Vai al contenuto

Eyebite: differenze tra le versioni

Da D&D Next.
Traduzione incantesimi: Eyebite
Traduzione AI
Riga 1: Riga 1:
=== Eyebite ===
=== Eyebite ===
''6th-level necromancy''


'''Casting Time:''' 1 action
*6° livello necromancy*


'''Range:''' Self
'''Tempo di Lancio:''' 1 azione
 
'''Gittata:''' Self


'''Componenti:''' V, S
'''Componenti:''' V, S


'''Duration:''' Concentrazione, up to 1 minute
'''Durata:''' Concentrazione, fino a 1 minuto
 
For the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Saggezza saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of ''eyebite''.


'''''Asleep'''''. The target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.
For l'incantesimo's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 18 m of you that che puoi vedere deve superare un tiro salvezza su Saggezza or be affected by one of the following effects of your choice per la durata. On each of your turns finché l'incantesimo termina, you can use your action to bersaglio another creature but can't bersaglio una creatura again if it has succeeded on a saving throw against this casting of *eyebite*.


'''''Panicked'''''. The target is frightened of you. On each of its turns, the frightened creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.
*'''Asleep'''*. Il bersaglio falls unconscious. It wakes up if it takes any damage or if another creature uses sua azione to shake the sleeper awake.


'''''Sickened'''''. The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Saggezza saving throw. If it succeeds, the effect ends.
*'''Panicked'''*. Il bersaglio is frightened of you. On each of suo turnos, the frightened creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If il bersaglio moves to a place at least 18 m away from you where it can no longer see you, this effect ends.


*'''Sickened'''*. Il bersaglio has disadvantage on attack rolls and ability checks. At the end of each of suo turnos, it can make another tiro salvezza su Saggezza. If it succeeds, the effect ends.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Eyebite -->
<!-- Tradotto AI -->

Versione delle 01:35, 4 lug 2026

Eyebite

  • 6° livello necromancy*

Tempo di Lancio: 1 azione

Gittata: Self

Componenti: V, S

Durata: Concentrazione, fino a 1 minuto

For l'incantesimo's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 18 m of you that che puoi vedere deve superare un tiro salvezza su Saggezza or be affected by one of the following effects of your choice per la durata. On each of your turns finché l'incantesimo termina, you can use your action to bersaglio another creature but can't bersaglio una creatura again if it has succeeded on a saving throw against this casting of *eyebite*.

  • Asleep*. Il bersaglio falls unconscious. It wakes up if it takes any damage or if another creature uses sua azione to shake the sleeper awake.
  • Panicked*. Il bersaglio is frightened of you. On each of suo turnos, the frightened creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If il bersaglio moves to a place at least 18 m away from you where it can no longer see you, this effect ends.
  • Sickened*. Il bersaglio has disadvantage on attack rolls and ability checks. At the end of each of suo turnos, it can make another tiro salvezza su Saggezza. If it succeeds, the effect ends.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.