Confusione: differenze tra le versioni
Traduzione AI: Confusion -> Confusione Etichetta: Sostituito |
Traduzione automatica AI |
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| Riga 1: | Riga 1: | ||
### Confusione | ### Confusione | ||
'''Tempo di Lancio:''' 1 action\n\n'''Range:''' 90 feet\n\n'''Components:''' V, S, M (three nut shells)\n\n'''Duration:''' Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\n'''Table- Confusion Behavior'''\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*'''At Higher Levels'''*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]] | |||
'''Gittata:''' 27 metri\n\n'''Components:''' V, S, M (three nut shells)\n\n'''Duration:''' Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\n'''Table- Confusion Behavior'''\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*'''At Higher Levels'''*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 2 metri for each slot level above 4th.\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]] | |||
'''Componenti:''' V, S, M (three nut shells)\n\n'''Duration:''' Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\n'''Table- Confusion Behavior'''\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*'''At Higher Levels'''*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]] | |||
'''Durata:''' Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\n'''Table- Confusion Behavior'''\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*'''At Higher Levels'''*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]] | |||
|\n| | |\n\nAt the end of each of its turns, an affected bersaglio can effettua un Wisdom saving throw. If it succeeds, this effect ends for that bersaglio.\n\n | |||
*'''A Livelli Superiori'''*. . Quando lanci this incantesimo using a incantesimo slot of 5th level or higher, the radius of the sphere increases by 5 feet for each livello slot above 4th.\n | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
Versione delle 01:33, 4 lug 2026
- Confusione
Tempo di Lancio: 1 action\n\nRange: 90 feet\n\nComponents: V, S, M (three nut shells)\n\nDuration: Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\nTable- Confusion Behavior\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*At Higher Levels*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.\n
\n\n Gittata: 27 metri\n\nComponents: V, S, M (three nut shells)\n\nDuration: Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\nTable- Confusion Behavior\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*At Higher Levels*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 2 metri for each slot level above 4th.\n
\n\n Componenti: V, S, M (three nut shells)\n\nDuration: Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\nTable- Confusion Behavior\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*At Higher Levels*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.\n
\n\n Durata: Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\nTable- Confusion Behavior\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*At Higher Levels*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.\n
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|\n| | |\n\nAt the end of each of its turns, an affected bersaglio can effettua un Wisdom saving throw. If it succeeds, this effect ends for that bersaglio.\n\n
- A Livelli Superiori*. . Quando lanci this incantesimo using a incantesimo slot of 5th level or higher, the radius of the sphere increases by 5 feet for each livello slot above 4th.\n