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Gelatinous Cube (Melma): differenze tra le versioni

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=== Gelatinous Cube (Melma) ===\n''Grande melma, non allineato''\n\n'''[[:Categoria:Classi|classe]] Armatura''' 6\n\n'''Punti Ferita''' 84 (8d10+40)\n\n'''Velocità''' 15 m\n\n| FOR | DES | COS | INT | SAG | CAR |\n|---------|--------|---------|--------|--------|--------|\n| 14 (+2) | 3 (-4) | 20 (+5) | 1 (-5) | 6 (-2) | 1 (-5) |\n\n'''Immunità alle Condizioni''' accecata, ammaliata, assordita, esaurimento, spaventata, pronata\n\n'''Sensi''' vista cieca 60 m (blind beyond this radius), passive Percezione 8\n\n'''Linguaggi''' -\n\n'''Grado di Sfida''' 2 (450 PE)\n\n'''''Melma Cube'''''. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has svantaggio on the tiro salvezza.\n\nCreatures inside the cube can be seen but have copertura totale.\n\nA creature within 5 metri of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Forza check, and the creature making the attempt takes 10 (3d6) acido damage.\n\nThe cube can hold only one Grande creature or up to four Media or piccolaer creatures inside it at a time.\n\n'''''Transparent'''''. Even when the cube is in plain sight, it takes a successful DC 15 Saggezza (Percezione) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.\n\n###### Azioni\n\n'''''Pseudopod'''''. ''Arma da Mischia Attacco:'' +4 a colpire, portata 5 m, una creatura. ''Colpito:'' 10 (3d6) acido damage.\n\n'''''Engulf'''''. The cube moves up to its speed. While doing so, it can enter Grande or piccolaer creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Destrezza tiro salvezza.\n\nOn a successful save, the creature can choose to be pushed 5 metri back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed tiro salvezza.\n\nOn a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acido damage and is engulfed. The engulfed creature can't breathe, is trattenuta, and takes 21 (6d6) acido damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.\n\nAn engulfed creature can try to escape by taking an action to make a DC 12 Forza check. On a success, the creature escapes and enters a space of its choice within 5 metri of the cube.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Gelatinous Cube (Melma) -->
=== Gelatinous Cube (Melma) ===
''Grande melma, non allineato''
 
'''[[:Categoria:Classi|classe]] Armatura''' 6
 
'''Punti Ferita''' 84 (8d10+40)
 
'''Velocità''' 15 m
 
| FOR | DES | COS | INT | SAG | CAR |
|---------|--------|---------|--------|--------|--------|
| 14 (+2) | 3 (-4) | 20 (+5) | 1 (-5) | 6 (-2) | 1 (-5) |
 
'''Immunità alle Condizioni''' accecata, ammaliata, assordita, esaurimento, spaventata, pronata
 
'''Sensi''' vista cieca 60 m (blind beyond this radius), passive Percezione 8
 
'''Linguaggi''' -
 
'''Grado di Sfida''' 2 (450 PE)
 
'''''Melma Cube'''''. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has svantaggio on the tiro salvezza.
 
Creatures inside the cube can be seen but have copertura totale.
 
A creature within 5 metri of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Forza check, and the creature making the attempt takes 10 (3d6) acido damage.
 
The cube can hold only one Grande creature or up to four Media or piccolaer creatures inside it at a time.
 
'''''Transparent'''''. Even when the cube is in plain sight, it takes a successful DC 15 Saggezza (Percezione) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.
 
###### Azioni
 
'''''Pseudopod'''''. ''Arma da Mischia Attacco:'' +4 a colpire, portata 5 m, una creatura. ''Colpito:'' 10 (3d6) acido damage.
 
'''''Engulf'''''. The cube moves up to its speed. While doing so, it can enter Grande or piccolaer creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Destrezza tiro salvezza.
 
On a successful save, the creature can choose to be pushed 5 metri back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed tiro salvezza.
 
On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acido damage and is engulfed. The engulfed creature can't breathe, is trattenuta, and takes 21 (6d6) acido damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.
 
An engulfed creature can try to escape by taking an action to make a DC 12 Forza check. On a success, the creature escapes and enters a space of its choice within 5 metri of the cube.
 
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
<!-- Originale: Gelatinous Cube (Melma) -->
<!-- Tradotto AI 2026-07-03 -->
<!-- Tradotto AI 2026-07-03 -->

Versione delle 20:29, 3 lug 2026

Gelatinous Cube (Melma)

Grande melma, non allineato

classe Armatura 6

Punti Ferita 84 (8d10+40)

Velocità 15 m

| FOR | DES | COS | INT | SAG | CAR | |---------|--------|---------|--------|--------|--------| | 14 (+2) | 3 (-4) | 20 (+5) | 1 (-5) | 6 (-2) | 1 (-5) |

Immunità alle Condizioni accecata, ammaliata, assordita, esaurimento, spaventata, pronata

Sensi vista cieca 60 m (blind beyond this radius), passive Percezione 8

Linguaggi -

Grado di Sfida 2 (450 PE)

Melma Cube. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has svantaggio on the tiro salvezza.

Creatures inside the cube can be seen but have copertura totale.

A creature within 5 metri of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Forza check, and the creature making the attempt takes 10 (3d6) acido damage.

The cube can hold only one Grande creature or up to four Media or piccolaer creatures inside it at a time.

Transparent. Even when the cube is in plain sight, it takes a successful DC 15 Saggezza (Percezione) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.

            1. Azioni

Pseudopod. Arma da Mischia Attacco: +4 a colpire, portata 5 m, una creatura. Colpito: 10 (3d6) acido damage.

Engulf. The cube moves up to its speed. While doing so, it can enter Grande or piccolaer creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Destrezza tiro salvezza.

On a successful save, the creature can choose to be pushed 5 metri back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed tiro salvezza.

On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acido damage and is engulfed. The engulfed creature can't breathe, is trattenuta, and takes 21 (6d6) acido damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.

An engulfed creature can try to escape by taking an action to make a DC 12 Forza check. On a success, the creature escapes and enters a space of its choice within 5 metri of the cube.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.