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Chierico: differenze tra le versioni

Da D&D Next.
Traduzione classi: Chierico
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Riga 1: Riga 1:
= [[Chierico]] =
= [[Chierico]] =\n=== Classe Privilegi ===\nAs a chierico, ottieni il seguente classe privilegi.\n\n==== Punti Ferita ====\n'''Colpito Dice:''' 1d8 per chierico livello\n\n'''Punti Ferita at 1st Livello:''' 8 + your Costituzione modifier\n\n'''Punti Ferita at Higher Livelli:''' 1d8 (or 5) + your Costituzione modifier per chierico livello after 1st\n\n==== Competenze ====\n'''Armatura:''' Luce armatura, armatura media, scudos\n\n'''Armi:''' Simple armi\n\n'''Strumenti:''' None\n\n'''Tiri Salvezza:''' Saggezza, Carisma\n\n'''Abilità:''' Choose two from Storia, Intuizione, Medicina, Persuasionee, and Religionee\n\n==== Equipaggiamento ====\nYou start with il seguente equipaggiamento, in addition to the equipaggiamento granted by your background:\n\n- (''a'') a mace or (''b'') a warhammer (if competente)\n- (''a'') scale mail, (''b'') leather armatura, or (''c'') chain mail (if competente)\n- (''a'') a light crossbow and 20 bolts or (''b'') any simple arma\n- (''a'') a priest's pack or (''b'') an explorer's pack\n- A scudo and a holy symbol\n\n'''Table- The [[Chierico]]'''\n\n| Livello | Bonus di Competenza | Privilegi                                                                | Trucchetti Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |\n|-------|-------------------|-------------------------------------------------------------------------|----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|\n| 1st  | +2                | Lancio di [[:Categoria:Incantesimi|incantesimi]], Dominio Divino                                            | 3              | 2  | -  | -  | -  | -  | -  | -  | -  | -  |\n| 2nd  | +2                | Invocazione Divina (1/rest), Dominio Divino Privilegio                        | 3              | 3  | -  | -  | -  | -  | -  | -  | -  | -  |\n| 3rd  | +2                | -                                                                      | 3              | 4  | 2  | -  | -  | -  | -  | -  | -  | -  |\n| 4th  | +2                | Miglioramento dei Punteggi di Caratteristica                                              | 4              | 4  | 3  | -  | -  | -  | -  | -  | -  | -  |\n| 5th  | +3                | Destroy Non Morto (CR 1/2)                                                | 4              | 4  | 3  | 2  | -  | -  | -  | -  | -  | -  |\n| 6th  | +3                | Invocazione Divina (2/rest), Dominio Divino Privilegio                        | 4              | 4  | 3  | 3  | -  | -  | -  | -  | -  | -  |\n| 7th  | +3                | -                                                                      | 4              | 4  | 3  | 3  | 1  | -  | -  | -  | -  | -  |\n| 8th  | +3                | Miglioramento dei Punteggi di Caratteristica, Destroy Non Morto (CR 1), Dominio Divino Privilegio | 4              | 4  | 3  | 3  | 2  | -  | -  | -  | -  | -  |\n| 9th  | +4                | -                                                                      | 4              | 4  | 3  | 3  | 3  | 1  | -  | -  | -  | -  |\n| 10th  | +4                | Intervento Divino                                                    | 5              | 4  | 3  | 3  | 3  | 2  | -  | -  | -  | -  |\n| 11th  | +4                | Destroy Non Morto (CR 2)                                                  | 5              | 4  | 3  | 3  | 3  | 2  | 1  | -  | -  | -  |\n| 12th  | +4                | Miglioramento dei Punteggi di Caratteristica                                              | 5              | 4  | 3  | 3  | 3  | 2  | 1  | -  | -  | -  |\n| 13th  | +5                | -                                                                      | 5              | 4  | 3  | 3  | 3  | 2  | 1  | 1  | -  | -  |\n| 14th  | +5                | Destroy Non Morto (CR 3)                                                  | 5              | 4  | 3  | 3  | 3  | 2  | 1  | 1  | -  | -  |\n| 15th  | +5                | -                                                                      | 5              | 4  | 3  | 3  | 3  | 2  | 1  | 1  | 1  | -  |\n| 16th  | +5                | Miglioramento dei Punteggi di Caratteristica                                              | 5              | 4  | 3  | 3  | 3  | 2  | 1  | 1  | 1  | -  |\n| 17th  | +6                | Destroy Non Morto (CR 4), Dominio Divino Privilegio                            | 5              | 4  | 3  | 3  | 3  | 2  | 1  | 1  | 1  | 1  |\n| 18th  | +6                | Invocazione Divina (3/rest)                                              | 5              | 4  | 3  | 3  | 3  | 3  | 1  | 1  | 1  | 1  |\n| 19th  | +6                | Miglioramento dei Punteggi di Caratteristica                                              | 5              | 4  | 3  | 3  | 3  | 3  | 2  | 1  | 1  | 1  |\n| 20th  | +6                | Intervento Divino improvement                                        | 5              | 4  | 3  | 3  | 3  | 3  | 2  | 2  | 1  | 1  |\n|      |                  |                                                                        |                |    |    |    |    |    |    |    |    |    |\n\n=== Lancio di [[:Categoria:Incantesimi|incantesimi]] ===\nAs a conduit for divine power, puoi cast chierico incantesimi.\n\n==== Trucchetti ====\nAt 1st livello, you know three trucchetti of your choice from the chierico incantesimo list. You learn additional chierico trucchetti of your choice ai livelli superiori, as shown in the Trucchetti Known column of the [[Chierico]] table.\n\n==== Preparing and Casting [[:Categoria:Incantesimi|incantesimi]] ====\nThe [[Chierico]] table shows how many slot incantesimo hai to cast your chierico incantesimi of 1st livello and higher. To cast one of these incantesimi, devi expend a slot of the incantesimo's livello or higher. You regain all expended slot incantesimo quando finish a riposo lungo.\n\nYou prepare the list of chierico incantesimi that are available for you to cast, choosing from the chierico incantesimo list. Quando do so, choose a number of chierico incantesimi equal to your Saggezza modifier + your chierico livello (minimum of one incantesimo). The incantesimi must be of a livello for which hai slot incantesimo.\n\nFor example, se are a 3rd-livello chierico, hai four 1st-livello and two 2nd-livello slot incantesimo. With a Saggezza of 16, your list of prepared incantesimi can include six incantesimi of 1st or 2nd livello, in any combination. Se prepare the 1st-livello incantesimo ''cure wounds'', puoi cast it using a 1st-livello or 2nd-livello slot. Casting the incantesimo doesn't remove it from your list of prepared incantesimi.\n\nPuoi change your list of prepared incantesimi quando finish a riposo lungo. Preparing a new list of chierico incantesimi requires time spent in prayer and meditation: at least 1 minute per incantesimo livello for each incantesimo on your list.\n\n==== Lancio di [[:Categoria:Incantesimi|incantesimi]] Ability ====\nSaggezza is your lancio di incantesimi ability for your chierico incantesimi. The power of your incantesimi comes from your devotion to your deity. You use your Saggezza whenever a chierico incantesimo refers to your lancio di incantesimi ability. In addition, you use your Saggezza modifier when setting the tiro salvezza CD for a chierico incantesimo you cast and when making an tiro per colpire with one.\n\n'''[[:Categoria:Incantesimi|incantesimo]] save CD''' = 8 + your bonus di competenza + your Saggezza modifier\n\n'''[[:Categoria:Incantesimi|incantesimo]] attacco modifier''' = your bonus di competenza + your Saggezza modifier\n\n==== Ritualee Casting ====\nPuoi cast a chierico incantesimo as a ritual if that incantesimo has the ritual tag and hai the incantesimo prepared.\n\n==== Lancio di [[:Categoria:Incantesimi|incantesimi]] Focus ====\nPuoi use a holy symbol as a lancio di incantesimi focus for your chierico incantesimi.\n\n=== Dominio Divino ===\nChoose one domain related to your deity: Knowledge, Life, Luce, Natura, Tempest, Trickery, or War. Each domain is detailed alla fine of the classe description, and each one provides examples of gods associated with it. Your choice grants you domain incantesimi and other privilegi quando choose it at 1st livello. It also grants you additional ways to use Invocazione Divina when ottieni that privilegio at 2nd livello, and additional benefits at 6th, 8th, and 17th livelli.\n\n==== Domain [[:Categoria:Incantesimi|incantesimi]] ====\nEach domain has a list of incantesimi - its domain incantesimi - that ottieni at the chierico livelli noted in the domain description. Once ottieni a domain incantesimo, you always have it prepared, and it doesn't count against the number of incantesimi puoi prepare each day.\n\nIf hai a domain incantesimo that doesn't appear on the chierico incantesimo list, the incantesimo is nonetheless a chierico incantesimo for you.\n\n=== Invocazione Divina ===\nAt 2nd livello, ottieni the ability to channel divine energy directly from your deity, using that energy to fuel magiao effects. You start with two such effects: Turn Non Morto and an effect determined by your domain. Some domains grant you additional effects as you advance in livelli, as noted in the domain description.\n\nQuando use your Invocazione Divina, you choose which effect to create. Devi then finish a short or riposo lungo to use your Invocazione Divina again.\n\nSome Invocazione Divina effects require tiri salvezza. Quando use such an effect from this classe, the CD equals your chierico incantesimo save CD.\n\nA partire dal 6th livello, puoi use your Invocazione Divina twice between rests, and a partire dal 18th livello, puoi use it three times between rests. Quando finish a short or riposo lungo, you regain your expended uses.\n\n==== Invocazione Divina: Turn Non Morto ====\nAs an azione, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of devi make a Saggezza tiro salvezza. If the creatura fails its tiro salvezza, it is turned for 1 minute or until it takes any danno.\n\nA turned creatura must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reazioni. For its azione, it can use only the Dash azione or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creatura can use the Dodge azione.\n\n=== Miglioramento dei Punteggi di Caratteristica ===\nQuando portata 4th livello, and again at 8th, 12th, 16th, and 19th livello, puoi increase one ability score of your choice by 2, or puoi increase two ability scores of your choice by 1. As normal, puoi't increase an ability score above 20 using this privilegio.\n\n=== Destroy Non Morto ===\nA partire dal 5th livello, when an undead fails its tiro salvezza against your Turn Non Morto privilegio, the creatura is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Non Morto table.\n\n'''Table- Destroy Non Morto'''\n\n| [[Chierico]] Livello | Destroys Non Morto of CR ... |\n|--------------|---------------------------|\n| 5th          | 1/2 or lower              |\n| 8th          | 1 or lower                |\n| 11th        | 2 or lower                |\n| 14th        | 3 or lower                |\n| 17th        | 4 or lower                |\n|              |                          |\n\n=== Intervento Divino ===\nA partire dal 10th livello, puoi call on your deity to intervene on your behalf quandor need is great.\n\nImploring your deity's aid requires you to usa la tua azione. Describe the assistance you seek, and roll percentile dice. Se roll a number equal to or lower than your chierico livello, your deity intervenes. The GM chooses the natura of the intervention; the effect of any chierico incantesimo or chierico domain incantesimo would be appropriate.\n\nSer deity intervenes, puoi't use this privilegio again for 7 days. Otherwise, puoi use it again after you finish a riposo lungo.\n\nAt 20th livello, your call for intervention succeeds automaticalleato, no roll required.\n\n== [[Chierico]] Domains ==\n=== Life Domain ===\nThe Life domain focuses on the vibrant positive energy-one of the fundamental forzas of the universe-that sustains all life. The gods of life promote vitality and health through guarigione the sick and wounded, caring for those in need, and driving away the forzas of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of guarigione or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).\n\n'''Table- Life Domain [[:Categoria:Incantesimi|incantesimi]]'''\n\n| [[Chierico]] Livello | [[:Categoria:Incantesimi|incantesimi]]                              |\n|--------------|--------------------------------------|\n| 1st          | bless, cure wounds                  |\n| 3rd          | lesser restoration, spiritual arma |\n| 5th          | beacon of hope, revivify            |\n| 7th          | death ward, guardian of faith        |\n| 9th          | mass cure wounds, raise dead        |\n|              |                                      |\n\n==== Bonus Competenza ====\nQuando choose this domain at 1st livello, ottieni competenza with armatura pesante.\n\n==== Disciple of Life ====\nAlso a partire dal 1st livello, your guarigione incantesimi are more effective. Whenever you use a incantesimo of 1st livello or higher to restore punti ferita to a creatura, the creatura regains additional punti ferita equal to 2 + the incantesimo's livello.\n\n==== Invocazione Divina: Preserve Life ====\nA partire dal 2nd livello, puoi use your Invocazione Divina to heal the badly injured.\n\nAs an azione, you present your holy symbol and evoke guarigione energy that can restore a number of punti ferita equal to five times your chierico livello. Choose any creatura within 30 feet of you, and divide those punti ferita among them. This privilegio can restore a creatura to no more than half of its punto ferita maximum. Puoi't use this privilegio on an undead or a construct.\n\n==== Blessed Healer ====\nA partire dal 6th livello, the guarigione incantesimi you cast on others heal you as well. Quando cast a incantesimo of 1st livello or higher that restores punti ferita to a creatura other than you, you regain punti ferita equal to 2 + the incantesimo's livello.\n\n==== Divine Strike ====\nAt 8th livello, ottieni the ability to infuse your arma strikes with divine energy. Once on ogni tuo turno quando colpire a creatura with a arma attacco, puoi cause the attacco to deal an extra 1d8 radiante danno to the bersaglio. Quando portata 14th livello, the extra danno increases to 2d8.\n\n==== Supreme Guarigione ====\nA partire dal 17th livello, quando would normalleato roll one or more dice to restore punti ferita with a incantesimo, you instead use the highest number possible for each die. For example, instead of restoring 2d6 punti ferita to a creatura, you restore 12.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Classei]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Chierico -->
=== Class Privilegi ===
As a cleric, you gain the following class features.


==== Punti Ferita ====
<!-- tradotto -->
'''Colpito Dice:''' 1d8 per cleric level
 
'''Punti Ferita at 1st Livello:''' 8 + your Costituzione modifier
 
'''Punti Ferita at Higher Livelli:''' 1d8 (or 5) + your Costituzione modifier per cleric level after 1st
 
==== Competenze ====
'''Armatura:''' Luce armor, medium armor, shields
 
'''Armi:''' Simple weapons
 
'''Strumenti:''' None
 
'''Tiri Salvezza:''' Saggezza, Carisma
 
'''Abilità:''' Choose two from Storia, Intuizione, Medicina, Persuasione, and Religione
 
==== Equipment ====
You start with the following equipment, in addition to the equipment granted by your background:
 
- (''a'') a mace or (''b'') a warhammer (if proficient)
- (''a'') scale mail, (''b'') leather armor, or (''c'') chain mail (if proficient)
- (''a'') a light crossbow and 20 bolts or (''b'') any simple weapon
- (''a'') a priest's pack or (''b'') an explorer's pack
- A shield and a holy symbol
 
'''Table- The [[Chierico]]'''
 
| Livello | Bonus di Competenza | Privilegi                                                                | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|-------|-------------------|-------------------------------------------------------------------------|----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| 1st  | +2                | Lancio di [[:Categoria:Incantesimi|incantesimi]], Divine Domain                                            | 3              | 2  | -  | -  | -  | -  | -  | -  | -  | -  |
| 2nd  | +2                | Channel Divinity (1/rest), Divine Domain Privilegio                        | 3              | 3  | -  | -  | -  | -  | -  | -  | -  | -  |
| 3rd  | +2                | -                                                                      | 3              | 4  | 2  | -  | -  | -  | -  | -  | -  | -  |
| 4th  | +2                | Ability Score Improvement                                              | 4              | 4  | 3  | -  | -  | -  | -  | -  | -  | -  |
| 5th  | +3                | Destroy Non Morto (CR 1/2)                                                | 4              | 4  | 3  | 2  | -  | -  | -  | -  | -  | -  |
| 6th  | +3                | Channel Divinity (2/rest), Divine Domain Privilegio                        | 4              | 4  | 3  | 3  | -  | -  | -  | -  | -  | -  |
| 7th  | +3                | -                                                                      | 4              | 4  | 3  | 3  | 1  | -  | -  | -  | -  | -  |
| 8th  | +3                | Ability Score Improvement, Destroy Non Morto (CR 1), Divine Domain Privilegio | 4              | 4  | 3  | 3  | 2  | -  | -  | -  | -  | -  |
| 9th  | +4                | -                                                                      | 4              | 4  | 3  | 3  | 3  | 1  | -  | -  | -  | -  |
| 10th  | +4                | Divine Intervention                                                    | 5              | 4  | 3  | 3  | 3  | 2  | -  | -  | -  | -  |
| 11th  | +4                | Destroy Non Morto (CR 2)                                                  | 5              | 4  | 3  | 3  | 3  | 2  | 1  | -  | -  | -  |
| 12th  | +4                | Ability Score Improvement                                              | 5              | 4  | 3  | 3  | 3  | 2  | 1  | -  | -  | -  |
| 13th  | +5                | -                                                                      | 5              | 4  | 3  | 3  | 3  | 2  | 1  | 1  | -  | -  |
| 14th  | +5                | Destroy Non Morto (CR 3)                                                  | 5              | 4  | 3  | 3  | 3  | 2  | 1  | 1  | -  | -  |
| 15th  | +5                | -                                                                      | 5              | 4  | 3  | 3  | 3  | 2  | 1  | 1  | 1  | -  |
| 16th  | +5                | Ability Score Improvement                                              | 5              | 4  | 3  | 3  | 3  | 2  | 1  | 1  | 1  | -  |
| 17th  | +6                | Destroy Non Morto (CR 4), Divine Domain Privilegio                            | 5              | 4  | 3  | 3  | 3  | 2  | 1  | 1  | 1  | 1  |
| 18th  | +6                | Channel Divinity (3/rest)                                              | 5              | 4  | 3  | 3  | 3  | 3  | 1  | 1  | 1  | 1  |
| 19th  | +6                | Ability Score Improvement                                              | 5              | 4  | 3  | 3  | 3  | 3  | 2  | 1  | 1  | 1  |
| 20th  | +6                | Divine Intervention improvement                                        | 5              | 4  | 3  | 3  | 3  | 3  | 2  | 2  | 1  | 1  |
|      |                  |                                                                        |                |    |    |    |    |    |    |    |    |    |
 
=== Lancio di [[:Categoria:Incantesimi|incantesimi]] ===
As a conduit for divine power, you can cast cleric spells.
 
==== Cantrips ====
At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the [[Chierico]] table.
 
==== Preparing and Casting [[:Categoria:Incantesimi|incantesimi]] ====
The [[Chierico]] table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
 
You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Saggezza modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.
 
For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Saggezza of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell ''cure wounds'', you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.
 
You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
 
==== Lancio di [[:Categoria:Incantesimi|incantesimi]] Ability ====
Saggezza is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Saggezza whenever a cleric spell refers to your spellcasting ability. In addition, you use your Saggezza modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
 
'''[[:Categoria:Incantesimi|incantesimo]] save DC''' = 8 + your proficiency bonus + your Saggezza modifier
 
'''[[:Categoria:Incantesimi|incantesimo]] attack modifier''' = your proficiency bonus + your Saggezza modifier
 
==== Rituale Casting ====
You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.
 
==== Lancio di [[:Categoria:Incantesimi|incantesimi]] Focus ====
You can use a holy symbol as a spellcasting focus for your cleric spells.
 
=== Divine Domain ===
Choose one domain related to your deity: Knowledge, Life, Luce, Natura, Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.
 
==== Domain [[:Categoria:Incantesimi|incantesimi]] ====
Each domain has a list of spells - its domain spells - that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.
 
If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.
 
=== Channel Divinity ===
At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Non Morto and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.
 
When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.
 
Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.
 
Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.
 
==== Channel Divinity: Turn Non Morto ====
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Saggezza saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
 
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
 
=== Ability Score Improvement ===
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
 
=== Destroy Non Morto ===
Starting at 5th level, when an undead fails its saving throw against your Turn Non Morto feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Non Morto table.
 
'''Table- Destroy Non Morto'''
 
| [[Chierico]] Livello | Destroys Non Morto of CR ... |
|--------------|---------------------------|
| 5th          | 1/2 or lower              |
| 8th          | 1 or lower                |
| 11th        | 2 or lower                |
| 14th        | 3 or lower                |
| 17th        | 4 or lower                |
|              |                          |
 
=== Divine Intervention ===
Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.
 
Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.
 
If your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.
 
At 20th level, your call for intervention succeeds automatically, no roll required.
 
== [[Chierico]] Domains ==
=== Life Domain ===
The Life domain focuses on the vibrant positive energy-one of the fundamental forces of the universe-that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).
 
'''Table- Life Domain [[:Categoria:Incantesimi|incantesimi]]'''
 
| [[Chierico]] Livello | [[:Categoria:Incantesimi|incantesimi]]                              |
|--------------|--------------------------------------|
| 1st          | bless, cure wounds                  |
| 3rd          | lesser restoration, spiritual weapon |
| 5th          | beacon of hope, revivify            |
| 7th          | death ward, guardian of faith        |
| 9th          | mass cure wounds, raise dead        |
|              |                                      |
 
==== Bonus Competenza ====
When you choose this domain at 1st level, you gain proficiency with heavy armor.
 
==== Disciple of Life ====
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.
 
==== Channel Divinity: Preserve Life ====
Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.
 
As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.
 
==== Blessed Healer ====
Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.
 
==== Divine Strike ====
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
 
==== Supreme Healing ====
Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
 
{{Licenza|versione=5.1}}
[[Categoria:Classi]]
[[Categoria:SRD 5.1]]
<!-- Originale: Cleric -->

Versione delle 02:51, 4 lug 2026

= Chierico =\n=== Classe Privilegi ===\nAs a chierico, ottieni il seguente classe privilegi.\n\n==== Punti Ferita ====\nColpito Dice: 1d8 per chierico livello\n\nPunti Ferita at 1st Livello: 8 + your Costituzione modifier\n\nPunti Ferita at Higher Livelli: 1d8 (or 5) + your Costituzione modifier per chierico livello after 1st\n\n==== Competenze ====\nArmatura: Luce armatura, armatura media, scudos\n\nArmi: Simple armi\n\nStrumenti: None\n\nTiri Salvezza: Saggezza, Carisma\n\nAbilità: Choose two from Storia, Intuizione, Medicina, Persuasionee, and Religionee\n\n==== Equipaggiamento ====\nYou start with il seguente equipaggiamento, in addition to the equipaggiamento granted by your background:\n\n- (a) a mace or (b) a warhammer (if competente)\n- (a) scale mail, (b) leather armatura, or (c) chain mail (if competente)\n- (a) a light crossbow and 20 bolts or (b) any simple arma\n- (a) a priest's pack or (b) an explorer's pack\n- A scudo and a holy symbol\n\nTable- The Chierico\n\n| Livello | Bonus di Competenza | Privilegi | Trucchetti Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |\n|-------|-------------------|-------------------------------------------------------------------------|----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|\n| 1st | +2 | Lancio di incantesimi, Dominio Divino | 3 | 2 | - | - | - | - | - | - | - | - |\n| 2nd | +2 | Invocazione Divina (1/rest), Dominio Divino Privilegio | 3 | 3 | - | - | - | - | - | - | - | - |\n| 3rd | +2 | - | 3 | 4 | 2 | - | - | - | - | - | - | - |\n| 4th | +2 | Miglioramento dei Punteggi di Caratteristica | 4 | 4 | 3 | - | - | - | - | - | - | - |\n| 5th | +3 | Destroy Non Morto (CR 1/2) | 4 | 4 | 3 | 2 | - | - | - | - | - | - |\n| 6th | +3 | Invocazione Divina (2/rest), Dominio Divino Privilegio | 4 | 4 | 3 | 3 | - | - | - | - | - | - |\n| 7th | +3 | - | 4 | 4 | 3 | 3 | 1 | - | - | - | - | - |\n| 8th | +3 | Miglioramento dei Punteggi di Caratteristica, Destroy Non Morto (CR 1), Dominio Divino Privilegio | 4 | 4 | 3 | 3 | 2 | - | - | - | - | - |\n| 9th | +4 | - | 4 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |\n| 10th | +4 | Intervento Divino | 5 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |\n| 11th | +4 | Destroy Non Morto (CR 2) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |\n| 12th | +4 | Miglioramento dei Punteggi di Caratteristica | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |\n| 13th | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |\n| 14th | +5 | Destroy Non Morto (CR 3) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |\n| 15th | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |\n| 16th | +5 | Miglioramento dei Punteggi di Caratteristica | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |\n| 17th | +6 | Destroy Non Morto (CR 4), Dominio Divino Privilegio | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |\n| 18th | +6 | Invocazione Divina (3/rest) | 5 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |\n| 19th | +6 | Miglioramento dei Punteggi di Caratteristica | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |\n| 20th | +6 | Intervento Divino improvement | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |\n| | | | | | | | | | | | | |\n\n=== Lancio di incantesimi ===\nAs a conduit for divine power, puoi cast chierico incantesimi.\n\n==== Trucchetti ====\nAt 1st livello, you know three trucchetti of your choice from the chierico incantesimo list. You learn additional chierico trucchetti of your choice ai livelli superiori, as shown in the Trucchetti Known column of the Chierico table.\n\n==== Preparing and Casting incantesimi ====\nThe Chierico table shows how many slot incantesimo hai to cast your chierico incantesimi of 1st livello and higher. To cast one of these incantesimi, devi expend a slot of the incantesimo's livello or higher. You regain all expended slot incantesimo quando finish a riposo lungo.\n\nYou prepare the list of chierico incantesimi that are available for you to cast, choosing from the chierico incantesimo list. Quando do so, choose a number of chierico incantesimi equal to your Saggezza modifier + your chierico livello (minimum of one incantesimo). The incantesimi must be of a livello for which hai slot incantesimo.\n\nFor example, se are a 3rd-livello chierico, hai four 1st-livello and two 2nd-livello slot incantesimo. With a Saggezza of 16, your list of prepared incantesimi can include six incantesimi of 1st or 2nd livello, in any combination. Se prepare the 1st-livello incantesimo cure wounds, puoi cast it using a 1st-livello or 2nd-livello slot. Casting the incantesimo doesn't remove it from your list of prepared incantesimi.\n\nPuoi change your list of prepared incantesimi quando finish a riposo lungo. Preparing a new list of chierico incantesimi requires time spent in prayer and meditation: at least 1 minute per incantesimo livello for each incantesimo on your list.\n\n==== Lancio di incantesimi Ability ====\nSaggezza is your lancio di incantesimi ability for your chierico incantesimi. The power of your incantesimi comes from your devotion to your deity. You use your Saggezza whenever a chierico incantesimo refers to your lancio di incantesimi ability. In addition, you use your Saggezza modifier when setting the tiro salvezza CD for a chierico incantesimo you cast and when making an tiro per colpire with one.\n\nincantesimo save CD = 8 + your bonus di competenza + your Saggezza modifier\n\nincantesimo attacco modifier = your bonus di competenza + your Saggezza modifier\n\n==== Ritualee Casting ====\nPuoi cast a chierico incantesimo as a ritual if that incantesimo has the ritual tag and hai the incantesimo prepared.\n\n==== Lancio di incantesimi Focus ====\nPuoi use a holy symbol as a lancio di incantesimi focus for your chierico incantesimi.\n\n=== Dominio Divino ===\nChoose one domain related to your deity: Knowledge, Life, Luce, Natura, Tempest, Trickery, or War. Each domain is detailed alla fine of the classe description, and each one provides examples of gods associated with it. Your choice grants you domain incantesimi and other privilegi quando choose it at 1st livello. It also grants you additional ways to use Invocazione Divina when ottieni that privilegio at 2nd livello, and additional benefits at 6th, 8th, and 17th livelli.\n\n==== Domain incantesimi ====\nEach domain has a list of incantesimi - its domain incantesimi - that ottieni at the chierico livelli noted in the domain description. Once ottieni a domain incantesimo, you always have it prepared, and it doesn't count against the number of incantesimi puoi prepare each day.\n\nIf hai a domain incantesimo that doesn't appear on the chierico incantesimo list, the incantesimo is nonetheless a chierico incantesimo for you.\n\n=== Invocazione Divina ===\nAt 2nd livello, ottieni the ability to channel divine energy directly from your deity, using that energy to fuel magiao effects. You start with two such effects: Turn Non Morto and an effect determined by your domain. Some domains grant you additional effects as you advance in livelli, as noted in the domain description.\n\nQuando use your Invocazione Divina, you choose which effect to create. Devi then finish a short or riposo lungo to use your Invocazione Divina again.\n\nSome Invocazione Divina effects require tiri salvezza. Quando use such an effect from this classe, the CD equals your chierico incantesimo save CD.\n\nA partire dal 6th livello, puoi use your Invocazione Divina twice between rests, and a partire dal 18th livello, puoi use it three times between rests. Quando finish a short or riposo lungo, you regain your expended uses.\n\n==== Invocazione Divina: Turn Non Morto ====\nAs an azione, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of devi make a Saggezza tiro salvezza. If the creatura fails its tiro salvezza, it is turned for 1 minute or until it takes any danno.\n\nA turned creatura must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reazioni. For its azione, it can use only the Dash azione or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creatura can use the Dodge azione.\n\n=== Miglioramento dei Punteggi di Caratteristica ===\nQuando portata 4th livello, and again at 8th, 12th, 16th, and 19th livello, puoi increase one ability score of your choice by 2, or puoi increase two ability scores of your choice by 1. As normal, puoi't increase an ability score above 20 using this privilegio.\n\n=== Destroy Non Morto ===\nA partire dal 5th livello, when an undead fails its tiro salvezza against your Turn Non Morto privilegio, the creatura is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Non Morto table.\n\nTable- Destroy Non Morto\n\n| Chierico Livello | Destroys Non Morto of CR ... |\n|--------------|---------------------------|\n| 5th | 1/2 or lower |\n| 8th | 1 or lower |\n| 11th | 2 or lower |\n| 14th | 3 or lower |\n| 17th | 4 or lower |\n| | |\n\n=== Intervento Divino ===\nA partire dal 10th livello, puoi call on your deity to intervene on your behalf quandor need is great.\n\nImploring your deity's aid requires you to usa la tua azione. Describe the assistance you seek, and roll percentile dice. Se roll a number equal to or lower than your chierico livello, your deity intervenes. The GM chooses the natura of the intervention; the effect of any chierico incantesimo or chierico domain incantesimo would be appropriate.\n\nSer deity intervenes, puoi't use this privilegio again for 7 days. Otherwise, puoi use it again after you finish a riposo lungo.\n\nAt 20th livello, your call for intervention succeeds automaticalleato, no roll required.\n\n== Chierico Domains ==\n=== Life Domain ===\nThe Life domain focuses on the vibrant positive energy-one of the fundamental forzas of the universe-that sustains all life. The gods of life promote vitality and health through guarigione the sick and wounded, caring for those in need, and driving away the forzas of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of guarigione or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).\n\nTable- Life Domain incantesimi\n\n| Chierico Livello | incantesimi |\n|--------------|--------------------------------------|\n| 1st | bless, cure wounds |\n| 3rd | lesser restoration, spiritual arma |\n| 5th | beacon of hope, revivify |\n| 7th | death ward, guardian of faith |\n| 9th | mass cure wounds, raise dead |\n| | |\n\n==== Bonus Competenza ====\nQuando choose this domain at 1st livello, ottieni competenza with armatura pesante.\n\n==== Disciple of Life ====\nAlso a partire dal 1st livello, your guarigione incantesimi are more effective. Whenever you use a incantesimo of 1st livello or higher to restore punti ferita to a creatura, the creatura regains additional punti ferita equal to 2 + the incantesimo's livello.\n\n==== Invocazione Divina: Preserve Life ====\nA partire dal 2nd livello, puoi use your Invocazione Divina to heal the badly injured.\n\nAs an azione, you present your holy symbol and evoke guarigione energy that can restore a number of punti ferita equal to five times your chierico livello. Choose any creatura within 30 feet of you, and divide those punti ferita among them. This privilegio can restore a creatura to no more than half of its punto ferita maximum. Puoi't use this privilegio on an undead or a construct.\n\n==== Blessed Healer ====\nA partire dal 6th livello, the guarigione incantesimi you cast on others heal you as well. Quando cast a incantesimo of 1st livello or higher that restores punti ferita to a creatura other than you, you regain punti ferita equal to 2 + the incantesimo's livello.\n\n==== Divine Strike ====\nAt 8th livello, ottieni the ability to infuse your arma strikes with divine energy. Once on ogni tuo turno quando colpire a creatura with a arma attacco, puoi cause the attacco to deal an extra 1d8 radiante danno to the bersaglio. Quando portata 14th livello, the extra danno increases to 2d8.\n\n==== Supreme Guarigione ====\nA partire dal 17th livello, quando would normalleato roll one or more dice to restore punti ferita with a incantesimo, you instead use the highest number possible for each die. For example, instead of restoring 2d6 punti ferita to a creatura, you restore 12.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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