Vai al contenuto

Shillelagh: differenze tra le versioni

Da D&D Next.
Nessun oggetto della modifica
Nessun oggetto della modifica
Riga 1: Riga 1:
=== Shillelagh ===\n''Transmutation cantrip''\n\n'''Tempo di Lancio:''' 1 bonus azione\n\n'''Gittata:''' Contatto\n\n'''Componenti:''' V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)\n\n'''Durata:''' 1 minuto\n\nThe wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, puoi use your spellcasting ability instead of Forza for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Shillelagh -->
=== Shillelagh ===
''Transmutation cantrip''
 
'''Tempo di Lancio:''' 1 bonus azione
 
'''Gittata:''' Contatto
 
'''Componenti:''' V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)
 
'''Durata:''' 1 minuto
 
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, puoi use your caratteristica da incantatore instead of Forza for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
 
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]


<!-- it: Shillelagh -->
<!-- it: Shillelagh -->

Versione delle 02:23, 4 lug 2026

Shillelagh

Transmutation cantrip

Tempo di Lancio: 1 bonus azione

Gittata: Contatto

Componenti: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)

Durata: 1 minuto

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, puoi use your caratteristica da incantatore instead of Forza for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.