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Sword of Wounding: differenze tra le versioni

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=== Sword of Wounding ===
=== Sword of Wounding ===\n''Arma (any sword), raro (richiede sintonia)''\n\nColpito points lost to this arma's danno can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.\n\nOnce per turn, when you hit a creatura with an attack using this magic arma, you can wound il bersaglio. At the start of each of the wounded creatura's turns, it takes 1d4 necrotic danno for each time you've wounded it, and it can then make a DC 15 Costituzione tiro salvezza, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creatura, or a creatura within 1.5 m of it, can use an action to make a DC 15 Saggezza (Medicina) check, ending the effect of such wounds on it on a success.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Oggetti Magici]]\n[[Categoria:SRD 5.1]]\n
''Arma (any sword), rare (requires attunement)''
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Colpito points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
 
Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Costituzione saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Saggezza (Medicina) check, ending the effect of such wounds on it on a success.
 
{{Licenza|versione=5.1}}
[[Categoria:Oggetti Magici]]
[[Categoria:SRD 5.1]]
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Versione attuale delle 02:40, 4 lug 2026

=== Sword of Wounding ===\nArma (any sword), raro (richiede sintonia)\n\nColpito points lost to this arma's danno can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.\n\nOnce per turn, when you hit a creatura with an attack using this magic arma, you can wound il bersaglio. At the start of each of the wounded creatura's turns, it takes 1d4 necrotic danno for each time you've wounded it, and it can then make a DC 15 Costituzione tiro salvezza, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creatura, or a creatura within 1.5 m of it, can use an action to make a DC 15 Saggezza (Medicina) check, ending the effect of such wounds on it on a success.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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