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Prismatic Spray: differenze tra le versioni

Da D&D Next.
Traduzione italiana batch 7
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Riga 1: Riga 1:
=== Prismatic Spray ===
### Spruzzo Prismatico
*7° livello, Evocazione*
 
*7° livello, evocation*


'''Tempo di Lancio:''' 1 azione
'''Tempo di Lancio:''' 1 azione


'''Gittata:''' Personale (60-foot cone)
'''Gittata:''' Personale (60-0,3 m cone)


'''Componenti:''' V, S
'''Componenti:''' V, S
Riga 10: Riga 11:
'''Durata:''' Istantanea
'''Durata:''' Istantanea


Eight multicolored rays of light flash from tuo hand. Each ray is a different color and has a different power and purpose. Each creatura in a 18-metro cone must make a Destrezza tiro salvezza. For ciascun bersaglio, roll a d8 to determine which color ray influenza it.
Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creatura in a 60-0,3 m cone must make a tiro salvezza su Destrezza. For each bersaglio, roll a d8 to determine which color ray affects it.


- '''''Red'''''. The bersaglio subisce 10d6 danni da fuoco se il tiro salvezza fallisce, or metà as much danno se il tiro salvezza riesce.
- *'''Red'''*. The bersaglio takes 10d6 danni da fuoco on a failed save, or half as much damage on a successful one.
- '''''Orange'''''. The bersaglio subisce 10d6 acid danno se il tiro salvezza fallisce, or metà as much danno se il tiro salvezza riesce.
- *'''Orange'''*. The bersaglio takes 10d6 danni da acido on a failed save, or half as much damage on a successful one.
- '''''Yellow'''''. The bersaglio subisce 10d6 danni da fulmine se il tiro salvezza fallisce, or metà as much danno se il tiro salvezza riesce.
- *'''Yellow'''*. The bersaglio takes 10d6 danni da fulmine on a failed save, or half as much damage on a successful one.
- '''''Green'''''. The bersaglio subisce 10d6 danni da veleno se il tiro salvezza fallisce, or metà as much danno se il tiro salvezza riesce.
- *'''Green'''*. The bersaglio takes 10d6 danni da veleno on a failed save, or half as much damage on a successful one.
- '''''Blue'''''. The bersaglio subisce 10d6 danni da freddo se il tiro salvezza fallisce, or metà as much danno se il tiro salvezza riesce.
- *'''Blue'''*. The bersaglio takes 10d6 danni da freddo on a failed save, or half as much damage on a successful one.
- '''''Indigo'''''. On a tiro salvezza fallito, the bersaglio is trattenuto. It must then make a Costituzione tiro salvezza at the termina of ciascun of its turns. If it successfully saves tre volte, l'incantesimo termina. If it fails its save tre volte, it permanently turns to pietra and is subjected to the pietrificato condition. The successes and failures don't need to be consecutive; keep track of entrambi until the bersaglio collects three of a kind.
- *'''Indigo'''*. On a failed save, the bersaglio is trattenuto. It must then make a tiro salvezza su Costituzione at the end of each of its turns. If it successfully saves three times, l'incantesimo termina. If it fails its save three times, it permanently turns to stone and is subjected to the pietrificato condition. The successes and failures don't need to be consecutive; keep track of both until the bersaglio collects three of a kind.
- '''''Violet'''''. On a tiro salvezza fallito, the bersaglio is accecato. It must then make a Saggezza tiro salvezza at the start of tuo next turn. A tiro salvezza riuscito termina the blindness. If it fails that save, the creatura is transported to another piano of existence of the GM's choosing and is no longer accecato. (Typically, a creatura that is on a piano that isn't its home piano is banished home, mentre other creature are usually cast in the Astral or Ethereal planes.)
- *'''Violet'''*. On a failed save, the bersaglio is accecato. It must then make a tiro salvezza su Saggezza at the start of your next turn. A successful save ends the blindness. If it fails that save, the creatura is transported to another plane of existence of the GM's choosing and is no longer accecato. (Typically, a creatura that is on a plane that isn't its home plane is banished home, while other creaturas are usually cast into the Astral or Ethereal planes.)
- '''''Special'''''. The bersaglio is struck by two rays. Roll due volte more, rerolling qualsiasi 8.
- *'''Special'''*. The bersaglio is struck by two rays. Roll twice more, rerolling any 8.


<!-- it: Prismatic_Spray -->
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Prismatic Spray -->
<!-- it: Prismatic Spray -->

Versione delle 02:33, 4 lug 2026

      1. Spruzzo Prismatico
  • 7° livello, evocation*

Tempo di Lancio: 1 azione

Gittata: Personale (60-0,3 m cone)

Componenti: V, S

Durata: Istantanea

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creatura in a 60-0,3 m cone must make a tiro salvezza su Destrezza. For each bersaglio, roll a d8 to determine which color ray affects it.

- *Red*. The bersaglio takes 10d6 danni da fuoco on a failed save, or half as much damage on a successful one. - *Orange*. The bersaglio takes 10d6 danni da acido on a failed save, or half as much damage on a successful one. - *Yellow*. The bersaglio takes 10d6 danni da fulmine on a failed save, or half as much damage on a successful one. - *Green*. The bersaglio takes 10d6 danni da veleno on a failed save, or half as much damage on a successful one. - *Blue*. The bersaglio takes 10d6 danni da freddo on a failed save, or half as much damage on a successful one. - *Indigo*. On a failed save, the bersaglio is trattenuto. It must then make a tiro salvezza su Costituzione at the end of each of its turns. If it successfully saves three times, l'incantesimo termina. If it fails its save three times, it permanently turns to stone and is subjected to the pietrificato condition. The successes and failures don't need to be consecutive; keep track of both until the bersaglio collects three of a kind. - *Violet*. On a failed save, the bersaglio is accecato. It must then make a tiro salvezza su Saggezza at the start of your next turn. A successful save ends the blindness. If it fails that save, the creatura is transported to another plane of existence of the GM's choosing and is no longer accecato. (Typically, a creatura that is on a plane that isn't its home plane is banished home, while other creaturas are usually cast into the Astral or Ethereal planes.) - *Special*. The bersaglio is struck by two rays. Roll twice more, rerolling any 8.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.