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Wish: differenze tra le versioni

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Traduzione incantesimi: Wish
Traduzione italiana batch 7
Riga 1: Riga 1:
=== Wish ===
=== Wish ===\n*9° livello, Evocazione*\n\n'''Tempo di Lancio:''' 1 azione\n\n'''Gittata:''' Personale\n\n'''Componenti:''' V\n\n'''Durata:''' Istantanea\n\n''Wish'' is the mightiest incantesimo a mortal creatura can cast. By simply speaking aloud, tu can alter the very foundations of reality in accord with tuo desires.\n\nThe basic use of this incantesimo is to duplicate qualsiasi other incantesimo of 8th level or lower. You don't need to meet qualsiasi requirements in that incantesimo, incluso costly components. The incantesimo simply takes effect.\n\nAlternatively, tu can create one of the following effects of tuo choice:\n\n- You create one oggetto of fino a 25,000 gp in value that isn't a magia item. The oggetto can be non più di 91 m in qualsiasi dimension, and it appears in an unoccupied spazio tu can see on the terreno.\n- You allow fino a twenty creature that tu can see to regain tutti punti ferita, and tu end tutti effects on them described in the ''restaurazione superiore'' incantesimo.\n- You grant fino a ten creature that tu can see resistenza to a damage type tu choose.\n- You grant fino a ten creature tu can see immunità to a single incantesimo or other magico effect for 8 ore. For instance, tu could make yourself and tutti tuo companions immune to a lichem's life drain attacco.\n- You undo a single recent event by forcing a reroll of qualsiasi roll made within the last round (incluso tuo last turn). Reality reshapes itself to accommodate the new result. For example, a ''desiderio'' incantesimo could undo an opponent's tiro salvezza riuscito, a nemico's critical hit, or a friend's tiro salvezza fallito. You can force the reroll to be made with vantaggio or svantaggio, and tu can choose whether to use the reroll or the original roll.\n\nYou might be able to achieve something beyond the scope of the above examples. State tuo wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This incantesimo might simply fallisce, the effect tu desire might solo be partly achieved, or tu might suffer alcuni unforeseen consequence as a result of how tu worded the wish. For example, wishing that a villain were dead might propel tu forward in time to a period when that villain is no longer alive, effectively removing tu from the game. Similarly, wishing for a legendary magia item or artifact might instantly transport tu to the presence of the item's current owner.\n\nThe stress of casting this incantesimo to produce qualsiasi effect other than duplicating another incantesimo weakens tu. After enduring that stress, ciascun time tu cast a incantesimo until tu finish a long rest, tu take 1d10 danni necrotici per level of that incantesimo. This damage can't be reduced or prevented in qualsiasi way. In addition, tuo Forza drops to 3, if it isn't 3 or lower già, for 2d4 giorni. For ciascun of those giorni that tu spend resting and doing nothing più di light activity, tuo remaining recovery time decreases by 2 giorni. Finally, there is a 33 percent chance that tu are unable to cast ''desiderio'' ever di nuovo if tu suffer this stress.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]]\n<!-- it: Wish -->
''9th-level conjuration''
 
'''Casting Time:''' 1 action
 
'''Range:''' Self
 
'''Componenti:''' V
 
'''Duration:''' Instantaneous
 
''Wish'' is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
 
The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.
 
Alternatively, you can create one of the following effects of your choice:
 
- You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
- You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the ''greater restoration'' spell.
- You grant up to ten creatures that you can see resistance to a damage type you choose.
- You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.
- You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a ''wish'' spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
 
You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
 
The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Forza drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast ''wish'' ever again if you suffer this stress.
 
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
<!-- Originale: Wish -->
<!-- Originale: Wish -->

Versione delle 02:25, 4 lug 2026

=== Wish ===\n*9° livello, Evocazione*\n\nTempo di Lancio: 1 azione\n\nGittata: Personale\n\nComponenti: V\n\nDurata: Istantanea\n\nWish is the mightiest incantesimo a mortal creatura can cast. By simply speaking aloud, tu can alter the very foundations of reality in accord with tuo desires.\n\nThe basic use of this incantesimo is to duplicate qualsiasi other incantesimo of 8th level or lower. You don't need to meet qualsiasi requirements in that incantesimo, incluso costly components. The incantesimo simply takes effect.\n\nAlternatively, tu can create one of the following effects of tuo choice:\n\n- You create one oggetto of fino a 25,000 gp in value that isn't a magia item. The oggetto can be non più di 91 m in qualsiasi dimension, and it appears in an unoccupied spazio tu can see on the terreno.\n- You allow fino a twenty creature that tu can see to regain tutti punti ferita, and tu end tutti effects on them described in the restaurazione superiore incantesimo.\n- You grant fino a ten creature that tu can see resistenza to a damage type tu choose.\n- You grant fino a ten creature tu can see immunità to a single incantesimo or other magico effect for 8 ore. For instance, tu could make yourself and tutti tuo companions immune to a lichem's life drain attacco.\n- You undo a single recent event by forcing a reroll of qualsiasi roll made within the last round (incluso tuo last turn). Reality reshapes itself to accommodate the new result. For example, a desiderio incantesimo could undo an opponent's tiro salvezza riuscito, a nemico's critical hit, or a friend's tiro salvezza fallito. You can force the reroll to be made with vantaggio or svantaggio, and tu can choose whether to use the reroll or the original roll.\n\nYou might be able to achieve something beyond the scope of the above examples. State tuo wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This incantesimo might simply fallisce, the effect tu desire might solo be partly achieved, or tu might suffer alcuni unforeseen consequence as a result of how tu worded the wish. For example, wishing that a villain were dead might propel tu forward in time to a period when that villain is no longer alive, effectively removing tu from the game. Similarly, wishing for a legendary magia item or artifact might instantly transport tu to the presence of the item's current owner.\n\nThe stress of casting this incantesimo to produce qualsiasi effect other than duplicating another incantesimo weakens tu. After enduring that stress, ciascun time tu cast a incantesimo until tu finish a long rest, tu take 1d10 danni necrotici per level of that incantesimo. This damage can't be reduced or prevented in qualsiasi way. In addition, tuo Forza drops to 3, if it isn't 3 or lower già, for 2d4 giorni. For ciascun of those giorni that tu spend resting and doing nothing più di light activity, tuo remaining recovery time decreases by 2 giorni. Finally, there is a 33 percent chance that tu are unable to cast desiderio ever di nuovo if tu suffer this stress.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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