Megera Marina: differenze tra le versioni
Traduzione mostri: Sea Hag |
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=== Sea Hag === | === Sea Hag ===\n''Medium fey, chaotic evil''\n\n'''[[:Categoria:Classi|classe]] Armatura''' 14 (natural armor)\n\n'''Punti Ferita''' 52 (7d8+21)\n\n'''Velocità''' 9 m, swim 12 m\n\n| STR | DEX | CON | INT | WIS | CHA |\n|---------|---------|---------|---------|---------|---------|\n| 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |\n\n'''Sensi''' visione al buio 18 m, passive Percezione 11\n\n'''Linguaggi''' Aquan, Comune, Gigante\n\n'''Grado di Sfida''' 2 (450 XP)\n\n'''''Anfibio'''''. Il hag can breathe air and water.\n\n'''''Horrific Appearance'''''. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Saggezza tiro salvezza. con un tiro salvezza fallito, the creature is frightened for 1 minute. A creature can repeat the tiro salvezza at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's tiro salvezza is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.\n\nUnless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial tiro salvezza. Until the start of its next turn, a creature that averts its eyes ha svantaggio nei attack rolls against the hag.\n\n###### Actions\n\n'''''Claws.''''' ''Arma da Mischia Attacco:'' +5 per colpire, portata 2 m, un bersaglio. ''Colpito:'' 10 (2d6+3) taglienti damage.\n\n'''''Death Glare'''''. Il hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Saggezza tiro salvezza against this magic or drop to 0 hit points.\n\n'''''Illusory Appearance'''''. Il hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. Il effect ends if the hag takes a bonus action to end it or if she dies.\n\nThe changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligenza (Indagare) check to discern that the hag is disguised.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Sea Hag --> | ||
''Medium fey, chaotic evil'' | |||
'''[[:Categoria:Classi|classe]] Armatura''' 14 (natural armor) | |||
'''Punti Ferita''' 52 (7d8+21) | |||
'''Velocità''' | |||
| STR | DEX | CON | INT | WIS | CHA | | |||
|---------|---------|---------|---------|---------|---------| | |||
| 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | | |||
''' | |||
'''Linguaggi''' Aquan, | |||
''' | |||
''''' | |||
'''''Horrific Appearance'''''. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Saggezza | |||
###### Actions | |||
'''''Claws.''''' ''Arma da Mischia Attacco:'' +5 | |||
'''''Death Glare'''''. | |||
'''''Illusory Appearance'''''. | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- | <!-- Tradotto AI 2026-07-03 --> | ||
Versione delle 21:12, 3 lug 2026
=== Sea Hag ===\nMedium fey, chaotic evil\n\nclasse Armatura 14 (natural armor)\n\nPunti Ferita 52 (7d8+21)\n\nVelocità 9 m, swim 12 m\n\n| STR | DEX | CON | INT | WIS | CHA |\n|---------|---------|---------|---------|---------|---------|\n| 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |\n\nSensi visione al buio 18 m, passive Percezione 11\n\nLinguaggi Aquan, Comune, Gigante\n\nGrado di Sfida 2 (450 XP)\n\nAnfibio. Il hag can breathe air and water.\n\nHorrific Appearance. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Saggezza tiro salvezza. con un tiro salvezza fallito, the creature is frightened for 1 minute. A creature can repeat the tiro salvezza at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's tiro salvezza is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.\n\nUnless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial tiro salvezza. Until the start of its next turn, a creature that averts its eyes ha svantaggio nei attack rolls against the hag.\n\n###### Actions\n\nClaws. Arma da Mischia Attacco: +5 per colpire, portata 2 m, un bersaglio. Colpito: 10 (2d6+3) taglienti damage.\n\nDeath Glare. Il hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Saggezza tiro salvezza against this magic or drop to 0 hit points.\n\nIllusory Appearance. Il hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. Il effect ends if the hag takes a bonus action to end it or if she dies.\n\nThe changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligenza (Indagare) check to discern that the hag is disguised.\n\n
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