10 + your Costituzione modifier\n\n'''Punti Ferita at Higher Livelli:''' 1d10 (or 6) + your Costituzione modifier per gittatar livello after 1st\n\n==== Competenze ====\n'''Armatura:''' Luce armatura, armatura media, scudos\n\n'''Armi:''' Simple armi, martial armi\n\n'''Strumenti:''' None\n\n'''Tiri Salvezza:''' Forza, Destrezza\n\n'''Abilità:''' Choose three from Addestrare Animali, Atletica, Intuizione, Indagare, Natura, Percezione, Furtività, and Sopravvivenza\n\n==== Equipaggiamento ====\nYou start with il seguente equipaggiamento, in addition to the equipaggiamento granted by your background:\n\n- (''a'') scale mail or (''b'') leather armatura\n- (''a'') two shortswords or (''b'') two simple mischia armi\n- (''a'') a dungeoneer's pack or (''b'') an explorer's pack\n- A longbow and a quiver of 20 arrows\n\n'''Table- The [[Gittatar]]'''\n\n| Livello | Bonus di Competenza | Privilegi                                          | [[:Categoria:Incantesimi|incantesimi]] Known | 1st | 2nd | 3rd | 4th | 5th |\n|-------|-------------------|---------------------------------------------------|--------------|-----|-----|-----|-----|-----|\n| 1st  | +2                | Nemico Prescelto, Esploratore Natio                  | -            | -  | -  | -  | -  | -  |\n| 2nd  | +2                | Stile di Combattimento, Lancio di [[:Categoria:Incantesimi|incantesimi]]                      | 2            | 2  | -  | -  | -  | -  |\n| 3rd  | +2                | [[Gittatar]] Archetype, Consapevolezza Primordiale              | 3            | 3  | -  | -  | -  | -  |\n| 4th  | +2                | Miglioramento dei Punteggi di Caratteristica                        | 3            | 3  | -  | -  | -  | -  |\n| 5th  | +3                | Extra Attacco                                      | 4            | 4  | 2  | -  | -  | -  |\n| 6th  | +3                | Nemico Prescelto and Esploratore Natio improvements  | 4            | 4  | 2  | -  | -  | -  |\n| 7th  | +3                | [[Gittatar]] Archetype privilegio                          | 5            | 4  | 3  | -  | -  | -  |\n| 8th  | +3                | Miglioramento dei Punteggi di Caratteristica, Passo del Territorio          | 5            | 4  | 3  | -  | -  | -  |\n| 9th  | +4                | -                                                | 6            | 4  | 3  | 2  | -  | -  |\n| 10th  | +4                | Esploratore Natio improvement, Nascondersi in Piena Vista | 6            | 4  | 3  | 2  | -  | -  |\n| 11th  | +4                | [[Gittatar]] Archetype privilegio                          | 7            | 4  | 3  | 3  | -  | -  |\n| 12th  | +4                | Miglioramento dei Punteggi di Caratteristica                        | 7            | 4  | 3  | 3  | -  | -  |\n| 13th  | +5                | -                                                | 8            | 4  | 3  | 3  | 1  | -  |\n| 14th  | +5                | Nemico Prescelto improvement, Svanire                | 8            | 4  | 3  | 3  | 1  | -  |\n| 15th  | +5                | [[Gittatar]] Archetype privilegio                          | 9            | 4  | 3  | 3  | 2  | -  |\n| 16th  | +5                | Miglioramento dei Punteggi di Caratteristica                        | 9            | 4  | 3  | 3  | 2  | -  |\n| 17th  | +6                | -                                                | 10          | 4  | 3  | 3  | 3  | 1  |\n| 18th  | +6                | Feral Sensi                                      | 10          | 4  | 3  | 3  | 3  | 1  |\n| 19th  | +6                | Miglioramento dei Punteggi di Caratteristica                        | 11          | 4  | 3  | 3  | 3  | 2  |\n| 20th  | +6                | Ammazzanemici                                        | 11          | 4  | 3  | 3  | 3  | 2  |\n|      |                  |                                                  |              |    |    |    |    |    |\n\n=== Nemico Prescelto ===\nA partire dal 1st livello, hai significant experience studying, tracking, hunting, and even talking to a certain type of nemico.\n\nChoose a type of favored nemico: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, puoi select two races of umanooid (such as gnolls and orcs) as favored nemici.\n\nHai advantage on Saggezza (Sopravvivenza) checks to track your favored nemici, as well as on Intelligenza checks to recall information about them.\n\nWhen ottieni this privilegio, you also learn one linguaggio of your choice that is spoken by your favored nemici, if they speak one at all.\n\nYou scegli uno additional favored nemico, as well as an associated linguaggio, at 6th and 14th livello. As ottieni livelli, your choices should reflect the types of mostri hai encountered on your adventures.\n\n=== Esploratore Natio ===\nYou are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. Quando make an Intelligenza or Saggezza check related to your favored terrain, your bonus di competenza is doubled se are using a abilità that you're competente in.\n\nWhile traveling for an hour or more in your favored terrain, ottieni il seguente benefits:\n\n- Difficult terrain doesn't slow your group's travel.\n- Your group can't become lost except by magiao means.\n- Even quando are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n- Se are traveling alone, puoi move furtivitàily at a normal pace.\n- Quando foira, you find twice as much food as you normalleato would.\n- While tracking other creatura, you also learn their exact number, their taglias, and how long ago they passed through the area.\n\nYou choose additional favored terrain types at 6th and 10th livello.\n\n=== Stile di Combattimento ===\nAt 2nd livello, you adopt a particular style of fighting as your specialty. Choose uno dei seguenti options. Puoi't take a Stile di Combattimento option more than once, even se later get to choose again.\n\n==== Archery ====\nOttieni a +2 bonus to tiro per colpires you make with a distanza armi.\n\n==== Defense ====\nWhile you are wearing armatura, ottieni a +1 bonus to AC.\n\n==== Dueling ====\nQuando are wielding a mischia arma in one hand and no other armi, ottieni a +2 bonus to tiro per il dannos with that arma.\n\n==== Two-Arma Fighting ====\nQuando engage in two-arma fighting, puoi add your ability modifier to the danno of the second attacco.\n\n=== Lancio di [[:Categoria:Incantesimi|incantesimi]] ===\nBy the time you portata 2nd livello, hai learned to use the magiao essence of natura to cast incantesimi, much as a druido does. See the general rules for lancio di incantesimi and the gittatar incantesimo list.\n\n==== Slot [[:Categoria:Incantesimi|incantesimo]] ====\nThe [[Gittatar]] table shows how many slot incantesimo hai to cast your gittatar incantesimi of 1st livello and higher. To cast one of these incantesimi, devi expend a slot of the incantesimo's livello or higher. You regain all expended slot incantesimo quando finish a riposo lungo.\n\nFor example, se know the 1st-livello incantesimo ''animal friendship'' and have a 1st-livello and a 2nd-livello slot incantesimo available, puoi cast ''animal friendship'' using either slot.\n\n==== [[:Categoria:Incantesimi|incantesimi]] Known of 1st Livello and Higher ====\nYou know two 1st-livello incantesimi of your choice from the gittatar incantesimo list.\n\nThe [[:Categoria:Incantesimi|incantesimi]] Known column of the [[Gittatar]] table shows quando learn more gittatar incantesimi of your choice. Each of these incantesimi must be of a livello for which hai slot incantesimo. For instance, quando portata 5th livello in this classe, puoi learn one new incantesimo of 1st or 2nd livello.\n\nAdditionalleato, when ottieni a livello in this classe, puoi scegli uno of the gittatar incantesimi you know and replace it with another incantesimo from the gittatar incantesimo list, which also must be of a livello for which hai slot incantesimo.\n\n==== Lancio di [[:Categoria:Incantesimi|incantesimi]] Ability ====\nSaggezza is your lancio di incantesimi ability for your gittatar incantesimi, since your magia draws on your attunement to natura. You use your Saggezza whenever a incantesimo refers to your lancio di incantesimi ability. In addition, you use your Saggezza modifier when setting the tiro salvezza CD for a gittatar incantesimo you cast and when making an tiro per colpire with one.\n\n'''[[:Categoria:Incantesimi|incantesimo]] save CD''' = 8 + your bonus di competenza + your Saggezza modifier\n\n'''[[:Categoria:Incantesimi|incantesimo]] attacco modifier''' = your bonus di competenza + your Saggezza modifier\n\n=== [[Gittatar]] Archetype ===\nAt 3rd livello, you choose an archetype that you strive to emulate: Hunter or Bestia Master, both detailed alla fine of the classe description. Your choice grants you privilegi at 3rd livello and again at 7th, 11th, and 15th livello.\n\n=== Consapevolezza Primordiale ===\nA partire dal 3rd livello, puoi usa la tua azione and expend one gittatar slot incantesimo to focus your awareness on the region around you. For 1 minute per livello of the slot incantesimo you expend, puoi sense whether il seguente types of creatura are present within 1 mile of you (or within up to 6 miles se are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This privilegio doesn't reveal the creatura' location or number.\n\n=== Miglioramento dei Punteggi di Caratteristica ===\nQuando portata 4th livello, and again at 8th, 12th, 16th, and 19th livello, puoi increase one ability score of your choice by 2, or puoi increase two ability scores of your choice by 1. As normal, puoi't increase an ability score above 20 using this privilegio.\n\n=== Extra Attacco ===\nA partire dal 5th livello, puoi attacco twice, instead of once, whenever you take the Attacco azione nel tuo turno.\n\n=== Passo del Territorio ===\nA partire dal 8th livello, moving through nonmagiao difficult terrain costs you no extra movimento. Puoi also pass through nonmagiao plants without being slowed by them and without taking danno from them if they have thorns, spines, or a similar hazard.\n\nIn addition, hai advantage on tiri salvezza against plants that are magiaoly created or manipulated to impede movimento, such those created by the ''entangle'' incantesimo.\n\n=== Nascondersi in Piena Vista ===\nA partire dal 10th livello, puoi spend 1 minute creating camouflage for yourselfo. Devi have access to fresh mud, dirt, plants, soot, and other naturalleato occurring materials with which to create your camouflage.\n\nOnce you are camouflaged in this way, puoi try to hide by pressing yourselfo up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. Ottieni a +10 bonus to Destrezza (Furtività) checks as long as you remain there without moving or taking azioni. Once you move or take an azione or a reazione, devi camouflage yourselfo again to gain this benefit.\n\n=== Svanire ===\nA partire dal 14th livello, puoi use the Hide azione come azione bonus nel tuo turno. Also, puoi't be tracked by nonmagiao means, unless you choose to leave a trail.\n\n=== Feral Sensi ===\nAt 18th livello, ottieni preternatural senses that help you fight creatura puoi't see. Quando attacco a creatura puoi't see, your inability to see it doesn't impose disadvantage on your tiro per colpires against it.\n\nYou are also aware of the location of any invisibile creatura within 30 feet of you, provided that the creatura isn't hidden from you and you aren't accecato or assordato.\n\n=== Ammazzanemici ===\nAt 20th livello, you become an unparalleled hunter of your nemici. Once on ogni tuo turno, puoi add your Saggezza modifier to the tiro per colpire or the tiro per il danno of an attacco you make against one of your favored nemici. Puoi choose to use this privilegio before or after the roll, but before any effects of the roll are applied.\n\n== [[Gittatar]] Archetypes ==\nThe ideal of the gittatar has two classeic expressions: the Hunter and the Bestia Master.\n\n=== Hunter ===\nEmulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter's path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.\n\n==== Hunter's Prey ====\nAt 3rd livello, ottieni uno dei seguenti privilegi of your choice.\n\n'''''Colossus Slayer'''''. Your tenacity can wear down the most potent foes. Quando colpire a creatura with a arma attacco, the creatura takes an extra 1d8 danno if it's below its punto ferita maximum. Puoi deal this extra danno only una volta per turn.\n\n'''''Gigante Killer'''''. When a Large or larger creatura within 5 feet of you colpito or mancato you with an attacco, puoi use your reazione to attacco that creatura immediately after its attacco, provided that puoi see the creatura.\n\n'''''Horde Breaker'''''. Once on ogni tuo turno quando make a arma attacco, puoi make another attacco with the same arma against a different creatura that is within 5 feet of the original bersaglio and within gittata of your arma.\n\n==== Defensive Tactics ====\nAt 7th livello, ottieni uno dei seguenti privilegi of your choice.\n\n'''''Escape the Horde'''''. Opportunity attacchi against you are made with disadvantage.\n\n'''''Multiattacco Defense'''''. When a creatura colpito you with an attacco, ottieni a +4 bonus to AC against all subsequent attacchi made by that creatura for the rest of the turn.\n\n'''''Steel Will'''''. Hai advantage on tiri salvezza against being spaventato.\n\n==== Multiattacco ====\nAt 11th livello, ottieni uno dei seguenti privilegi of your choice.\n\n'''''Volley'''''. Puoi usa la tua azione to make a a distanza attacco against any number of creatura within 10 feet of a point puoi see within your arma's gittata. Devi have ammunition for each bersaglio, as normal, and you make a separate tiro per colpire for each bersaglio.\n\n'''''Whirlwind Attacco'''''. Puoi usa la tua azione to make a mischia attacco against any number of creatura within 5 feet of you, with a separate tiro per colpire for each bersaglio.\n\n==== Superior Hunter's Defense ====\nAt 15th livello, ottieni uno dei seguenti privilegi of your choice.\n\n'''''Elusione'''''. Quando are subjected to an effect, such as a red dragon's fiery breath or a ''fulmine bolt'' incantesimo, that allows you to make a Destrezza tiro salvezza to take only half danno, you instead take no danno se succeed on the tiro salvezza, and only half danno se fail.\n\n'''''Stand Against the Tide'''''. When a hostile creatura mancato you with a mischia attacco, puoi use your reazione to forza that creatura to repeat the same attacco against another creatura (other than itselfo) of your choice.\n\n'''''Schivata Istintiva'''''. When an attaccoer that puoi see colpito you with an attacco, puoi use your reazione to halve the attacco's danno against you.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Classei]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Gittatar -->
=== Class Privilegi ===
As a ranger, you gain the following class features.


==== Punti Ferita ====
<!-- tradotto -->
'''Colpito Dice:''' 1d10 per ranger level
 
'''Punti Ferita at 1st Livello:''' 10 + your Costituzione modifier
 
'''Punti Ferita at Higher Livelli:''' 1d10 (or 6) + your Costituzione modifier per ranger level after 1st
 
==== Competenze ====
'''Armatura:''' Luce armor, medium armor, shields
 
'''Armi:''' Simple weapons, martial weapons
 
'''Strumenti:''' None
 
'''Tiri Salvezza:''' Forza, Destrezza
 
'''Abilità:''' Choose three from Addestrare Animali, Atletica, Intuizione, Indagare, Natura, Percezione, Furtività, and Sopravvivenza
 
==== Equipment ====
You start with the following equipment, in addition to the equipment granted by your background:
 
- (''a'') scale mail or (''b'') leather armor
- (''a'') two shortswords or (''b'') two simple melee weapons
- (''a'') a dungeoneer's pack or (''b'') an explorer's pack
- A longbow and a quiver of 20 arrows
 
'''Table- The [[Ranger]]'''
 
| Livello | Bonus di Competenza | Privilegi                                          | [[:Categoria:Incantesimi|incantesimi]] Known | 1st | 2nd | 3rd | 4th | 5th |
|-------|-------------------|---------------------------------------------------|--------------|-----|-----|-----|-----|-----|
| 1st  | +2                | Favored Enemy, Natural Explorer                  | -            | -  | -  | -  | -  | -  |
| 2nd  | +2                | Fighting Style, Lancio di [[:Categoria:Incantesimi|incantesimi]]                      | 2            | 2  | -  | -  | -  | -  |
| 3rd  | +2                | [[Ranger]] Archetype, Primeval Awareness              | 3            | 3  | -  | -  | -  | -  |
| 4th  | +2                | Ability Score Improvement                        | 3            | 3  | -  | -  | -  | -  |
| 5th  | +3                | Extra Attacco                                      | 4            | 4  | 2  | -  | -  | -  |
| 6th  | +3                | Favored Enemy and Natural Explorer improvements  | 4            | 4  | 2  | -  | -  | -  |
| 7th  | +3                | [[Ranger]] Archetype feature                          | 5            | 4  | 3  | -  | -  | -  |
| 8th  | +3                | Ability Score Improvement, Land's Stride          | 5            | 4  | 3  | -  | -  | -  |
| 9th  | +4                | -                                                | 6            | 4  | 3  | 2  | -  | -  |
| 10th  | +4                | Natural Explorer improvement, Hide in Plain Sight | 6            | 4  | 3  | 2  | -  | -  |
| 11th  | +4                | [[Ranger]] Archetype feature                          | 7            | 4  | 3  | 3  | -  | -  |
| 12th  | +4                | Ability Score Improvement                        | 7            | 4  | 3  | 3  | -  | -  |
| 13th  | +5                | -                                                | 8            | 4  | 3  | 3  | 1  | -  |
| 14th  | +5                | Favored Enemy improvement, Vanish                | 8            | 4  | 3  | 3  | 1  | -  |
| 15th  | +5                | [[Ranger]] Archetype feature                          | 9            | 4  | 3  | 3  | 2  | -  |
| 16th  | +5                | Ability Score Improvement                        | 9            | 4  | 3  | 3  | 2  | -  |
| 17th  | +6                | -                                                | 10          | 4  | 3  | 3  | 3  | 1  |
| 18th  | +6                | Feral Senses                                      | 10          | 4  | 3  | 3  | 3  | 1  |
| 19th  | +6                | Ability Score Improvement                        | 11          | 4  | 3  | 3  | 3  | 2  |
| 20th  | +6                | Foe Slayer                                        | 11          | 4  | 3  | 3  | 3  | 2  |
|      |                  |                                                  |              |    |    |    |    |    |
 
=== Favored Enemy ===
Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
 
Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
 
You have advantage on Saggezza (Sopravvivenza) checks to track your favored enemies, as well as on Intelligenza checks to recall information about them.
 
When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
 
You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
 
=== Natural Explorer ===
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligenza or Saggezza check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.
 
While traveling for an hour or more in your favored terrain, you gain the following benefits:
 
- Difficult terrain doesn't slow your group's travel.
- Your group can't become lost except by magical means.
- Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
- If you are traveling alone, you can move stealthily at a normal pace.
- When you forage, you find twice as much food as you normally would.
- While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
 
You choose additional favored terrain types at 6th and 10th level.
 
=== Fighting Style ===
At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
 
==== Archery ====
You gain a +2 bonus to attack rolls you make with ranged weapons.
 
==== Defense ====
While you are wearing armor, you gain a +1 bonus to AC.
 
==== Dueling ====
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
 
==== Two-Arma Fighting ====
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
 
=== Lancio di [[:Categoria:Incantesimi|incantesimi]] ===
By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See the general rules for spellcasting and the ranger spell list.
 
==== Slot [[:Categoria:Incantesimi|incantesimo]] ====
The [[Ranger]] table shows how many spell slots you have to cast your ranger spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
 
For example, if you know the 1st-level spell ''animal friendship'' and have a 1st-level and a 2nd-level spell slot available, you can cast ''animal friendship'' using either slot.
 
==== [[:Categoria:Incantesimi|incantesimi]] Known of 1st Livello and Higher ====
You know two 1st-level spells of your choice from the ranger spell list.
 
The [[:Categoria:Incantesimi|incantesimi]] Known column of the [[Ranger]] table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.
 
Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.
 
==== Lancio di [[:Categoria:Incantesimi|incantesimi]] Ability ====
Saggezza is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Saggezza whenever a spell refers to your spellcasting ability. In addition, you use your Saggezza modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.
 
'''[[:Categoria:Incantesimi|incantesimo]] save DC''' = 8 + your proficiency bonus + your Saggezza modifier
 
'''[[:Categoria:Incantesimi|incantesimo]] attack modifier''' = your proficiency bonus + your Saggezza modifier
 
=== [[Ranger]] Archetype ===
At 3rd level, you choose an archetype that you strive to emulate: Hunter or Bestia Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.
 
=== Primeval Awareness ===
Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number.
 
=== Ability Score Improvement ===
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
 
=== Extra Attacco ===
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attacco action on your turn.
 
=== Land's Stride ===
Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
 
In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the ''entangle'' spell.
 
=== Hide in Plain Sight ===
Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.
 
Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Destrezza (Furtività) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.
 
=== Vanish ===
Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail.
 
=== Feral Senses ===
At 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it.
 
You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened.
 
=== Foe Slayer ===
At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Saggezza modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.
 
== [[Ranger]] Archetypes ==
The ideal of the ranger has two classic expressions: the Hunter and the Bestia Master.
 
=== Hunter ===
Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter's path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.
 
==== Hunter's Prey ====
At 3rd level, you gain one of the following features of your choice.
 
'''''Colossus Slayer'''''. Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. You can deal this extra damage only once per turn.
 
'''''Gigante Killer'''''. When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.
 
'''''Horde Breaker'''''. Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
 
==== Defensive Tactics ====
At 7th level, you gain one of the following features of your choice.
 
'''''Escape the Horde'''''. Opportunity attacks against you are made with disadvantage.
 
'''''Multiattack Defense'''''. When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.
 
'''''Steel Will'''''. You have advantage on saving throws against being frightened.
 
==== Multiattack ====
At 11th level, you gain one of the following features of your choice.
 
'''''Volley'''''. You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon's range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.
 
'''''Whirlwind Attacco'''''. You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.
 
==== Superior Hunter's Defense ====
At 15th level, you gain one of the following features of your choice.
 
'''''Evasion'''''. When you are subjected to an effect, such as a red dragon's fiery breath or a ''lightning bolt'' spell, that allows you to make a Destrezza saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
 
'''''Stand Against the Tide'''''. When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.
 
'''''Uncanny Dodge'''''. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
 
{{Licenza|versione=5.1}}
[[Categoria:Classi]]
[[Categoria:SRD 5.1]]
<!-- Originale: Ranger -->

Versione delle 02:52, 4 lug 2026

= Gittatar =\n=== Classe Privilegi ===\nAs a gittatar, ottieni il seguente classe privilegi.\n\n==== Punti Ferita ====\nColpito Dice: 1d10 per gittatar livello\n\nPunti Ferita at 1st Livello: 10 + your Costituzione modifier\n\nPunti Ferita at Higher Livelli: 1d10 (or 6) + your Costituzione modifier per gittatar livello after 1st\n\n==== Competenze ====\nArmatura: Luce armatura, armatura media, scudos\n\nArmi: Simple armi, martial armi\n\nStrumenti: None\n\nTiri Salvezza: Forza, Destrezza\n\nAbilità: Choose three from Addestrare Animali, Atletica, Intuizione, Indagare, Natura, Percezione, Furtività, and Sopravvivenza\n\n==== Equipaggiamento ====\nYou start with il seguente equipaggiamento, in addition to the equipaggiamento granted by your background:\n\n- (a) scale mail or (b) leather armatura\n- (a) two shortswords or (b) two simple mischia armi\n- (a) a dungeoneer's pack or (b) an explorer's pack\n- A longbow and a quiver of 20 arrows\n\nTable- The Gittatar\n\n| Livello | Bonus di Competenza | Privilegi | incantesimi Known | 1st | 2nd | 3rd | 4th | 5th |\n|-------|-------------------|---------------------------------------------------|--------------|-----|-----|-----|-----|-----|\n| 1st | +2 | Nemico Prescelto, Esploratore Natio | - | - | - | - | - | - |\n| 2nd | +2 | Stile di Combattimento, Lancio di incantesimi | 2 | 2 | - | - | - | - |\n| 3rd | +2 | Gittatar Archetype, Consapevolezza Primordiale | 3 | 3 | - | - | - | - |\n| 4th | +2 | Miglioramento dei Punteggi di Caratteristica | 3 | 3 | - | - | - | - |\n| 5th | +3 | Extra Attacco | 4 | 4 | 2 | - | - | - |\n| 6th | +3 | Nemico Prescelto and Esploratore Natio improvements | 4 | 4 | 2 | - | - | - |\n| 7th | +3 | Gittatar Archetype privilegio | 5 | 4 | 3 | - | - | - |\n| 8th | +3 | Miglioramento dei Punteggi di Caratteristica, Passo del Territorio | 5 | 4 | 3 | - | - | - |\n| 9th | +4 | - | 6 | 4 | 3 | 2 | - | - |\n| 10th | +4 | Esploratore Natio improvement, Nascondersi in Piena Vista | 6 | 4 | 3 | 2 | - | - |\n| 11th | +4 | Gittatar Archetype privilegio | 7 | 4 | 3 | 3 | - | - |\n| 12th | +4 | Miglioramento dei Punteggi di Caratteristica | 7 | 4 | 3 | 3 | - | - |\n| 13th | +5 | - | 8 | 4 | 3 | 3 | 1 | - |\n| 14th | +5 | Nemico Prescelto improvement, Svanire | 8 | 4 | 3 | 3 | 1 | - |\n| 15th | +5 | Gittatar Archetype privilegio | 9 | 4 | 3 | 3 | 2 | - |\n| 16th | +5 | Miglioramento dei Punteggi di Caratteristica | 9 | 4 | 3 | 3 | 2 | - |\n| 17th | +6 | - | 10 | 4 | 3 | 3 | 3 | 1 |\n| 18th | +6 | Feral Sensi | 10 | 4 | 3 | 3 | 3 | 1 |\n| 19th | +6 | Miglioramento dei Punteggi di Caratteristica | 11 | 4 | 3 | 3 | 3 | 2 |\n| 20th | +6 | Ammazzanemici | 11 | 4 | 3 | 3 | 3 | 2 |\n| | | | | | | | | |\n\n=== Nemico Prescelto ===\nA partire dal 1st livello, hai significant experience studying, tracking, hunting, and even talking to a certain type of nemico.\n\nChoose a type of favored nemico: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, puoi select two races of umanooid (such as gnolls and orcs) as favored nemici.\n\nHai advantage on Saggezza (Sopravvivenza) checks to track your favored nemici, as well as on Intelligenza checks to recall information about them.\n\nWhen ottieni this privilegio, you also learn one linguaggio of your choice that is spoken by your favored nemici, if they speak one at all.\n\nYou scegli uno additional favored nemico, as well as an associated linguaggio, at 6th and 14th livello. As ottieni livelli, your choices should reflect the types of mostri hai encountered on your adventures.\n\n=== Esploratore Natio ===\nYou are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. Quando make an Intelligenza or Saggezza check related to your favored terrain, your bonus di competenza is doubled se are using a abilità that you're competente in.\n\nWhile traveling for an hour or more in your favored terrain, ottieni il seguente benefits:\n\n- Difficult terrain doesn't slow your group's travel.\n- Your group can't become lost except by magiao means.\n- Even quando are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n- Se are traveling alone, puoi move furtivitàily at a normal pace.\n- Quando foira, you find twice as much food as you normalleato would.\n- While tracking other creatura, you also learn their exact number, their taglias, and how long ago they passed through the area.\n\nYou choose additional favored terrain types at 6th and 10th livello.\n\n=== Stile di Combattimento ===\nAt 2nd livello, you adopt a particular style of fighting as your specialty. Choose uno dei seguenti options. Puoi't take a Stile di Combattimento option more than once, even se later get to choose again.\n\n==== Archery ====\nOttieni a +2 bonus to tiro per colpires you make with a distanza armi.\n\n==== Defense ====\nWhile you are wearing armatura, ottieni a +1 bonus to AC.\n\n==== Dueling ====\nQuando are wielding a mischia arma in one hand and no other armi, ottieni a +2 bonus to tiro per il dannos with that arma.\n\n==== Two-Arma Fighting ====\nQuando engage in two-arma fighting, puoi add your ability modifier to the danno of the second attacco.\n\n=== Lancio di incantesimi ===\nBy the time you portata 2nd livello, hai learned to use the magiao essence of natura to cast incantesimi, much as a druido does. See the general rules for lancio di incantesimi and the gittatar incantesimo list.\n\n==== Slot incantesimo ====\nThe Gittatar table shows how many slot incantesimo hai to cast your gittatar incantesimi of 1st livello and higher. To cast one of these incantesimi, devi expend a slot of the incantesimo's livello or higher. You regain all expended slot incantesimo quando finish a riposo lungo.\n\nFor example, se know the 1st-livello incantesimo animal friendship and have a 1st-livello and a 2nd-livello slot incantesimo available, puoi cast animal friendship using either slot.\n\n==== incantesimi Known of 1st Livello and Higher ====\nYou know two 1st-livello incantesimi of your choice from the gittatar incantesimo list.\n\nThe incantesimi Known column of the Gittatar table shows quando learn more gittatar incantesimi of your choice. Each of these incantesimi must be of a livello for which hai slot incantesimo. For instance, quando portata 5th livello in this classe, puoi learn one new incantesimo of 1st or 2nd livello.\n\nAdditionalleato, when ottieni a livello in this classe, puoi scegli uno of the gittatar incantesimi you know and replace it with another incantesimo from the gittatar incantesimo list, which also must be of a livello for which hai slot incantesimo.\n\n==== Lancio di incantesimi Ability ====\nSaggezza is your lancio di incantesimi ability for your gittatar incantesimi, since your magia draws on your attunement to natura. You use your Saggezza whenever a incantesimo refers to your lancio di incantesimi ability. In addition, you use your Saggezza modifier when setting the tiro salvezza CD for a gittatar incantesimo you cast and when making an tiro per colpire with one.\n\nincantesimo save CD = 8 + your bonus di competenza + your Saggezza modifier\n\nincantesimo attacco modifier = your bonus di competenza + your Saggezza modifier\n\n=== Gittatar Archetype ===\nAt 3rd livello, you choose an archetype that you strive to emulate: Hunter or Bestia Master, both detailed alla fine of the classe description. Your choice grants you privilegi at 3rd livello and again at 7th, 11th, and 15th livello.\n\n=== Consapevolezza Primordiale ===\nA partire dal 3rd livello, puoi usa la tua azione and expend one gittatar slot incantesimo to focus your awareness on the region around you. For 1 minute per livello of the slot incantesimo you expend, puoi sense whether il seguente types of creatura are present within 1 mile of you (or within up to 6 miles se are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This privilegio doesn't reveal the creatura' location or number.\n\n=== Miglioramento dei Punteggi di Caratteristica ===\nQuando portata 4th livello, and again at 8th, 12th, 16th, and 19th livello, puoi increase one ability score of your choice by 2, or puoi increase two ability scores of your choice by 1. As normal, puoi't increase an ability score above 20 using this privilegio.\n\n=== Extra Attacco ===\nA partire dal 5th livello, puoi attacco twice, instead of once, whenever you take the Attacco azione nel tuo turno.\n\n=== Passo del Territorio ===\nA partire dal 8th livello, moving through nonmagiao difficult terrain costs you no extra movimento. Puoi also pass through nonmagiao plants without being slowed by them and without taking danno from them if they have thorns, spines, or a similar hazard.\n\nIn addition, hai advantage on tiri salvezza against plants that are magiaoly created or manipulated to impede movimento, such those created by the entangle incantesimo.\n\n=== Nascondersi in Piena Vista ===\nA partire dal 10th livello, puoi spend 1 minute creating camouflage for yourselfo. Devi have access to fresh mud, dirt, plants, soot, and other naturalleato occurring materials with which to create your camouflage.\n\nOnce you are camouflaged in this way, puoi try to hide by pressing yourselfo up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. Ottieni a +10 bonus to Destrezza (Furtività) checks as long as you remain there without moving or taking azioni. Once you move or take an azione or a reazione, devi camouflage yourselfo again to gain this benefit.\n\n=== Svanire ===\nA partire dal 14th livello, puoi use the Hide azione come azione bonus nel tuo turno. Also, puoi't be tracked by nonmagiao means, unless you choose to leave a trail.\n\n=== Feral Sensi ===\nAt 18th livello, ottieni preternatural senses that help you fight creatura puoi't see. Quando attacco a creatura puoi't see, your inability to see it doesn't impose disadvantage on your tiro per colpires against it.\n\nYou are also aware of the location of any invisibile creatura within 30 feet of you, provided that the creatura isn't hidden from you and you aren't accecato or assordato.\n\n=== Ammazzanemici ===\nAt 20th livello, you become an unparalleled hunter of your nemici. Once on ogni tuo turno, puoi add your Saggezza modifier to the tiro per colpire or the tiro per il danno of an attacco you make against one of your favored nemici. Puoi choose to use this privilegio before or after the roll, but before any effects of the roll are applied.\n\n== Gittatar Archetypes ==\nThe ideal of the gittatar has two classeic expressions: the Hunter and the Bestia Master.\n\n=== Hunter ===\nEmulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter's path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.\n\n==== Hunter's Prey ====\nAt 3rd livello, ottieni uno dei seguenti privilegi of your choice.\n\nColossus Slayer. Your tenacity can wear down the most potent foes. Quando colpire a creatura with a arma attacco, the creatura takes an extra 1d8 danno if it's below its punto ferita maximum. Puoi deal this extra danno only una volta per turn.\n\nGigante Killer. When a Large or larger creatura within 5 feet of you colpito or mancato you with an attacco, puoi use your reazione to attacco that creatura immediately after its attacco, provided that puoi see the creatura.\n\nHorde Breaker. Once on ogni tuo turno quando make a arma attacco, puoi make another attacco with the same arma against a different creatura that is within 5 feet of the original bersaglio and within gittata of your arma.\n\n==== Defensive Tactics ====\nAt 7th livello, ottieni uno dei seguenti privilegi of your choice.\n\nEscape the Horde. Opportunity attacchi against you are made with disadvantage.\n\nMultiattacco Defense. When a creatura colpito you with an attacco, ottieni a +4 bonus to AC against all subsequent attacchi made by that creatura for the rest of the turn.\n\nSteel Will. Hai advantage on tiri salvezza against being spaventato.\n\n==== Multiattacco ====\nAt 11th livello, ottieni uno dei seguenti privilegi of your choice.\n\nVolley. Puoi usa la tua azione to make a a distanza attacco against any number of creatura within 10 feet of a point puoi see within your arma's gittata. Devi have ammunition for each bersaglio, as normal, and you make a separate tiro per colpire for each bersaglio.\n\nWhirlwind Attacco. Puoi usa la tua azione to make a mischia attacco against any number of creatura within 5 feet of you, with a separate tiro per colpire for each bersaglio.\n\n==== Superior Hunter's Defense ====\nAt 15th livello, ottieni uno dei seguenti privilegi of your choice.\n\nElusione. Quando are subjected to an effect, such as a red dragon's fiery breath or a fulmine bolt incantesimo, that allows you to make a Destrezza tiro salvezza to take only half danno, you instead take no danno se succeed on the tiro salvezza, and only half danno se fail.\n\nStand Against the Tide. When a hostile creatura mancato you with a mischia attacco, puoi use your reazione to forza that creatura to repeat the same attacco against another creatura (other than itselfo) of your choice.\n\nSchivata Istintiva. When an attaccoer that puoi see colpito you with an attacco, puoi use your reazione to halve the attacco's danno against you.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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