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Spike Growth: differenze tra le versioni

Da D&D Next.
Traduzione incantesimi: Spike Growth
Traduzione italiana batch 7
Riga 1: Riga 1:
=== Spike Growth ===
=== Spike Growth ===
''2nd-level transmutation''
*2° livello, Trasmutazione*


'''Casting Time:''' 1 action
'''Tempo di Lancio:''' 1 azione


'''Range:''' 150 feet
'''Gittata:''' 46 m


'''Componenti:''' V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)
'''Componenti:''' V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)


'''Duration:''' Concentrazione, up to 10 minutes
'''Durata:''' Concentrazione, fino a 10 minuti


The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The terreno in a 20-m radius centered on a punto entro range twists and sprouts hard spikes and thorns. The area becomes difficult terreno for the durata. When a creatura moves in or entro the area, it subisce 2d4 danni perforanti for ogni 5 m it travels.


The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Saggezza (Percezione) check against your spell save DC to recognize the terrain as hazardous before entering it.
The transformation of the terreno is camouflaged to look natural. Any creatura that can't see the area at the time the incantesimo is cast must make a Saggezza (Percezione) check contro tuo CD del tiro salvezza to recognize the terreno as hazardous prima entering it.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
Riga 18: Riga 18:
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
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Versione delle 02:20, 4 lug 2026

Spike Growth

  • 2° livello, Trasmutazione*

Tempo di Lancio: 1 azione

Gittata: 46 m

Componenti: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)

Durata: Concentrazione, fino a 10 minuti

The terreno in a 20-m radius centered on a punto entro range twists and sprouts hard spikes and thorns. The area becomes difficult terreno for the durata. When a creatura moves in or entro the area, it subisce 2d4 danni perforanti for ogni 5 m it travels.

The transformation of the terreno is camouflaged to look natural. Any creatura that can't see the area at the time the incantesimo is cast must make a Saggezza (Percezione) check contro tuo CD del tiro salvezza to recognize the terreno as hazardous prima entering it.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.