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Plane Shift: differenze tra le versioni

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=== Plane Shift ===
### Spostamento Planare
*7° livello, Evocazione*
 
*7° livello, conjuration*


'''Tempo di Lancio:''' 1 azione
'''Tempo di Lancio:''' 1 azione
Riga 10: Riga 11:
'''Durata:''' Istantanea
'''Durata:''' Istantanea


Tu and fino a eight volontaria creature who link hands in a circle are transported to a different piano of existence. Tu can specify a bersaglio destination in general terms, come the City of Brass on the Elementale Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and tu appare in or near that destination. If tu are trying to reach the City of Brass, for example, tu might arrive in its Street of Steel, prima its Gate of Ashes, or looking at the city from attraverso the Sea of Fire, at the GM's discretion.
Tu and fino a eight volontaria creaturas who link hands in a circle are transported to a different plane of existence. Puoi specify a bersaglio destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.


Alternatively, if tu know the sigil sequence of a cerchio di teletrasporto on another piano of existence, this incantesimo can subisce tu to that circle. If the cerchio di teletrasporto is too small to hold tutti the creature tu transported, they appare in the closest unoccupied spazi next to the circle.
Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creaturas you transported, they appear in the closest unoccupied spaces next to the circle.


Tu can use this incantesimo to banish an non volontaria creatura to another piano. Choose a creatura entro tuo reach and make a melee incantesimo attacco contro it. On a hit, the creatura must make a Carisma tiro salvezza. If the creatura fails this save, it is transported to a random posizione on the piano of existence tu specify. A creatura so transported must find its own way back to tuo current piano of existence.
Puoi use this spell to banish an unvolontaria creatura to another plane. Choose a creatura within your reach and make a melee attacco incantesimo against it. On a hit, the creatura must make a tiro salvezza su Carisma. If the creatura fails this save, it is transported to a random location on the plane of existence you specify. A creatura so transported must find its own way back to your current plane of existence.


<!-- it: Plane_Shift -->
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Plane Shift -->
<!-- it: Plane Shift -->

Versione delle 02:33, 4 lug 2026

      1. Spostamento Planare
  • 7° livello, conjuration*

Tempo di Lancio: 1 azione

Gittata: Contatto

Componenti: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)

Durata: Istantanea

Tu and fino a eight volontaria creaturas who link hands in a circle are transported to a different plane of existence. Puoi specify a bersaglio destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creaturas you transported, they appear in the closest unoccupied spaces next to the circle.

Puoi use this spell to banish an unvolontaria creatura to another plane. Choose a creatura within your reach and make a melee attacco incantesimo against it. On a hit, the creatura must make a tiro salvezza su Carisma. If the creatura fails this save, it is transported to a random location on the plane of existence you specify. A creatura so transported must find its own way back to your current plane of existence.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.